This guide is used by the competitve Pugnite community, Competitve TF2 is sooooooo boring!
PUGnite’s competitive scene is far bigger than TF2’s. Which is why i made this guide requested by the #1 PUGnite competitve player!
The tutorial you were all here for
Now when you’re in the menu. Press the create button and press LAN. Don’t worry you don’t need to port forward anything. Just follow me clearly.
Look at the bottom right corner of the screen near the “Start Match” button. If you set it to something higher than 0 this trick will not work, Set it to 0 and press Start Match.
When you press it. you’ll see the map… The game hasen’t loaded the airplane scene yet… When it loads the airplane… It tries to load the bots and changes and checks at the “remaining” count.
The game saves the Bot Count from the start server screen somewhere into it’s memory (along with other stuff like port etc.), so if there’s 0 bots, The game will not change since “1 player + 0 bots = 1 remaining”. The game takes a look at the “remaining” count and if there’s 1 player. The game goes into a “Congrats you win” screen.
Actually the remaining count IS the player count. PUGnite cannot have servers with 0 people in then and 1 player servers always ends.
The remaining count code in a nutshell
(1) If the number of bots set in the start server is “29” then load 29 bots and writes 30 on remaining count.
(2) If “bot” is killed then do “minus 1” on remaining count, there were 30 in total. so there’s now 29 player, and the “bot” who gets killed gets kicked. Server still continues.
(3) If “player” gets killed then stop the server and loads the “You lose” screen.
(4) loop (2) whenever bot health goes to 0.
(5) stop server if the remaining value is set to 1.
After you see the logo and before you see the airplane. It’s the “connecting” part or something.
This guide was written by Chaoz