hello there! this is my guide about, well, surviving! I will talk about how to kill the zombies, zombie types, weapons, and how to get past the zombies. keep in mind that I am (most likely) not the best at this game.
Some general information for your use before reading: You have 120 stamina total, stamina never stops regenerating, you have a total weight capacity of 1000.
Weapons part 1, melee!
Fists: these are low damaging, but high range. you can one hit a crawler or a kid zombie if you charge for awhile. nothing else much to say aside from you already have it, but shouldn’t completely rely on it unless you are very experienced with them. it weighs nothing, but cant be thrown.
Maglite: It’s a great tool, and that’s about it. It struggles to kill about anything. This is the largest source of light, and the lowest source of DPS. It does often fail to properly headshot, which is a reason for it’s low damage. Headshot damage 165, bodyshot damage 80, stamina cost 10, weight 90, throwforce 750.
Welder: This is a tool and sometimes best kept that way. Its main advantage is that it has a very large range. Nothing much else. Headshot damage 180, bodyshot damage 70, stamina cost 12, weight 120, throwforce 10.
Fire Extinguisher: Very similar to the welder. A notable difference is the increase in damage and weight. It also has a tendency to miss headshots, but that is mainly due to the viewmodel headbobbing. Headshot damage 240, damage 90, stamina 15, weight 400, throwforce 10.
Barricade Hammer: It barricades stuff. With boards. Naturally comes with a singular board. Cannot be used with a flashlight, but right clicking with it allows it to enter boarding mode. To place boards. Headshot damage 220, bodyshot damage 70, stamina cost 12, weight 80, throwforce 750.
Kitchen Knife: This weapon is acceptable for a backup weapon in case somebody uses only guns and needs one, or somebody (even you) throws their weapon and cant get it back. a good weapon people can use in case they get attacked and need to drop some stuff to escape for that extra speed. it weighs 5%, which is why it is great for a backup. Headshot damage 140, bodyshot damage 60, stamina cost 10, weight 50, throwforce 1100.
Cleaver: This weapon is like the knife, but with a catch! It does slightly more damage. It looks cool and It weighs about 8%. Headshot damage 200, bodyshot damage 70, stamina cost 10, weight 80, throwforce 800.
Baseball Bat: this is a weapon that is great for people who like to keep a distance as it’s high stun rate lets you keep zombies away from you. it is also a great weapon for people who need a “heavy” weapon to go through some zombies. it weighs 18%, which is enough for what it does. Headshot damage 225, bodyshot damage 80, stamina cost 14.29, weight 180, throwforce 600.
E-Tool: This weapon is fantastic. Many weapons are the best in certain scenarios and this one certainly finds itself fitting in situational spots. It has both a shovel mode which is less damage and stamina than the shovel. I don’t have the data for the pickaxe mode except for that it does 245 damage on a headshot. Shovel mode: Headshot damage 230, bodyshot damage 80, stamina cost 16, weight 200, throwforce 550.
Shovel: It’s the E-tool but more weight, damage and stamina cost. It has high range and stun chance. It’s very rare that I see players walking around with this. Headshot damage 270, bodyshot damage 80, stamina cost 18, weight 350. throwforce 600.
Hatchet: This is basically a budget machete. It weighs 9% and is just shy of a runner one hit. The charge attack is a very consistent hitter, and when sprinting, the flashlight view is one of the best. It also only has a stamina cost of 11. That’s very good. There is not much more to say, it’s a generic, consistent and wooden axe. Headshot damage 280, bodyshot damage 70, stamina cost 11, weight 90, throwforce 800.
Machete: This is the best weapon for many players, and for good reason. It weighs 12%, does a large amount of damage, and can one hit runners. It has a consistent speed, consistent charge attack, overall a very consistent high damage low weight weapon. Its downside is it’s inability to stun whatsoever, which can cause it to be less effective when you want a stunning weapon. It also does not have a good flashlight view, but that’s more or less a common thing among one handed weapons. Headshot damage 350, bodyshot damage 80, stamina cost 14, weight 120, throwforce 1000.
Wrench: this weapon can be a low weight player’s best friend since the light for charging and sprinting is great, and it can also one hit zombies if done right. it also only weighs 8%, which lets it be an extremely light one hitter weapon. Headshot damage 190, bodyshot damage 70, stamina cost 10, weight 80, throwforce 700.
Lead Pipe: This is a…weapon. There is not much to say about it. It has good damage, good stun chances, and mediocre everything else. It’s also the heaviest one handed weapon. Headshot damage 320, bodyshot damage 90, stamina cost 18, weight 230, throwforce 700.
Crowbar: This is the lead pipe but with a slower shove and slightly different stats. That’s all. Headshot damage 320, damage 80, stamina cost 17.5, weight 220, throwforce 700.
