Don’t Starve Together is the standalone multiplayer expansion of the uncompromising survival game Don’t Starve.
This an in-depth guide about farming Snurtles for massive amounts of Snurtle Shells and effectively using them to solo several endgame bosses, such as Ancient Fuelweaver and Bee Queen.
Breaking Misconceptions About Snurtle Farming
This mob with the round shell is called a Snurtle, and has a 10% chance of spawning from a Slurtle Mound found in the caves. Upon death, it has a 75% chance of dropping a Snurtle Shell. The Shell has 735 durability, has a 60% armor protection when worn normally, and 100% armor protection when you hide in the shell.
Now, that 100% armor protection may sound interesting, but it sounds difficult to acquire given such low spawn rates, right? Don’t they only come out after earthquakes or when you the player punch the mound, increasing the risk of you thus accidentally killing the mound eventually?
Well, no! With a Fire and Ice Staff, all you’d need to do is light the mound with the Fire Staff and then dowse it with Ice Staff. Keep repeating that, and eventually you’ll get a Snurtle! Just make sure that the mound doesn’t stay on fire too long, else it’ll blow up (like 20+ seconds). It also doesn’t take any fire damage when it’s lit, so no worries about destroying the mound via HP loss!
A basic chest with materials for staves can maybe net you 5-7 shells every day or two, depending on how many Slurtle Mounds are in your world, where they are placed, and your RNG for the Snurtle Shell drop. A better setup with ideal Slurtle Mound placement, roads, easy stave production, unlimited food, and decent RNG can probably net you 6-10+ shells a day. Make sure you’re not carrying any rocks or gems, else this won’t work as the Slurtles will attack you instead of going back into their mound. But what to do with all these Snurtle Shells you’ve collected?
3-5 Snurtle Shells are needed. Hold F and right click on the shell when she’s about to attack to take no damage. You could probably use less shells if you kited her!
Killing Ancient Guardian!
3 hits and shell is a safe pattern. My pattern is that I go for 4 hits, but if the shell breaks or if he does a little taunting animation, then it’s 3 hits before you have to shell. It’ll depend on how comfortable you are with the pattern.
I think it’s an alright method if you’re struggling to get your first Ancient Guardian kill, though I have learned of better methods lately.
~2 Beekeeper Hats, ~ 4-5 Snurtle Shells, ~4 Perogies and a Fire Staff.
The Beekeeper Hats are used to increase the durability of the Snurtle Shells and to reduce the damage taken if you don’t Shell Tank in time.
Bone Armor was only used until I got the minions down to one bee for phase one. That was so I did not waste the durability of the Snurtle Shells on just setting up phase one. I recently swapped the the Bone Armor for an Ice Staff so that I can freeze Bee Queen and easily setup phase one.
The cobblestone arena is a 15 wide by 5 high area on each side of the Bee Hive.
Bee Queen Strategy:
Phase 1: Leave one grumble alive, drag Bee Queen so you don’t waste the Shell’s durability when being attacked by both the Grumble Bee and BQ. Use the Fire Staff for DPS when leading her and Shell Tank when attacking her.
Phase 2: Bee Queen is faster than the Grumble Bees. Light her as you drag her to the other side of the arena and then Shell Tank till the bees catch up.
Phase 3: The Grumble Bees get a speed buff when she screeches. Upon her screech, the bees will chase you. During the chase, count to 6 or 7 and go back to Bee Queen when you hit 6 or 7. Get as much damage as you can, but don’t use the Fire Staff since you risk burning her loot. Shell Tank just like in phase 1 and 2.
I’m right clicking on the shell whenever I can, including his bone cage attacks when possible since they also do damage.
I used a Garland cause I needed a head slot item that wouldn’t break so that I could easily keep reequipping the Bone Helm. Had it been armor, it would have kept breaking, meaning I’d need to rebind the Bone Helm and the new head armor. You can use a 0% Miner’s hat (which is what I currently use) or a Bush Hat, but the Garland was the only item I could think of that wouldn’t break during the fight at the time.
And if you’re an Overcharged WX and kill the hands as soon as they’re up, you can kill him in about five minutes.
I really recommend using the Snurtle Shells for Ancient Fuelweaver, especially for Bee Queen (4 perogies is insane), and Antlion if you even kill it in the first place.
- If you hide in a 1% shell, it will take all the damage done to a player when it breaks, meaning that no damage gets pushed to the player.
- The animation where the player is pulling on the Shell to hide is the same as if you’re hiding in the shell. You can use that to your advantage as an animation skip, ie, hide in the shell at the last second.
- The Snurtle Mounds take zero damage from both Earthquakes and when lit on fire (aka fire damage)! Just don’t let the mound burn for too long, else it will blow up.
- For some reason, the Slurtle Mound is considered to be a hostile entity, meaning you may accidentally attack it with your weapon via regular attack. Thankfully for me, eXiGe’s client-side mod Advanced Controls added the feature of making Slurtle Mounds to be considered neutral, requiring a click-to-attack rather than a regular attack. Thanks!
- There are two types of Snurtle Mounds: some mounds are only capable of housing one mob, while other mounds are capable of housing two mobs (ie. Mound A can only spawn one mob, while Mound B has the ability to spawn two mobs). This seems to be randomly selected.
- This is important for efficiency reasons. Suppose two Mounds: Mound A (which has only one chance of spawning a Snurtle) and Mound B (which has two chances of spawning a Snurtle).
- Farming Mound B is more efficient since for that same Fire and Ice Staff, you’re getting two chances of spawning a Snurtle rather than the one.
This means you’re going to have to mark which Mounds are bad (ie. only gives one mob), as that would reduce the efficiency of the system. That logic is also why I stop farming a Mound when it starts giving only one mob and simply move on to another one. The mounds themselves repopulate a mob rather quickly too (about 120 seconds a mob if I read the lua correctly).
Not only does this make planning my routes for the Mounds very annoying, it also means that a world where you thought you had good Snurtle spawning RNG now has the potential to become a world with bad Snurtle spawning RNG.
It’s particularly painful on worlds where the server will be constantly relaunched when playing with friends, since its would be very annoying to ask them to restart the server (if at all) just for good/decent Snurtle spawning RNG. I’d rather have that value be fixed to reduce this annoyance that I learned about, but nothing I can really do about it .