Enderal: Forgotten Stories is a total conversion mod for Skyrim that is set in its own world with its own landscape, lore and story. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics and a dark, psychological storyline with believable characters.
Being an avid achievement hunter and a fan of the Elder Scrolls franchise ever since Morrowind, the news of Enderal coming out on Steam was quite the surprise. I only ever played Enderal a little bit, when it was freshly released as a mod for Skyrim. But I think, this might be the game worth making an achievement guide for.
You relived your nightmare.
Start the game and be a nice kid.
You proved yourself both dextrous and athletic by tricking the Starling lock mechanism on your first try.
During the main quest “The Void”, when you explore Yero’s Cellar together with Jespar, make a save, you need to open the Starling lock first try. Start on the top, left of the glowing light from outside. Activate it, sprint to the top gate hole, then the other one right of you. Drop down backwards and quickly activate the two holes. If you mess up, reload.
A Fine Drink
You shared a drink and a good conversation with Lishari Peghast.
After helping Lishari and meeting her for the first time, she sends you to Ark. After talking to Arantheal, you can find Lishari at the entrance out of the Sun Temple. She wants to share a drink with you – agree to it.
Keeper of the Holy Order
You became a Keeper of the Holy Order.
Follow the mainquest.
A Sliver of Hope
You found the Beacon.
Follow the mainquest.
Voices of the Dead
You found and returned the Word of the Dead.
Follow the mainquest.
You finished 50 quests.
You finished all bounty quests.
Bounty quests can be found at Noticeboards in the major settlements. Do one quest, get the reward, rinse and repeat. Riverville has 3 quests, Ark has 9 quests. (According to Wiki, need to verify)
Riverville: Redrick Borecut (Ruined Homestead, northeast of Riverville), Mugmug (Shimmering Grove, west-northwest of Riverville), Paylas Nay’Yarim (Pirate Hideout, west of Ore Terminal)
Ark: Bertulus the Ripper, Maulus Pawdance, Ora Millendance, PakPak, Captaim Plumb, Sixhoof
Sleep, My Child
You convinced Mirell to ease his daughter’s suffering.
There’s Always Hope
You gave Mirell hope.
Coup De Grace
You killed Mirell’s daughter so that the Red Madness doesn’t spread.
You gain the quest “The Elixir” at Bridgehead Farm, from Mirell. Gather the components, brew the elixir and go to his place. Sit down and wait for him. You will hear a noise. Unlock the trapdoor to the basement, see the daughter and return upstairs. SAVE NOW! EXTRA SAVE! Wait for him in the chair. Now, 4 outcomes:
1. Give him the potion and go outside afterwards. Sleep for 24 hours (there is a convenient Hay Pile east of here, in front of Lower Haystacks, behind a camp fire). Return and find out what occurred in the meantime. (NO ACHIEVEMENT)
2. Confront him and tell him she should be put to sleep, without using Rhetoric. He attacks you and you have to kill him. Take the key of his body, go downstairs and kill his daughter (“Coup de Grace”). Feeling good, you cruel monster?
3. and 4. Use Rhetoric (minimum of 40 needed) to convince him that she needs to be put to sleep. Either you let him do it (“Sleep my Child”), or if you already had the Quest “Part of Something Momentous, Part II” during the mainquest, you can tell him that Apothecarii work on a cure (“There’s Always Hope”). Either way, sleep for 24 hours (there is a convenient Hay Pile east of here, in front of Lower Haystacks, behind a camp fire) and return to find out what happened. If you gave him hope, you find both in the Sun Temple, Curarium.
Slayer of Beasts
You found and slayed all mythical beasts.
The beasts can be found thanks to specific books, which open a new quest for you. You can find them in the wilderness, or just buy all of them in Riverville, Kurro’s General Store.
Myths and Legends I: The Blind Miner
Location: Ark, Undercity -> Tarpit (down the elevator) -> Tarpit, Bedders -> Old Aisolôn, Cavern
To damage the Blind Miner you need the Old Ban Totem. You find the blueprint for it in Undercity, The House of Apothecarii behind an Expert lock. The reagents are: anvil, 15 spare parts, 4 Wood, a Flawless Emerald and a Flawless Amethys.
Myths and Legends II: Arveldhiin the Wanderer
Location: “Deep down, in Dark Valley”
Myths and Legends III: The Ash Widow
Location: Sun Coast, Castle Goldenford
First, get the “Claw of the Dal’Gorek” in the Museum of Ark, South Quarter. You need to pick a master lock (Scroll of Ondusi’s Key Master or the last Trickster talent). Then you can defeat her.
Myths and Legends IV: The Gargantuan Lizard
Myths and Legends V: The Steel Warden
You let the Master Skull harmonize your chakras. Namaste!
During the Quest “Bad Vibrations” (given by Tarhutie, the crazy old alchemist lady in Riverville) she asks you to return a potion for her. Get the potion and before you talk to her, save! Now give her the potion and she will give you a skull. Take this skull to Ancient Circle of the Lost Ones at night and interact with the centre stone. This ritual will earn you the achievement, 2 Learning Points and 75 EP. If you rather want 3 Rhetoric AND 4 Life Points, you can now reload the save and drink the potion. She will still give a few pennies, at least.
