Ace Combat 7: Skies Unknown is a combat flight action video game where you become an ace pilot and soar through photorealistic skies with full 360 degree movement; down enemy aircraft and experience the thrill of engaging in realistic sorties! Aerial combat has never looked or felt better!
In the Nugget to Ace guide series, players will learn to become highly skilled in both multiplayer and singleplayer.
In Episode 01, a player will learn to be proficient at Energy Management, possibly the most important part of Ace Combat as a whole and critical to Ace Combat Multiplayer. This means they will know when and how to accelerate, brake, High-G, and Post Stall Maneuver. They will also learn the basics of altitude management.
More Episodes will come if 01 is received well enough!
Episode 01: Energy Management.
Energy management is probably the most crucial skill to have in Ace Combat. Poor management will lead to undesired stalls, being hit by missiles, crashes (into the ground), and being unable to catch enemy targets.
Depending on your setup, there will be two primary controls to manage energy: Accelerate and Decelerate. When you Accelerate, you are increasing your energy (speed). When you decelerate, you are decreasing your energy (speed). Depending on your controls, when you accelerate and decelerate at the same time (or just decelerate if that is the configuration you have), you are almost directly transforming your energy into mobility (turn speed) and should feel the speed your plane turns increase dramatically. Your speed is visible on the left hand side of the HUD. Please note there are multiple units of measurement that the HUD speed and altitude can be in.
There are approximately three ways to gain energy:
- Holding accelerate
- Some weather conditions that push the plane will give you speed if you are going with the currents.
There are approximately seven ways to lose energy:
- Holding decelerate
- Adjusting the plane’s heading
- Some weather conditions that push the plane will decelerate you if you are not going with the currents
- Performing High-G turns
- Performing Post-Stall maneuvers
You should practically never be on middle acceleration. You should almost always be accelerating or decelerating, and you should be doing that first and foremost with thrusting, braking, and turning. If you stay at a constant medium speed, you are bait for missiles, guns, EML, and basically everything else.
One way you could think of it is like breathing. You always want to be inhaling (accelerating) or exhaling (decelerating).
Energy is also like a currency; you spend it when you perform an attack or take evasive action. Therefore, in order to attack or evade the most effectively, you will need the most energy possible. Make sure to build and save energy whenever you are not spending it, and when you run low on energy, it may be best to switch to gaining energy instead of continuing to attack.
Unless you want to stall or perform a post-stall maneuver, you never want to run out of energy. Doing so will also make you missile, EML, gun, and everything else bait.
You should also be mindful of altitude, as altitude is, in many ways, stored energy. If you have the high ground, a dive will give you an energy advantage over someone climbing to meet you, which means you can perform more evasion and more attacks.
This guide is written by Molthus <BK>