Fireaxe: The charge attack on it makes it powerful, as you can wait 1 second after the “non-attacking” phase of a charge attack to one hit kill, making it a great weapon for killing a horde quickly and still having SOME stamina. it weighs 40%, however. But that doesn’t hold it down from being great and possibly, better than the sledgehammer for some people. Not all people, however. Headshot damage 400, bodyshot damage 95, stamina cost 22, weight 400, throwforce 650.
Sledgehammer: A large contender against the machete, only held down by weight, speed, and stamina cost. It is a one hit weapon at all times on classic upon a headshot. Headshot damage 600, bodyshot damage 100, stamina cost 35, weight 400, throwforce 400.
Pickaxe: The same as the sledgehammer, however it’s ever so slightly lighter and with an ever so slightly faster charge attack. It can also be thrown and do a one hit kill. Headshot damage 500, bodyshot damage 90, stamina cost 32, weight 380, throwforce 600.
Fubar: This is the result of a sledgehammer given far too much testosterone. It’s charge attack is slow, it weighs around 45%, and it will make the enemies shudder in fear because of your badassery. It sends zombies absolutely flying, and does the most damage of any melee weapon. Because of that, it’s power truly shines in nightmare. Not in classic, though. Don’t use it in classic. Headshot damage 680, bodyshot damage 110, stamina cost 40, weight 450, throwforce 350.
weapons part 2, guns!
Starting with guns, they all use ammunition that can be seen by holding r whilst the gun is out, in the bottom right will be the ammo name and the box that holds said ammunition.
All weapons have a spread applied to them. The only weapons not following this trend is any sniper rifle aimed, the flare gun and the PSE deer hunter.
Pistols also can be used in a “focus” mode largely increasing the damage and knockback of the bullet (because physics yay). They also can use flashlights in combination with the pistol. Yes, this means you will be one handing a .357 magnum. Groovy.
Instead of going over the guns themselves, I will go over the cartridge itself.
9mm: This round always 2 shots zombies(unless in focus mode). It comes in medium sized red boxes of 10 and military zombies can drop 5 rounds of 9mm rarely.
.45 ACP: This round is a very reliable round one shotting zombies and comes in medium sized black boxes of 10.
.357: This round is the most lethal pistol cartridge in the game. It can kill multiple zombies in a shot and comes in orange/black boxes of 12, allowing it to have the most efficient killing potential of 24+ zombies per box. That and it can one shot kids to the body, which even further explains why it is the best cartridge in the game. But then source engine comes along and ♥♥♥♥s up the hitboxes.
.22 Long rifle: This round is pretty bad. It does come in small white boxes of 20 however, which makes up for it’s 2 shot kill with the rifle variants which have no way of one shot killing unless brain stem is active.
12 gauge: This is one of the better ammo types in the game because it can one shot zombies very easily and the over under shotgun has incredible range compared to the others. It comes in larger green boxes of 10 and can kill 2 or more zombies.
5.56×45: This round is pretty nice. It can be both ammo efficient with single shot, or high DPS with burst. There is a variant with a scope and, while very nice at range, the gun itself is inaccurate at longer ranges. Comes in magazines of 15, or dropped by a military zombie in mags of 7.
7.62×39: This round is very high penetrating (or so I believe) and it is very lethal against military zombies. It comes in thin blue stripper clip boxes of 10.
.308: this is a very lethal round able to pierce multiple zombies and bodyshot kill kids. You do not even need to headshot a child to kill it with this (unless on realism). It comes in dark blue boxes of 10.
Arrows: These are only usable in one weapon, that being the PSE deer hunter. They are unreliable because of source engine but they one hit zombies, and hitting the brain stem on a zombie causes the arrow to go through the zombies. They are the only ammo type that can be recollected after fired.
Flares: Only usable in the flare gun. They can call in airdrops on certain maps (any survival map + zephyr, because zephyr). They also can light a tiny group of zombies on fire.
Fuel: It goes in the chainsaw and abrasive saw. The chainsaw does more damage and holds more fuel, while the abrasive saw does less damage, holds less fuel, but uses up a significantly less amount of fuel.
Boards: Yes, it’s an ammo. No, it does not make sense. You can use this with a barricade hammer to board doors and windows.
Zombies, The Bad Guys (most of the time)
Regular Zombies: They are, well, regular zombies with 500 hp. They do 15 damage 1 handed, 2 handed, and when grabbed. nothing much else to touch on them aside from how when you shove zombies a lot, they change their AI to instead do hand attacks instead of grabs.
Runner Zombies: these guys are a bit more tough, doing more damage. you can walk straight forward away from them. they do 15 damage grabbed, 20 damage 1 hand, and 40 damage 2 hand. they usually can knock off 60 hp to 80 hp if they do the 2 hand combo.
Military Zombies: these zombies come in both runner, regular, and crawler types. While the only thing different from them and other zombies is their armor, the head armor blocks about 50% or so damage, but you can hit under their helmet for a normal strike.
