Dead by Daylight is an asymmetric 4vs1 multiplayer honor game that contains 4 survivors that have to get away from a killer and get to safety eventually, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed. Survivors play in third-person and have the advantage of better situational awareness.
Basic definitions and terms which aims to clear up confusion from newer players. This guide is designed for players that have at least a basic understanding of the game. This is by no means a guide on how to play.
Altruistic: a play style where you do your best to help other survivors. Focuses on/ uses perks that help with healing/ unhooking. Healer/ Support.
Gen Jockey: A survivor who avoids the killer and focuses on doing generators. Objective Workers.
Runner: These survivors run from the killer but also encourage the killer to keep chasing them. Usually seen as toxic, they loop around pallets/ infinites/ jungle gyms to waste as much of the killer’s time as possible. The distraction.
Immersed: A survivor who is immersed in the game’s atmosphere. Mostly hides from the killer at the cost of not doing generators as fast.
- T-bagging (spamming crouch)
- Spamming emotes
- Frequent flashlight blinds at pallets/ windows.
- Escaping if the killer was bullied all game and you know you’d already pipped (Just let them kill you once every dozen matches, it won’t kill you in real life to be nice in a game)
- Nodding/ Shaking their head (done through camera movements)
- Intentionally hitting hooked survivors
- Killing all 4 survivors when the survivors were struggling a lot during that match. (same as above, don’t be greedy)
Toxic/ Toxicity: Not easy to define, since all players have their own ideas on what is considered toxic. Generally speaking, involves a player’s gameplay choice. *Examples intentionally limited to avoid unnecessary flame
Survivor Example: Genrushing, unless the killer is camping, using powerful addons, or has a Mori.
Killer Example: Camping or tunneling hooked survivors when generators are being finished relatively slow. (*Never toxic if all gens are done, remain in the match at your own risk). Also includes intentionally going after a survivor who rot on the hook because their team did not or could not save them in time.
Boosted: To be elevated to a rank where the average skill level is higher than your own. Survivors can be boosted by playing in a SWF group with more experienced survivors, and killers can be boosted through use of OP tactics (Camping, tunneling, OP add-ons, etc) or add-ons.
As survivor: a combination of movements that let a survivor run backwards while thier character model is looking backwards
As Killer: Walking backwards to hide your Red Stain from view. Useful for tricking survivors into not knowing which way you are going if they can’t see you already
SWF: Survive With Friends. This is a match making option for survivors who are friends so they can play together. Being able to match with each other lets survivors in a SWF group use a 3rd party voice chat, and while it is disputed whether or not using a 3rd party voice chat is considered cheating (The devs have accepted the use of voice chat in SWF groups), it is undeniable that this gives survivors a significant advantages. Skilled SWF survivors can be highly coordinated, sometimes making them unbeatable to even the best killers, making it the focus of many discussions about game balance.
Broken: This is used to describe something that is bad or unbalanced (think of something that is broken, New VS Old). Also sometimes used to describe something being OP (unbalanced, or no counter), although this definition doesn’t match up with the word. Looking at you, Ardetha. Freddy broken, not OP.
-Face camping: near the start of the game’s development, there was only one spot for survivors to stand when unhooking another survivor, which meant a killer could standing in that spot (right in front of the hooked survivor) and completely stop them from being able to save the survivor. this has since been patched, but the term is still used to describe killers who camp at very close range to the hooked survivor. Not always toxic, but it is very annoying to any victim survivor.
-Patrolling: Similar to camping, but instead of staying close by, the killer frequently leaves and returns to a hooked survivor, without having reason to believe there is another survivor nearby. Tricks survivors into a false sense of safety, which usually ends up with the hooked survivor being unsafely saved and usually tunneled.
-Proxy Camping: Another blurry term, usually used interchangeably with “patrolling” or sitting just close enough to the hook where the hooked survivor cannot hear your heartbeat, and then returning as soon as they are saved. Personally, I find this term works best to describe killers who are not near the hook, but use their power to either return back to the hook quickly (Hag trap, Nurse blink, Hillbilly chainsaw run, Spirit’s haunting, etc) or otherwise hold influence from a distance (Trapper traps near the hook, Huntress throwing a hatchet at the hook)
Hook rot: When a survivor is not saved off of the hook before they reach the next sacrifice stage. “Being left to rot”.
Farming: Two main definitions:
Mutual farming: when survivors and killers cooperate to maximize each other’s Bloodpoint gain. Killers let survivors do gens freely and pallet stun them, survivors let the
killer hook them twice and use their power on them repeatedly. This is a banable offense, but that doesn’t stop anybody :^)
Farming: Intentionally unhooking another survivor asap, whether the killer is nearby or not, for the Bloodpoints. See Sandbagging.
Genrush: Not to be confused with survivors “just doing the objective”, a genrush is when generators get done so fast that the killer does not have a chance to fight back. Common at rank 1 and from SWF groups. Mostly countered by NOED, survivors should normally clear all 5 totems on the map before finishing all gens
Kill Rush: Not a commonly used term, but usually used as a counter term to a Genrush. In general, it involves camping/ tunneling/ using a Mori to kill survivors before even 2 gens have been done.
Looping: Running around a pallet or jungle gym to waste as much time as possible before leaving the area or dropping the pallet.
Infinite: A building set that is designed in a way where survivors can loop around it for a long time. Despite the name, there are currently no true infinites. The name itself comes from early in the game development where windows and pallets were stronger, although they were changed several ways, with small tweaks still seen every few updates.
Sandbagging: When a survivor makes a mistake that harms another survivor. Accidental bodyblocking, accidentally unhooking when another survivor when the killer is near, dropping a pallet on another survivor, or leading the killer to an injured survivor. Can be intentional.