PAMELA manages to truly stand out in one of the most overcrowded genres. Atmospheric, gorgeous and great fun.
What does this button do…
Let’s see, W, A, S, D are used to move around the place.
TAB is used to access arm menu where you can find your PAMELA (P), Inventory (I), Status (U) and database (L), Map (M). Aside from these, your AARM (that’s how it’s called in game) will show you your thirst, hunger, health and energy levels, as well as time, the location you are in, light condition and power state of the district.
If you hold R you will emit a scanning pulse that will highlight items on the ground and containers, after which the containers will be scanned for any useful stuff. When you first encounter any container it will be emitting a yellow light, indicating that it’s unscanned, and you can both search it and scan it. It will emit blue light if it contains something. If it doesn’t contain anything, the light will vanish and when looking at it you will be met with a red X symbol indicating that it’s empty.
You can press R once to bring up the IVG that is used to pick up items, repair deployables etc. after bringing it up, you can press T to enter building mode, where you can move stuff around, deploy it from the inventory, link stuff etc. BUT you can’t repair deployables in this mode so if you want to repair that wall that was banged, you might want to press T once again and hold left mouse button. It consumes YOUR energy reserves, so if you’re out of energy you’re out of repairs.
If you hold Q you will bring up a menu with soon to be acquired powers. Soon to be because you’re a freshly awoken big eyed duck (even if you’re a human) and have no access to the powerful AI that woke you up, yet. I’ll tell about it later, but know that it exists (took me a while to found how to summon a guiding light.)
If you hold ALT you will bring up your left arm to block incoming attacks, BUT when you get a shield, you will bring up a shield to deflect attacks. Again, more on this stuff later.
You can press RMB to enter aiming mode, but you can’t snipe with your fists, duh, so why would you want it? Well, it’s simple really, you can find, or craft, a weapon! And when you have a weapon, you must aim with it to use it. Otherwise you just bring up your arms and look a bit more like a fearsome boxer instead of a wimpy and skinny jumpsuit clad hobo.
Now press C and behold! The power of crafting stuff! And repairing items, checking their durability and upgrading the flithy level 0 nothing into a +2 item of choice, after you found it, or sufficient materials to craft it, after you… ahem, again later. But in this menu you can check durability of your items, so it counts as something, right?
CTRL to crouch, you move slower, but harder to notice, and produce less sound. Sneak all the loot away right from under their noses.
Hm, I guess that’s basically it for the buttons, but what’s next?
When you press a new game you encounter a tiny, little and neglected menu that asks you if it’s ok to go like this?
Well, sure, you can go like it offers you to, but think again, what if your enemies are wimps that can’t even hurt you, what if you can kill everyone in one punch, what if you don’t need to eat or drink? Then, my good man, or woman, trap, neither, here you can change all the values to make the game easy to the point of being a close relative of Saitama, just not as bald (hopefully), or you can become a gluttonous wimp that dies from one punch. Don’t forget about perma death, inability to use ranged weapons and a face of a hardened criminal so everyone will try and kill you.
Now that you fooled around with the settings, how about we go on and wake up from this horrifying dream of buttons, lines and empty background? Well, not so fast, if you woke up before that is, as now you can choose where will you wake up! I recommend to start the game in the ARK district, as it’s the only district available in the beginning, and is the easiest place to start, a lot of loot, and decent place to die, as you can get your stuff back fairly easily.
After some awkward loading time, you will notice that some idiot decided to drown you in the cryochamber, but fortunately, with the power of your fragile fists, the pod opened and you are greeted with the AI… wait, where are you going? Don’t you dare skip what she says, it’s really important… wait, it’s not, go ahead, there is some stuff lying around that you can grab, just don’t flirt with nurses, they’re sleeping. Well, that and they contacted some disease, and now they sleep. They are not sleeping beauties, you wont’ wake them up with the power of love, kiss or prince. Better that way, because… ahem, spoilers, you won’t like their voice, or face, or attitude. And I think they’re dead in the first place, so hands off. You have stuff to do, like grab some loot and GTFO from here before they wake up. Or their distant cousins in a really bad shape.
