Fantasy Versus is a fun game that you can pick up and play for a couple of hours. This game is honestly just tons of stupid fun. The graphics are cute, the gameplay is great, the characters are easy to unlock and all feel pretty unique too. Fantasy Versus focuses on quick paced 4 vs.4 multiplayer battles. Find your own play style, team up and fight towards victory in Fantasy Versus!
An in progress guide on the various aspects of Fantasy Versus!
If you can attack while moving, you can attack while sprinting!
If your opponent lacks a projectile, there’s no shame in zoning them out!
If you have no projectile, and someone keeps running away and shooting you, there’s no shame in just man-fighting their tower, since there’s a good chance that your damage is high enough to just shred it.
Fighting under a tower has ups and downs regardless of who’s it is; sure, you may be healing off of your tower, but your opponent is probably also hitting the tower while they hit you.
spend your honor! at the lowest rank you have 500 bonus health to even the playing field a bit. take advantage of this while you learn.
In the world of kung fu, speed determines the winner.
The farmer is the starting unit, and chances are you found him boring while you started in single player, and were happy to move onto someone more conceptually interesting. But the farmer is very interesting, being a status stacking monster with surprisingly good dps, all in a low cost package.
1. Rake: a fairly standard, if below average damage 3 hit melee attack which applies the “confused” debuff. A confused unit “cannot tell friend from foe”, hiding damage numbers and health bars, possibly even enabling friendly fire (Haven’t tested that last part). Good for pushing towers over or following up a dodge or torch
2. Stone: a low damage, low cost projectile that also applies confused. Easy to spam, and the damage will add up, so don’t be afraid to throw them out while running away or whenever, but don’t rely on them too hard.
3. Torch: A low damage, single hit lunge that applies burning. Burning deals about 48 damage total and, more importantly, increases all other damage received by 50% while it’s active. given defence seems to be a flat reduction as opposed to percentage based you’ll find your damage go up dramatically. Engage with this, and quickly follow up with rake to maximise your damage and show that low cost isn’t low power.
4. Big Stone: Costs SP. A higher damage rock which applies dizzy instead of confused. Dizzy reverses camera controls and makes your character face the wrong way, and as such has varying effectiveness depending on the opponent you are up against. against an average player, you should find it effective in disorienting them, especially if you catch them while turning. Once your passive is up and you have a bit of a cushion, use this fairly often, then dodge around your foe.
Passive. Lord’s shelter: Active at 25 sp and above. speed and damage increase by 10% fairly solid, as far as passives go.