This guide will give your a basic information for beginners. if you have any other questions. you can leave it below.
Psyvariar Delta contains three separate games:
- Psyvariar Medium Unit – The original game.
- Psyvariar Revision – A revision of Medium Unit.
- Psyvariar Delta – A modified version of Revision.
All three of the games feature the buzz system. Buzzing (a.k.a. grazing) is intentionally moving the ship close to enemy fire. This causes experience to be gained. After enough experience has been gained the player will level up. Leveling up grants a short period of invincibility, this period of time can be used to graze bullets that would be otherwise too dangerous to approach. In situations with particularly dense fire it can be possible to create a continuous level up cycle. The ship will change forms after enough levels have been gained.
Psyvariar features a unique rolling mechanic. While a ship is rolling the size of its hitbox is decreased, the graze radius is increased, and movement speed can be adjusted. It should be possible to perform the roll maneuver by repeatedly moving back and forth. I’ve never tried to do it this way because there is a much easier option: the roll button. You can enable the roll button and it will allow you to roll without any special movement. If the button is held down the movement speed will slow and the ship will fire a narrow focused shot. If the roll button is tapped movement speed will instead increase allowing for additional mobility.
There are three ships:
- Axion-μ – The Medium Unit ship. It can graze each bullet a single time and is equipped with a screen clearing bomb.
- Axion-R – The Revision ship. It can graze each bullet multiple times. It can use screen clearing bombs and short bombs that act similarly to the invincibility received from a level up.
- Blanche – The ship from Jaleco’s game Cybattler. I haven’t spent much time with this ship but from what I’ve seen it has 8 way directional shooting, a shield, and a melee attack.
All of the ships are available for play in each game and perform as they do within their own game. In other words, if you select Axion-μ in Revision you will still only be able to graze each bullet once. I’ve heard stage level requirements are changed for Axion-μ in Revision so it’s still possible to access all of the stages.
Stage selection is one of the features of Psyvariar. The stage options depend on the ship’s level. A higher number of levels is required to access the harder stages.
The settings grant the player two extra lives in stock at the start of a new game. It is not possible to obtain additional extends.
Additional bombs can be gained in two different ways:
- Earning a 100 destruction rate in a stage.
- One bomb is granted each time the ship levels up enough to transform.
The hard route through the game is 1 -> 2-C -> 3-B -> 4-D -> 5-C -> 6-B
Theoretically the harder stages provide more opportunities for level ups, but there may be scoring or survival situations where it is beneficial to choose a lower level stage.
X stages were added in Revision. They will appear if you complete a non X stage with a high enough level to qualify for it. Less experience is gained from grazing in these stages.
The hard route through the game is 1 -> 2-D -> X-A -> 3-C -> X-B -> 4-C – > X-C – > X-D