Just please, don’t get killed, it’ll be awkward if you do before getting to the first enemy… Robot ladies don’t count, they’re virtually harmless, unlike their boyfriends.
Punch them, but don’t hit on them.
Basics of combat, HOLD LMB to charge attack, hit often on LMB to do a combo, hold movement key of your choosing and hold space to dodge, and press ALT to block… right, shield, don’t block, run away, dodge and press RMB to… look awesome, from time to time.
Now that you tested your skills against a defenceless robot lady, and stole her stuff, how about you try and fight someone that can fight back? How about this ugly guy in the corridor? press CTRL to sneak, come clother and the throw a punch into it’s ugly head! Now it saw you, what should you do? Well, it’s easy, really, you just hit as long as you have stamina, the circle in the middle of the screen, and when you’re out, start moving backwards, before punching it again, retreating, punching, retreating, punching, punching, punching… I think it’s dead. Close one, no? Well now look at it, grab it’s loot and move on.
Usually you will have quite an easy time with these uglies, they’re slow, weak and relatively fragile. Four hits to the head and they’re on the verge of dying. These deformed guys are called Degenerated. Now they aren’t that dangerous, unless there’s two of them, but still you should excercise caution, as, surprise, your health doesn’t regenerate! Quick, grab a hypo and get high on meds, while I tell you about other enemies.
You see, Degenerated are… well, call them really weak infected if you like. Some nanite mumbo-jumbo, woodoo and stuff, yada-yada, virus, bad, snore. Got it? Well, me neither.
Now they have cousins, who occasionally pick on them, called Afflicted. Well, they are also not that hard to deal with, pucnh, retreat, just a bit more cycles. Now whom you should be wary of, at least in the beginning, are Reapers and Widows. Oh and if they have ranged weapons you should be wary of afflicted too, but meh, they’re weak.
Reapers are tough looking, four armed ex-military infected. They, are tough, strong and can kill you. THEY CAN KILL YOU, so you should stay as far from them as possible. Or better yet, run away on first sight, you’re scavenger, not predator.
Widows… well, they’re not as strong as Reapers, but they’re faster. Also they have issues about their beauty, so I suggest to keep your mouth shut around them, or they’ll tear off your face and wear it. Don’t fret though, they can occasionally attack other infected, so you might want to sneak away if she’s near, maybe you’ll be lucky and in a few minutes you’ll find her and her friends dead, so you could grab some loot.
Now the guys you will love, unless you fiddled with the settings and now they’re after you, welcome the Seekers! *loud clapping*. These guys are your shields. If you see one, and you have some nasty infected on your poor behind, run towards them and they will deal with the infected, unless you somehow managed to get ten or so infected, then he’s done, and you should hide, to loot his corpse a bit later of course. If you aggroed a seeker, well… there’s two ways, stay in the red spot, if it’s possible, or run away. Don’t you think of fighting them, they’re tougher than reapers, but not as fast as widows, so you can run away, if you’re not out of stamina.
Well, there are their lesser cousins called observers, think of R2D2 that flies and snitches on you everytime you do something stupid, like hacking or vaulting over obstacles. Don’t hurt them, or robot ladies, as they will snitch on you, and you’ll have to deal with Seekers.Now to the three really annoying guys.
Stalkers. They are invisible, tough as seekers and really, I mean it, really hate you, for whatever reason. But! They only spawn at night and only you used genome points. DO NOT USE GENOME POINTS BEFORE GETTING COMFORTABLE WITH REAPERS. Just don’t. Once you can punch reaper to death, sure, go ahead, just remember, these are robots, like Seekers, tougher than reapers, slower than widows but they can also cloak themselves and spawn right behind your back. Brrr…
Wraiths and… well, flying wraiths. They are rather weak, but they are fast and if they’re using mist form, they’re highly resistant (maybe invulnerable) to attacks. But they’re as tough as afflicted, and just a tiny bit stronger. Good to get your nanite containers so you could craft hazmat gear, but about that later, again. (I hate crafting).