You became friends with Whirlwind, the Donkey.
At the northern gate of Ark, take the quest “Gnarldarf has to die!” from Freda and complete it. (Hint: Knowledge during the quest!)
Home, Sweet Home
You bought yourself a home in Ark.
In the Marketplace you can find the bank. They sell 2 different houses, the cheapest one for around 1000 pennies.
You became a Protector.
Find work at the Golden Sickle in Ark, Marketplace. You find their warehouse in the southwest. Follow their questline and you gain this achievement.
Music of the Lightborn
You constructed the Koppophon.
You can buy the blueprint for it from the banker in Ark, Bank. You will also get a Mysterious Note, leading you a ruin in Frostcliff Mountains, where you need to acquire Kopp’s Soul Gem. (Haven’t done that yet)
Reagents: Anvil, Gold Ingot, 40 Spare Parts, 2 Metal Ingot of an Ancient Nation, Kopp’s Soul Gem
Skills / Talents Achievements
You discovered a synergy between two talents.
Every time you level up, you gain one memory point. You can use them in your meditation chamber to climb up the “skill trees”. Some of them have hidden synergies if you use two talents in a way that they directly influence each other.
Examples: Shadowtongue Oil Bottle + Fire Arrow
You combined two synergetic classes and unlocked an affinity.
You unlocked a second affinity!
Disciplines (the differently named “skill trees”) can have specific affinities, if you choose the right combinations. You need to be Level 19+ and the two disciplines with the highest Memory Points and having a minimum of 10 invested Memory Points are considered. These affinities form a special class, giving you new bonuses. According to the wiki you can only have one Affinity active at a time, so either target your preferred affinity second or save before unlocking it, and reload after you got the achievement.
The class affinity/ies and the achievement(s) only unlock once you exit the medidation chamber!
You succesfully used your Rhetorics skill fifteen times.
Rhetorics is a skill, comparable to Persuasion / Speech in other RPGs. You can level it up by using Crafting Books, found in the wilderness or sold by merchants. Persuade 15 times.
You brewed and drank your first Wolf’s Blood potion.
For this achievement you need one Memory Point. Unlock the talent Lycanthrope: Wolf Blood. Now find a recipe or experiment with many alchemy ingredients until you have a potion called Wolf Blood. Drink the potion, transform to a werewolf. You can reload afterwards, of course.
Thanks to your sleight of hand, you found a big hidden slot in a chest.
When you unlock a chest, your Sleght of Hand skill gives you a higher chance of finding small, medium or big hidden stashes as a bonus. To even have a chance for big hidden stashes, you need a minimum of 75 Sleight of Hand. (Fixed in Patch 22.214.171.124)
Master of the Arcane
You learned a mythical spell.
To learn a mythical spell (for example Acceleration, Thaumaturge) you need to have 90 skill points in that magic AND earned the last Master talent in the corresponding memory tree. I will list the Mystical spells I found here:
Thaumaturge, Acceleration – Ash Widow (Mythical Beast, check Slayer of Beast achievement)
The Spectral Horde
You bound a lost soul into a Phasmalist’s trinket.
This achievement needs at least 2 Memory Points to be put into the Phasmalist Memory Tree. The first, Net Soul, lets you find 20 unique souls in the game (an automatic quest shows you the first one). The second talent lets you bind this soul into a talisman. The required reagents are: the Soul, 3 Bone Meal, Ectoplasm, Skull, 2 Iron Ingot, Petty Soul Gem (Filled).
You can reload after getting the achievement.
You froze and shattered an enemy.
Get the Elementalist talent “Arctic Wind”. You use it like a shout to freeze enemies in place. Using electricity or blunt weapons (like a mace or hammer) give you a chance to shatter the enemy.
You found and read a hidden talent book.
I personally found a hidden talent book in a large hidden stash, which can randomly happen if you have at least 75 Sleight of Hand and close a chest. It costs one Memory Point to read and learn it.
You discovered 50 different locations.
Just explore a lot.
You mined 50 ore veins.
You need a pickaxe, which can be found right at the beginning of the game, next to an iron ore vein. They are quite visible, bring torches or light spells for darker areas.
You acquired and wore a complete set.
There are many armor sets which can be found while exploring. Collect a whole set and wear it. Every set-piece has multiple spawn points, so you should stumble across a whole set at some point. If you just want the quick achievement, here an example for you:
Example: Set of the Rat Catcher (4 pieces)
Chest Piece: Glimmerdust Mixer in Shadow Echo Mine / Grupub the Bone Breaker in Ruins of Dal’Valstaag / Castle Keep, Vadim in Root Mine
Boots: Galgart in Cabin in the Refuge / Abandoned Customs Facilities / Vyn – Enderal (-23, -8) @ Z: 1727.658569 / Vyn – Enderal (-28, -1) @ Z: 60.804081
Gloves: Zu-Sherath in Old Sherath, Assembly Chamber / Shimmering Grove / Vyn – Enderal (-36, -6) @ Z: 1379.718384
Mask: Gildaumier the Mad One in Castle Ad’Balor, Depths / Castle Golden Ford, Keep / Clearwatercave / Fortress Rockwatch / Golden Ford, Castle Keep
You died from Arcanist’s fever.
