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New Strategy Games for PC - Page 103

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  • Archon Ultra

    1993

    Archon Ultra

    1993

    Strategy
    PC (Microsoft Windows)
    Archon Ultra is an action-strategy video game developed by Free Fall Associates and published by Strategic Simulations in 1994 for MS-DOS. It is a remake of the 1983 game Archon: The Light and the Dark. An expanded remake of the original game, it adds updated graphics and sound, but also includes additional features, most notably the units have secondary weapons and the battle sequences are shown from an isometric point of view to simulate a third dimension in the battles. It also featured a multiplayer mode via modem The goal of the game is either to take control of five power points located on the board, to eliminate all the opposing pieces, or to eliminate all but one remaining imprisoned piece of the opponent's. While the board is similar to a chessboard, and the various pieces are similarly designed to have various offsetting abilities, when one piece attempts to take another, the removal of the targeted piece is not automatic. Instead, the two pieces are placed into a full-screen 'combat arena' and must ba
  • Cell War

    1992

    Cell War

    1992

    Strategy
    PC (Microsoft Windows)
    Cell War is a shareware strategy game that can be played against either the computer of another human player. It is a turn based game; when each player has completed their turn the game board is updated. When both players pass the game is over and the score is calculated with the winner being the player with the highest average number of cells throughout the game.
  • Hero's Heart

    1992

    Hero's Heart

    1992

    Strategy
    PC (Microsoft Windows)
  • Rattler Race

    1991

    Rattler Race

    1991

    Strategy
    PC (Microsoft Windows)
    Very much a snake game, Rattler Race adds a few twists to the long-held conventions of the genre (those being: you guide a snake from a top-down perspective, always in forward motion; it eats its targets and grows in length, but dies should it collide with any obstacles): in addition to a competing snake foiling your routes, a ball bounces around the play-field, Pong-style, killing your snake should the ball ricochet against its head. The other standout qualities are largely cosmetic: periodically enemy movement "freezes", giving the player a period of free motion; the opposing snake will also "eat" your targets (here "apples" -- occasionally bonus "golden apples") and grow longer, though it doesn't seek them out; gameplay can be conducted with as many as three opposing snakes and three bouncing balls complicating the playfield at once; you head for the exit once all apples are eaten, but the enemy snake(s) can exit instead, restarting the level. Triumph against all these odds and you get 29 more levels of similar
  • Armada 2525

    1991

    Armada 2525

    1991

    Strategy
    PC (Microsoft Windows)
    An early 4X space strategy game that foreshadowed the more recent Master of Orion I and II. The game can be played with 2-6 players, any combination of which can be either human or AI controlled. There is no real sound in Armada 2525, save for the occasional system beep. Game play can be either open ended or set to a specified number turns. There is no set objective to gameplay (except for your 4X's) and the story line is almost non-existant: It is the year 2525 and as your race begins its first step in extra-planetary colonization, you discover that you are not alone in the galaxy. You must compete with up to 5 other races in colonizing planets, and the near lack of diplomatic interaction in the game pretty much insures that you will need to build defenses early on. Unlike Master of Orion, diplomacy only occurs when an opponent requests peace, but you cannot make such requests yourself. Armada 2525 offers a fair assortment of ships (approx. 20) and buildings (approx. 15), which can only be built after the appropr
  • Bang! Bang!

    1990

    Bang! Bang!

    1990

    Strategy
    PC (Microsoft Windows)
    An artillery game where both sides control a stationary cannon; players must alter the angle and velocity of their attacks in order to successfully destroy the opponent's cannon.
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