Check my loot
First of all there are three types of consumables: Food, including drinks, Meds, like adrenaline and healthpacks, and Upgrades.
Upgrades are do what they do, they upgrade stuff. Currently there is only ONE thing that can be upgraded, you inventory size, neat right? Well, yeah, but they’re rare, cost quite a lot and don’t increase your inventory by much, but they’re basically the best item out there for you to find, until you can’t upgrade your inventory further, in which case it’s just a pile of junk items that you can recycle for cash, or LUX. Initially the total inventory is only 66 squares, but can be upgraded up to 130 squares.
Next is Food. Food keeps you alive, if you don’t eat or drink, you’ll die. So, grab on that fake chocolate bar, drink up that vodka and check out what other food you have. I personally like veggies and water, water cans are refillable and veggies can be grown on your base, but you’re a hobo as of now, eat and drink whatever you can find. Just don’t eat fertilizer.
Now to Meds, or Drugs. They come in many shapes, but usually stay in one size, aside from bandages and bone fabricators, neat, right? You can break your own bones, apply this miracle item and your bones are good as new!
How about some morphine? Take some, you can’t overdose in our Utopia. Want some barely legal drug? Sure, it’s more safe than chocolate, and gives you some extra agility too! Just makes you sluggish after a while.
Medpacks? Yep, here you go, get that needle in your neck and experience a feeling of true bliss for healing back up to 100 hp from 1. Adrenaline injections? Yay, you don’t need to sleep anymore! Better than coffee too! And finally Supra Hyppo! Gives you both Health and Stamina. Well, there’s also energy cells, that restore your energy reserves, but I have no idea if they should be considered as drugs or food.How are you sleeper, don’t wanna sleep anymore? Good, now check out your other stuff. Look, you found a shield! Quick, equip it, now you can hide behind it while some idiot bangs on it all day long! Well, not all day long, but it can hold out for a while.
Armor? Mismatched? So what, it’s armor, equip your armor too, and weapons and other stuff, while I tell you about them.
Equipment and what it’s used for.
There are the following items you can equip: Shield, Gadget, Visor, Armor, Utility, Battery, Weapons, Light.
First it’s shields. Shields keep you alive if you deploy them before or at the time the enemy attacks you. Their energy gets deplited when in use, so you’d better deply it only when you’re about to be attacked.
Shields come in three types: Ceaseless, the shield that has a chance to restore itself after being depleted, Repercussive, the shield that deals damage back to attacker, and Vanishing shield, that makes you invisible after it breaks.
My favourite shield is Repercussive as it’s the only offensive shield in this game.
Light also comes in three types, Focusing, which increases effective distance of flashlight, Deffactor, that increases area, or Medical, that increases both. But my advice is to get Deffactor, you don’t actually need focusing one, and medical changes the color of flashlight to purple.
Visor comes in one variety, as far as I know, and it’s VISR Mitra, it’s the only hud in the game, and it’s the most useful gadget you might have, that is passive.
Speaking of Gadgets, there are a few of them.
Agility amplifier is by far the best gadget, at least for me. It increases your speed. Yeah, it just increases your speed, BUT it’s the only item that increases it, aside from Nirvana drug.
Commerce Module gives you discounts at shops, which are actually one of the few places where you can increase your inventory space, so it’s good, not great, but when you are out for shopping, you should grab one if you have it.
Defiant Sigil… well, it aggroes people. I have no idea what it’s for actually, aside from going out and killing people, but my guess it increases the amount of experience you gain.
Nano Cipher, it’s good for hacking. But if you have good reaction or you’re good with puzzles, you can just ignore it.
Obfuscator. It makes you harder to spot. Good, but not too good.
Tonal SIlencer. Muffles your footsteps.
Oh boy, My favourite. Armor. It comes in 4 types, Nanoflex, Security, Tricarbyne, Hazmat.
