This guide should help you build better custom cars in Bloody Rally Simulator using the Car Editor.
Creating a New Custom Car
It’s easy to make new custom cars in Bloody Rally Simulator. Just go to Editors -> Car Editor, and after clicking New Car, choose a model you want to base your car on.
Afterwards click on New Car button.
Then you will have to select a car you want to base your new car on.
Give it a nice name
And you have your new car ready to be tuned!
Adjusting car parameters is pretty straightforward. Just drag the sliders and hit Test Drive button to try your car on track.
One important thing to be aware of, after changing car parameters you must determine max speed and then set it for your car. To do this, go straight flat out until your car doesn’t go any faster. Notice the speed in bottom-left corner of the screen (in kilometers per hour). You don’t have to be on road for this, in Car Editor going off track won’t slow you down.
Important, be sure you have reached the highest gear on your gearbox. In some cases car may not go above 4th gear, i.e. if it’s too heavy and engine is too weak.
Then hit End Test Drive, go to Parameters and update Max Speed (KMH) slider to the value you had. In our case it’s 240 KM/h.
Don’t forget to save the car afterwards, there will be an asterisk (*) next to Save Car
- button text if there are any unsaved changes.
Working with Car Sprites
You will need an image editing program that supports PNG files with transparency. If you don’t have Photoshop, here is an open source, free alternative: GIMP
Here are some tips how to get the best results when editing your custom car sprites:
- You can find some interior building blocks at: https://gamehero.org/bloody-rally-simulator/CarSpritesPack.zip
- Do not edit the .json manually, unless you want to set values beyond ranges that Car Editor allows.
- Keep PaintMask and WindowMask sprites pure white.
- Keep Body white, paint jobs are not part of the car itself.
- Paint Mask should cover all car parts that will be covered by paint job.
- Paint job, blood, dirt and car damage will automatically appear instead of white parts of Paint Mask.
- White parts of Window Mask should not overlap with white parts of Paint Mask.
- Window Mask should cover all glass parts.
- Window reflections will be generated automatically instead of white parts of WindowMask sprite.
- To get best looking car windows, keep them drawn in Interior sprites, do not put them in Base sprite as transparent parts, otherwise they will look dense.
- The order of sprite layers in game is as follows (top to bottom):
- Window Mask and Paint Mask
Adjusting Part Positions
It is important to set Collider width and height correctly, to cover the car body, otherwise collision detection will not work properly.
Sharing Your Car on Steam Workshop
After you have finished working on your new masterpiece, sharing it is as easy as clicking Upload button in Car Editor.
Couple of important things to not miss:
- Set the correct Max Speed (KMH) in Parameters section.
- If you have edited sprites, don’t forget to update the Preview sprite.
After uploading, please wait at least 15 minutes for car to show up on Steam. Sometimes it takes even longer.