Ficterra is a 3D Sandbox Crafting Adventure with in-game modding that you can explore solo or with friends which give players a better, moddable, multi-player crafting experience.
This guide goes over the console commands available in Ficterra. These allow you to do many things from flying to filling large areas with stone.
Most commands require ‘Developer Mode’ to be active. Entering the command ‘developer‘ activates this mode. Except for the next section in this guide ‘Commands for Everyone’, you can assume that all other listed commands require Developer Mode to active in order to work.
We present the commands as
name of command <description of what you should enter>
So ‘shader <name>’ means your should enter something like ‘shader Twirl’
Toggles a specific post processing shader. The name should be one of the following (exactly)
SepiaTone + Bloom + Twirl
Reloads the world
Lists all items that are available in the game
Lists the names and ids of all Volume Savables in the game at the moment. These include monsters, animals and placeable objects
Toggles the network diagnostic view. In multiplayer games, this shows several statistics of how the networking is performing.
This displays the Enviromental Bias settings for this world.
- Rainfall – Negative values mean the world is drier than average, Positive mean it is more wet than average
- Temperature – Negative values mean the world is colder than average, Positive values mean it is hotter than average
- Elevation – Negative values mean more seas, oceans, and sea-level terrain, Positive values mean more hilly and mountainous terrain
- Lighting – This is a made-up parameter for how ‘cheery’ the terrain is. Negative values mean more depressing terrain, positive values indicate more upbeat terrain
All the environmental bias settings are default 0, to give an average world. These values are determined by the settings in the Custom play mode.
Respawns the player near the spawn point. This is the same as pressing the ‘Stuck?’ button in the Menu.
Gives you ‘amount’ of the named item. The name is the exact name of the item (except for case). This will not work for items in DLC you do not own. Also if two items share the same name, you may have to use the ‘G’ hotkey and pick your item out from the visual interface.
Clears your inventory, removing all your items (except for your hands)
Removes the named item from your inventory
Gives you ‘amount’ of any item whose name ends with the ‘suffix’
Gives you 1 of every item in game (not including items from mods not loaded)
Sets the selected area’s start corner to be (x,y,z). The coordinates given must be integers.
Sets the selected area’s end corner to be (x,y,z). The coordinates given must be integers.
Clears the selected area of all cubes and placeable objects
Fills the selected area with a specific cube
Fills all air in the selected area with a specific cube
Fills all air in the selected area with water
Fills all air in the selected area with lava
Paints the selected area a colour. The colour is in RGB format and the red, green and blue values are from 0 to 1. Thus ‘paint 1 0.5 0’ would paint the area Orange.
Paints the selected area in the gradient from the first colour to the second colour.
Paints the selected area in the gradient from the first colour to the second colour along the x-axis (world side to side)
Paints the selected area in the gradient from the first colour to the second colour along the y-axis
(world bottom to top)
Paints the selected area in the gradient from the first colour to the second colour along the z-axis
(world backward to forward)
Rotates the selected area by the specified degrees. Note this will look wonky unless you choose 90, 180 or 270 degrees.
Takes the selected area and revolves it around in a circle to create 3 more areas to make a square. This is good for creating certain objects faster, such as fountains, trees…
Copies the selected area into the copy buffer
Pastes what is in the copy buffer into the selected area
Clears the selected area first, then pastes what is in the copy buffer
Loads a sketch from a mod into the copy buffer. The mod identifier is expected not the mod name. If you want to load a sketch that is built into the game use ‘_’ instead of the mod identifier.
Saves the contents of the copy buffer to a sketch in the given mod. The mod identifier is expected not the mod name.
Spawns a monster with the given name. This monster will despawn like monsters who normally spawn in the world.
Spawn a monster with the given name. This monster will still be here if you leave the game and come back
Toggles monsters being able to notice or attack you
Toggles monsters being frozen in place
Toggles monsters being able to spawn in the world
Toggle the ability to see hidden developer objects
Toggles developer mining. You mine at max speed in this mode.
Toggles allowing players to change door entry requirements. Good for scenarios where you want to force the player to have an item before proceeding through a door.
Toggles allowing players to craft things.
Toggles allowing players to pick up bolted objects
Set the world spawn point where you are standing. Note players maybe spawn above this spot.
Set the world spawn point to a specific point x,y,z. The coordinates must be integers.
Lists all mods active on this world
Adds a mod to your world. This uses the mod identifier not the mod name. Note you cannot remove mods from worlds
Shows all quests
Shows all currently active quests
Shows all completed quests
Removes a quest from being active or completed
Gives a quest by its name
Resets all quests back to their original state as if the player had just started the game
Toggles the ability to fly. Press space to fly up and Tab to fly down.
Sets the time based on the angle of the sun. At time 0 day is starting, at time 180 night is starting, time 360 = time 0.
Freezes time to keep it the current time
Sets the time based on the angle of the sun and freezes it to keep the world at that time.
Toggles PVP mode. This can only be done as the host in multiplayer
Teleport to the coordinates x,y,z. The coordinates should be integer numbers.