Nanoflex is the one I use, so I might sound overzealous, but it muffles your steps and makes you harder to spot. I love it, but it has rather weak armor rating.
Security armor is considered medium armor, you get hurt from robots.
Tricarbyne. Maximum defence at the exchange of increased noise when you’re moving.
Hazmat. If you go to an ‘infected’ (nanite clouds) area, wear hazmat, if you’re going out for shopping, wear some other armor.
Utility. Utility goes into Utility 1 and Utility 2 slots. There are three items for Utility 1 and three for Utility 2.
Chondrial Converter. In exchange for some health, you get some energy. Good with large power banks, and if you have regeneration genome, otherwise, pass.
Kinetic Amplifier. For a while your attacks become stronger at the cost of some energy. Good extra damage.
Sonar Pulse. For a while reveals all enemies in a small area. Basically a wallhack.
Overclocking module. Increase damage dealt by weapons. Dunno if it works on punches, but extra 22% of damage never hurts, but until you upgrade it, it’s only 5% increase in damage. Still good.
Reuptake Assist. A small chance not to use energy on shot/attack. Meh, Overclocking is better I think.
Voltaic Accelerator. Decreases the ‘flux’ levels when firing weapons. I still prefer Overclocking.
Battery comes also in three types (see a pattern here?)
Cyano Reprocessor: Slightly increases energy capacity and allows you to regenerate energy. I love it.
Impact catalyst: Increases your energy capacity moderatly and allows you to generate energy by taking damage, including damage to your shield. Not bad.
Massive Reservoir: Well, it increases your max energy by a lot. Also decreses cost of firing weapons when at max capacity. This and Chordinal converter makes you a fearsome foe, but you will generate flux by your weapons, so it’s not as great as it initially looks.
Tada! Weapons! Unfortunately there aren’t many of those, and no, there are no shotguns or rpgs, but there is a concussion grenade launcher, which is actually quite lame, in my opinion anyway, but you’re welcome to try tem all anyway. Unfortunately they are rather weak until they get upgraded. Regardless weapons come in two varieties, Fore and Dorsal.
There are two weapons for Fore:
Subverser: Or Dartgun. Uses two types of darts initially and three after upgrade. They are Poison and Sleep darts, and upgradable Berserker Darts. They are quite weak, but Sleep darts knockout most targets, allowing you to escape, berserker darts allow you to start an inner fighting amongst your pursuers or targets, and poison darts are great agains wraiths. Unless you put tougnhness over 1.5 times, then you might want to use only sleep and berserker darts.
Warden’s fist: Melee weapon, but has alternative ranged attack. It just increases the power of your punches at the expense of energy. Higher chance of knockdown, but it’s great secondary weapon if you have ranged Dorsal weapon. Alternative attack generates a shockwave that deals some damage and temporary stuns enemies.
Butcher’s Blade: The only melee dorsal weapon. It’s not great, but it doesn’t generate flux and can kill most targets in two charget hits. Alternate attack can cut through multiple enemies with you getting behind them to deal another attack. Good weapon, I mostly use it in combination with subverser, so I can have a ranged weapon.
Arc Welder: Charged energy gun that has ‘high’ chance of stunning targets. I dislike the primary attack, but I like the AOE alternative attack, that deploys a ball of lightning in an area. Good weapon to fight wraiths and stalkers.
Javelin XT: Hand mounted crossbow that can kill most targets in one shot to the head, if they’re unaware of you, it’s fully modified and you have an augment (later on those) for increasing headshot damage. Most enemies die in one shot to the head, but in case they lived, you can use alternate attack to give you some time and shoot them in the head again.
Kinetic Mortar: It’s a concussion grenade launcher and a flamethrower. It’s a bit buggy as of now, as when you fire it from the stairs it explodes right in front of you. Flamethrower isn’t worth mentioning.