Kid Zombies: they have 100 hp which is enough to one hit them with a charged punch, but that charge needs to be strong. their purpose is not to KILL you with their measly 8 damage only, but to block/annoy youor make you bleed. they also can’t grab you and generally just run in and get off like 1 hit then instantly die
Crawler Zombies: these are the weakest zombies in the game (50 hp!), but can kill you easily if you let your guard down. they can only grab and take a while to bite, but when they do, they bite really fast, allowing them to get 1 – 3 hits off, which can drop a person very quickly. Their attacks do 15 damage per bite, and can only ever bite you. There is no hand attack with them.
Basics of combat
Combat: Press V to shove. If you get grabbed, press V! This is as important as the actual act of attacking. You can charge an attack by holding down the attack button to gradually increase the damage of an attack. The only items not capable of one hitting a zombie with this technique is the kitchen knife, Maglite, and the fists. Injured zombies are still able to die, and it’s source engine meaning that random things can happen. You can do 700 damage to a zombie but the hitboxes just give you the middle finger and you “miss”.
Ways of running: It’s just source engine. You can bunnyhop, you can sprint, you can walk. Jumping costs quite a bit of stamina, starting a sprint costs some stamina, and overall sprinting also costs you stamina. As you sprint, you will lose speed as you get lower on stamina. Bunnyhopping is not recommended as it costs a lot of stamina but it can save you, as being in the air prevents zombies from grabbing you. Another interesting thing is that you can jump on zombies. They will attack you but you can jump over a whole horde.
Guns: All guns are similar in the fact that you aim it at a zombie’s head and hope that the source engine gives you a hit. Pistols all have an ability called a focus shot, which activates when you aim and stand still for 3 seconds, which causes an instant headshot kill or a large stagger chance on the enemy if it does not kill. Most guns have 20 damage upon shoving, with the SKS bayonet doing way more than 20 damage if aimed properly.
If you press v to shove then you will enter a shove cooldown. If you need to shove again, you can press h to holster your weapon then v to shove immediately after pressing h. This lets you double shove.
Crouching backwards is faster than forwards. Don’t ask why.
You will get a movement penalty at weight limits. If you pass a weight of 500, you slow down slightly. If you hit the weight limit of 1000, then you will move incredibly slow. Just don’t horde so much junk that you get to 1000.
Medical items: These are some medical items that may save your life. Did I say may? most likely they will unless you have bandages at 3 health remaining without bleeding.
First aid kit: This item heals your hp by 30 and takes around 16 seconds to use. I recommend you use these after the first 2 hits, unless it was by a kid or a runner, which you’ll have to do some math in your head to see if you should use it for max efficiency. Do not use this if you are bleeding and have bandages, use after the bandages.. weighs 85.
Bandages: these are items dropped by soldiers\ found by rng, and stop bleeding. They can only be used while bleeding, and heal 15 hp. If you are bleeding and use these THEN the medkit, you can heal a total of 45 hp. Weighs 35.
Phalanx pills: These are pills you can find that stop infection for 3 minutes. They should be used in the deep stages of infection (large veins, dark screen, getting blurry) to maximize the use. These should only be used if there’s alot, you’re near the end, or you need to do one thing before death.
Otherwise you should shoot yourself to make everyone in the match more happy. Weighs 35.
Gene therapy: This is what completely cures infection, infection is gone forever, you’re immune for the entire life, completely safe, no infection’s gonna harm you in your sleep now. The gene therapy cures infection and should not be used twice or else you’re wasting them. They shouldn’t be used immediately when you grab them unless your team is selfish, quiet, and useless. Otherwise use it when somebody, including you, gets infected. Yes that means giving it away to other people, which doesn’t feel nice to you. Also if you die you, of course, lose immunity. Oh and, you might go blind upon using. Whoops. Weighs 35 (what a shocker).
Medbox: These are survival only, or a rare thing in zephyr, which has 200 hp in it, and you hold e to heal. That’s really it. They also stop bleeding if you heal all the way to 100 hp.
M67 Grenade: This M67’ll send ’em straight to heaven! It has a small blast radius, low damage, and a tendency to roll out of a perfect grenade throw (which would have done small damage as is). The good news is that they’re everywhere. Even the national guard drop them.
TNT: This is an incredibly strong explosive that can instantly wipe hordes (including your team if friendly fire is enabled and you aren’t a strong thrower). It will do an insane amount of damage in a giant blast radius. Throw it far or hide behind anything, else you’ll be shredded.
Molotov: This throwable is capable of killing an infinite amount of zombies bunched up within it’s small radius. It is still lethal to you, but only doing around 30 damage on impact with DoT while in the fire.
Lighter: This tool is always on you, and has a 45% chance of lighting upon an attempt to light it. It lasts 60 seconds and has a small but useful light. Shoving with this lighter does 20 damage, which can be useful if your weapon puts a zombie on low health.
When you are crouched, you regenerate stamina twice as quickly. You have to be fully crouched and cannot be mashing crouch furiously to regenerate stamina.