War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War. Join now and take part in major battles on land, in the air, and at sea, fighting with millions of players from all over the world in an ever-evolving environment. In War Thunder, aircraft, attack helicopters, ground forces and naval ships collaborate in realistic competitive battles. You can choose from over 1,000 vehicles and an extensive variety of combat situations many of which are exclusive.
This is a guide for how to use your average and not-so-average C H O N K tanks in War Thunder.
The average heavy.
The Average Heavy tank is a perfect balance of protection and firepower, often sacrificing speed on account of the armour package.
Statistics and factional playstyles.
Heavy tanks generally tend to be brawlers, at the helm of the battle but have the capability of being quite effective snipers depending on the said vehicles.
Firepower and reloading capabilities.
A heavy tanks gun more often than not has appalling reload speeds with a stock crew, but with time and crew skills, ace crews can narrow that reload speed down drastically. But, this long reload is down to the calibre of weaponry these tanks possess, typically being the most destructive in the game. These guns vary in combat effectiveness from faction to faction, each having their own strengths and weaknesses, for example, German 88 mm guns found on most of the German heavies has a great muzzle velocity with decent explosive filler accompanied by some of the best penetrational values at their respective BRs, making them effective snipers AND brawlers getting up close and personal. On the other hand things like the Russian 122 mm (ugh) has a very large amount of explosive filler in their stock rounds and quite a lot of penetration at the sacrifice of muzzle velocity, making them close quarter nuke launchers.
The armour of most of your average heavy tanks is considerably good, but commonly won’t hold up against TDs and Heavy tanks alike at proximity, but shine against tanks with lower calibre weaponry will generally have a harder time getting into your tank frontally and on some occasions side on. Angling flat armour is your best friend for tanks of such armour layouts like the Tiger, and tanks with sloped armour that are angled are near impenetrable frontally and side on. However, not all tanks necessarily need to angle considering the sheer amount of armour a vehicle can have.
Mobility wise, these tanks can be considerably slow, but not all heavies are actually that slow, i.e the T29 etc. These tanks on urban maps tend to be a bit later to the battle, and this is most noticeable on the larger maps like Kursk or the Maginout line. But, these tanks have the wider tracks and so have the larger weight distribution giving them quite effective hp/ton ratiosbut this isn’t the case for ALL heavies or the regular kind.
All heavy tanks have their flaws, whether it be poor turret traversal capabilities or slow hull traversing, they aren’t invincible. Considering the armour boasted by most heavy tanks, they crew compartments can be rather cramped, so well placed shots can kill multiple if not most of your crew rendering you a sitting target. The large guns come with huge cannon breeches which can be taken out with ease from the side or in some cases the mantlet of the turret, preventing you from firing back at the enemy that just shot you. BUT, this also means that the breech can soak up damage to protect a crew member such as the gunner from dying, very helpful for if you only have 2 crew left, alongside this the breech being damaged in a repair, so use this knowledge well. Tracks being as large as they are can be taken out with ease, allowing flanks to be achieved easier by enemies and kill you with ease, so if possible, try and protect your tracks as best you can. Finally, big guns come with big shells, meaning they take up more space, meaning getting ammo racked is a lot easier of the sheer size of your ammunition, so to nullify the risks of getting ammo-racked, take less ammunition to empty obvious ammo racks.
So in conclusion, your average heavy vehicle is armed typically with great guns and boast very good armour (even better at times when angled) at the cost of the mobility attributed to light or medium tanks. You can snipe from afar with higher velocity cannons (if your tank possesses such firepower) or gut up close and personal as a brawler or support tank taking out the heaviest or most dangerous targets for your team to push up. Don’t ever allow yourself to get flanked if your armour can’t compensate for it and take smaller amounts or ammo to reduce the risk of ammo racks lighting up the tank like the HMS Hood.
Boy are you gonna have fun in these things. They have the most armour present in the game and can soak up everything coming its way (most of the time).
Firepower and reloading capabilities.
For these monstrosities of a tank you get the biggest baddest guns you could wish for, such as the Maus’ 128 mm NAVAL CANNON, and some even come with SECONDARY CANNONS, like the E-100 for “rangefinding”… more like to punish AAs unworthy to grace your presence. But with big guns come big reloads, and boy do these tanks get Long reloads. Anything you merely look at will implode at the site of your B I G G U N.
A lot. Can’t guarantee it will stop ALL guns from penning though.
Appalling for the most part, but not half bad for their sizes.
The tracks are the size of their capital cities, so try and either stay in a hull down position, or CHARGE FOR THE GLORIOUS LEADER OF THE STATE AND RAM EM!. Also if you get flanked you’re not too likely to survive from several hits…
Big Gun. Big boi with a lot of armour. Slower than the battle of Wake Island. But in all fairness the fun factor is clearly here!