Surgical Laser: Primary attack deals light damage to enemies and sets them on fire, alternate attack shoots a lazer beam that penetrates targets. It’s more common to find amongst the infected than any other weapon, but it eats energy quite fast, and has troubles killing any infected until it’s upgraded.
My advice is to get a melee and a ranged weapon, but as of now it’s either you get a butcher dorsal or warden fore, leaving you with either a dartgun and a butcher, or warden and one of the other guns. I like Javelin and Arc Welder as the ranged ones, but I prefer playing ‘sneaky’ way, so I use dartgun and a butcher blade, as I can kill stalker in 5 hits to the torso with fully upgraded weapon.
Note that only weapons, batteries and utilities are upgradable, other items needs to be upgraded at crafting table.
And now we craft.
Crafting AND building are the same in this game. You need to gather materials for them, salvage junk for parts and hope to live another day before you get to create your first item. To use crafting menu press C, as I stated before, but in case you skipped I say it again. Press C to craft and repair items, BUT press R to repair Buildings. You’ll figure it out, I hope.
So Let’s start the crafting, but first it’s time to think on where to build your base:
First of all, I would suggest you to find a relatively safe location with some exposure to sun, unfortunately, most of the time the buildings are considered areas devoid of sunlight, even if you can see it hovering over that glass roof. I recommend… well, it’s hard to say actually. There are many places that can be considered good for your base, but in reality most of them require a lot of crafting, or they don’t have access to sunlight, and sunlight is needed to recharge batteries. Damn, I love the Nirvana location, but for some reason robots don’t like me there, maybe because I often use shortcuts (vault over obstacles), or hack containers, and there is no sunlight in there, and I am yet to find a good location for the outpost with just one bed.
My advices on the first base are the cryo chambers in any location. Reson is simple, the ion core will be enough for a while, and you will be able to craft portable bed after crafting and placing fabrication table mk1. Now that you know how to craft a bed, feel free to place it anywhere and drop dead asleep. Remember! It’s best to craft a beacon and place it near your bed, or other points of interest. As of now you can’t really change it’s color or assign a name to it, but it’s still good enough item to navigate the place, like place beacon on elevation and underground so you can say Woah, so that’s Nirvana/Genesis Entrance, nice job me.
I won’t say what resources you need for a specific recipe, nor the buildings that can be crafted, but know that you can build repair kits, repair and enhance equipment at any place. Obviously that you need a mk2 fabricator and equipment bench to make weapons and equipment.
Pamela, not the human one
Pamela is an AI (whoops, spoiler of the entire 20 second sequence) who can help you in your journey, or she’s the reason you have to go on a journey, damn these AI, at least this one is friendly to humans, hopefully. Well, even if she is a menace, why not use her while she’s relatively friendly?
To use her powers you must first spend Compute cells, that can be got from enemies, containers and kiosks. Every power has three levels, besides the zero level where they don’t do anything. All of them take energy from the district you’re in. Except passives, which must be slotted in the active ability slots to be of any use. WHY? They’re passives! Though if you slot only passives, you won’t be able to use abilities, so *slow clap*.
Guidance: Guide me oh valiant AI! Useless for the following reasons: It takes energy from the current sector to illuminate it. Ain’t that lame? At least light is of nice color. Costs 250 energy. Cooldown 45 seconds.
L1: 15 meters for 10 seconds. L2: 20 meters for 12.5 seconds. L3: 25 meters for 15 seconds
Discharge: Welp, that’s gonna hurt, not much, but still it’s not nice to be thrown into a wall. Useful, sometimes, but it has long cooldown. Costs 400 energy, cooldown 60 seconds
L1: 10 meteres, 50 force. L2: 12.5, 75. L3 15, 100.
Weapon Enhancement: Your next weapon shot will be boosted, making that sweet headshot even more sweet, and more deadly. Costs 250 energy, Cooldown 30 seconds. I like it occasionally, ARC Javeline and Mortar work great with it, or should work great with it. But it’s once per 30 seconds, and there might be a lot of enemies.
L1: 50%, L2: 100%, L3: 150% (150, 200, 300 respectfully for the next weapon shot.)