Use healing spells or healing potions until your Arcane Fever hit 100%. You die. Well done!
Lyrical Outpours and Other Bodily Fluids
You read an analysis of Prince Mith’s poetry. And got educated.
The achievement unlocked by reading the book “Lyrical Gushes and other Fluids: A Guide to Prince Mith’s Poems”. Found the book in Riverville, The Drunken Bee.
You engaged in a profound discussion about art and poetry with Prince Mith.
Find the “Prince” in Ark, the northern Nobles Quarter. Exchange poetry with him and agree to his opinions. Not sure if this was possible because of high rhetoric or because I already read the book about poetry for the above achievement.
You suffered through Enderal’s rendition of the arrow to the knee joke. You knew this was coming.
When on foot between Riverville and Ark, you will find this after the Miner Cabin, in a book next to a corpse, leaning on a cart.
You tasted a slice of Marita Rotang’s fresh, tasty breeeeeeeeeeead. It was divine.
You find Marita Rotang in Ark, Foreign Quarter. Buy her “Sublime Breead” and eat it. Pop.
You won 10 rounds of “Morala’s Dice.”
In taverns you can find gambling tables. At night, you can find other gamblers to play with. Sit down and play with them. The rules are quite easy, it is a dice variant of Blackjack. The first two dice control the maximum number of points you are allowed to reach without busting. Just save and reload if you get unlucky.
You won 10 rounds of “Battle for Treomar.”
In taverns you can find gambling tables. At night, you can find other gamblers to play with. Sit down and play with them. You and your oppent draw 3 cards, the total of the numbers are your strength. You can use dice to gain more strength, but you also lose some pennies this way. It’s pretty random, so save-scumming is the way.
Yes, We Got Them Too
You defeated Enderal’s only dragon.
In Western Cliff, western part. Hard to miss once you get closer.
You found all of Enderal’s magical symbols.
Fetchquest, Vol. 2.
You found all of Enderal’s mystical symbols.
Knowledge Is Power
You found and earned all knowledge points.
The Treasures of the Destitute
You found all hidden stashes in the orphanage.
Chronicles of Blood
You found and read all books of the Butcher.
Master of Eggs
You actually hunted down all eggs for Kurmai. Hats off.
Catch ’em All
You found all souls.
The Queen of the Forsaken
You opened Vatyra’s treasure chamber.
You mastered a memory tree.
You collected 15 butterflies for Rynéus.
Listened to the story of Silvergrove.
You scored well in Rynéus starling-sphere game.
You found the Father’s hidden gift.
Cuthbert the Spirit Pig
You summoned the spirit of Cuthbert the minipig. Foes be wary!
Vanquisher of Horst
You neutralized Pathira, who took control of Yerai’s centurion.
You flew on a Myrad’s back for twenty times.
You accumulated 100,000 Endralean penny coins and entrusted them to Samael Silren. Are you sure about this?
Reach for the Stars
You climbed Enderal’s highest mountain. Congratulations!
Aren’t we beautiful?
You relived another version of your nightmare. Aren’t we beautiful?
You took the Pyrean train to Halfmoon Island.
The Scorpion’s Tail
You sided with Dijaam in the conflict about the Scarabeus.
The Price of Sin
You approved of Tharaêl killing Qalian, even though he kept his end of the bargain.
You relived the third version of your nightmare.
You rebutted the Nehrimese’s attack on Ark.
Esme trusted you enough to reach out to you after the tragedy in Old Ishmartep.
What We Deserve
Found captain Rocio.
You found Kurmai’s pride – Gertrude the Starship.
He Already Paid the Price
You disapproved of Tharaêl killing Qalian. His life is punishment enough.
You found all three of the Black Stones and brought them to Lexil.
Part of Something
You finished Jespar’s companion quest and helped him find his place in Enderal’s struggle.
You finished Calia’s companion quest and helped her cope with the entity inside her.
What dreams may come
You convinced Rynéus to disband the illusion of Silvergrove.
What’s reality, anyway?
You unlocked the hidden ending and survived the destruction of the Beacon. Or did you?
You won Jespar Dal’Varek’s heart.
The Lion’s Roar
You sided with Maél Dal’Loran in the conflict about the Scarabeus.
Free At Last
You sacrificed yourself to give mankind another chance.
The Black Guardian
You realized that not all myths are just myths.
You chose to flee to the Starcity and create a new mankind.
You prevented Tharael’s suicide and gave him back hope.
You found, created and drank the Dreamflower potion.
Come On, You Stupid Rod
You found a brave warrior’s frozen corpse in the Frostcliff Mountains. The damn thing just wouldn’t cooperate.
You followed Yuslan to his house in the alternate reality and witnessed a conversation between his alter ego, a girl, and Näea.
You refused Dijaam’s attempt to blackmail you.
The Beast Overcome
You won Calia Sakaresh’s heart.
You and Dijaam escaped and kept the Scarabeus for yourselves.