A group of drug addicts calling themselves "Children of Lucifer" decide to "Cleanse" humankind by "Setting them free".
You play as Jacob and Jessica, a married couple who find themselves helpless in this satanic ritual and try to escape to save their lives.
Wait no more, your ultimate PS5 experience is here! Poor cable management, snacks on floor and try to not break your next-game console in this non-AAA-game!
The Dark Method is a single player, story-driven VR game where the player gets to explore creepy/scary environments, solve classic adventure/survival horror game style puzzles, and battle monsters along the way.
Save Aperion. You are the last of the Valorian knights, masters of combat equipped with legendary armor called Valorplates. Ascend in Godfall, a first-of-its-kind, looter-slasher, melee action-RPG.
Tereza, the captain of kingdom knight, was defeated by the bandit boss Duardo who has got evil power after Tereza's team captured him. The succubus girl, Lyric, who gave the evil power to Duardo, said she needs Tereza's help to defeat Duardo.
The Sakuna: Of Rice and Ruin "Digital Deluxe Edition" comes with a 42-track digital soundtrack as well as a digital art book featuring character illustrations, background art, and more.
Your brother has been missing for a few days now. Last you heard, he went camping in the Old Forest. There have been rumors of a long forgotten race of people that dwell among the trees of that old forest. Are they only rumors?
Join forces with the future’s bravest team, the founding members of the Legion of Super-Heroes! Lightning Lad, Saturn Girl, and Cosmic Boy’s lives are in jeopardy as they confront one of the most powerful sorcerers in the universe, Mordru.
Play as Mr. Krabs in this all new action packed platformer. You will fight tooth and nail in order to make ends meet for your crippling ketamine addiction.
20 games, 20 developers, one narrative...
Haunted PS1 Presents: C.H.A.I.N.
The chain is an exquisite-corpse collection of 20 short horror games developed over the span of half a year.
The developers couldn't communicate with each other during development. Each developer would send their game to the next person in line, who would make a follow-up. Together they form a complete narrative.