Flash: Blind and stun enemies, meh, meh. Wish there were disposable flashbangs. 400 energy, 60 seconds cooldown.
L1: 5 meters, 3 seconds. L2: 7.5, 4. L3: 10, 5.
Frenzy: Free for all. Simple yet effective, sometimes. Costs 500 energy, 60 seconds cooldown.
L1: 5 meters, 5 seconds. L2: 7.5, 10. L3: 10, 15.
Flurry: Now this is like discharge, but for a while, with lower damage boost. This is good against a few targets, or with fast firing weapon. Costs 500 energy, 60 seconds cooldown.
L1: 110%, 6 seconds. L2: 120%, 8. L3: 130, 10.
Barrier: Invulnerability zone for a short duration. Place it in small tunnel/doorframe and run away from the angry mob. Or attack them with long range weapons. Can also trap them inside it and shoot AOE. Needs planning beforehand to be effective in offense. Costs 250 energy, 60 seconds cooldown.
L1: 5 seconds. L2: 7.5. L3: 10.
Drain: Free medkit. Can live without it, but better with it. 60 Seconds cooldown.
L1: 200 energy for 20% of health. L2: 250 for 30%. L3: 300 for 40%.
Disappear: Or cloak. Gives invisibility. Costs 500 energy, 60 seconds cooldown.
L1: 5 seconds. L2: 7.5. L3: 10.
Conversion: Give AI a body for a while, not yours, any enemy will do. Basically a frenzy on a single target. Costs 400 energy, 45 seconds cooldown.
L1: 10 seconds. L2: 12.5. L3: 15 seconds.
Cooldown: Reduces cooldown of abilities. I say useful, as I find only two abilities worthwhile.
L1: 50%. L2: 67%. L3: 75%.
Temacity: Prolong the effects of Flash, Frenzy and Flurry. Meh.
L1: +15%. L2: +30%. L3: +45%.
Exploitation: Full power == More Powah (If district is using 100% of power)
L1: +25%. L2: +50%. L3: +75%
Conservation: Reduces the amount of energy used for skills.
L1: 15%. L2: 30%. L3: 45%
Unyielding: Gives you a bit more time to get away or give more time to date your AI girlfriend.
L1: 15%. L2: 30%. L3: 45%.
Adaptability: Finally, you can get energy from reserves and not from district. But only for some abilities. Unfortunatley, only for those. I wish devs allowed this for every ability on 3rd level though.
L1: Barrier. L2: Disappear. L3: Conversion.
Overall, the drain is great as long as you have access to the power station, but in other cases I would say Disappear and Barrier/Conversion with cooldown and adaptability. Feel free to experiment, but I rarely use any abilities. Fortunately you can swap abilities on the go.
Upgrade your body
Now let’s talk about augmentations and genpool. I don’t have access to all, as you need to have the permit to install or see description of an augment. Now The gene points can be spent at any cryo station but I would advise against it in the beginning, reason being stalkers. Yes, these cloaked Seekers that hunt for your sorry behind to wear a skin and try to blend with human society. You wanted crazy murderous robots, here they are. Same goes for the wraits, become better human, gain more problems in forms of wraiths and other nanite ghosts. On the other hand, wraiths are the only source of nanite packages, and nanite packages are necessary for crafting hazmat gear.
Gene Points are gained for getting kills and hacking, as well as exploration, or to be precise, you get experience for those actions, and when you get enough experience, you gain a new gene level, that gives you gene points that you can spend in cryo chamber.
I shouldn’t say much on that, except that you can use up to 5 points in any category, and you retain those points in case you die or start a new game, don’t know about permadeath mode. These spent points increase your Genome Point Requisition, which is required to get better genome traits. Of course the best (arguably) trait is the Regenerative Tissues, but it needs 20 points spent in other traits, but it’s still great even on level 1. You won’t have to worry about medpacks anymore, unless you get into a fight while low on health, then you will need stimpacks, or Hyppos.