Earth is dying, you, the player must save it by succeeding in the colonization of Mars.
This is an adventure game that looks a lot like Cryo's brand, meaning 3D pre-calculated graphisms, with smooth transition when moving from place to place, plus of course, the obligatory full-motion cut-scenes. The art is impeccably done and up to the standards of the release year (1998).
Upon arriving on Mars, however, the landing module hits an unexpected force-field and crashes, and that's where the adventure begins. The first puzzles are quite easy; they consist of saving the module and the two other humans aboard from the shipwreck and the subsequent fire, all the necessary hints being given to you by one of your shipmates. However, after that point, puzzles are way more difficult, as they consist (at first at least) of exploring remains of an alien civilization, with thought processes "alien" to human players.
For a Change is a thought provoking text adventure game known for its ability to challenge players' perceptions and perspectives, originally written for the 5th Interactive Fiction Competition.
In the year 1876, the followers of the god Azag-Thot created a lot of excitement in Africa. The brotherhood of Marduk and the follower of Anubis fought against the Azag-Thot clan. Great luck that the historian Howard Hawk (you) traveled through Africa and supported the Marduk/Anubis clan against the Azag-Thot.
In this game, you play Howard Hawk, the aforementioned historian. In 15 different areas of Africa he can use his father's old rifle. There are lots of Azag-Thot munchs, cursed spidermen, or other terrible creatures. In every area is at least one occult place where mighty books, broken amulets or magic swords can be found. Only with these goods can the Azag-Thot be defeated.
By your quest you were supported from up to 6 African inhabitants. These are carrying your equipment. By the time you learn some magic that help you to solve your quest.
It is the end of the year in December.
Asumi has lost complete contact with her elder sister who goes to a graduate school in Tokyo.
Worried for her sister's safety, Asumi travels alone to Tokyo to find her–
but no trace of her could be found. Her sister wasn't in the laboratory where she had been assigned to, nor at her apartment.
Asumi is at loss as for what to do…
What has happened to her sister…?
Asumi is determined to find out.
What she doesn't know, however, is that she is in imminent danger…
and there are frightening facts awaiting her.
Disney's Tarzan Activity Center is a collection of mini games based around the Tarzan animated movie. All the games are single player, most of which are played with the mouse.
Dark Eyes was a 1999 MMORPG for Windows PCs by Nextech. It is one of the few games Nextech developed and published itself rather than for another company. Sega, who had complete ownership of the company at the time, announced a port to the Sega Dreamcast sometime in 1999. This never went to completion for unknown reasons. One exposition, in PlayerOne issue 99 page 28, showed the game having 3000 payers in one environment.
The Creed is a 1999 action-adventure game created by Australian developers Insomnia Entertainment and Dreamtime Interactive, and published by Electronic Arts and Midas Interactive. The game is a cyberpunk-themed action-adventure game set in a partial open world, allowing players to complete open-ended missions for the game's various factions. Upon a limited release in the Asia-Pacific, The Creed received praise from Australian publications for its atmosphere and environmental design.
In Blackout, you have to help energy beings, Bivolt and Risoluminosa, who are in trouble. They have noticed a threatening drop in the level of positive energy on Planet Earth, one of the driving forces of the realm of energetic beings who live in symbiosis with the realm of material beings and who, if they become unbalanced, will suffer the negative effects through excesses or shortages of energy in our world.
When they ask for your help, they will tell you that, many years ago in our human time, they installed "positive energy" channels in various monuments throughout Planet Earth.
Surprisingly, when they came to inspect their positive energy sources, they realized that they were deteriorating much faster than expected. They were being covered by a layer of negative energy, unbalancing their realm and threatening our existence.
Join Bivolt and Risoluminosa and discover what's going wrong with the world's monuments.
Hugo: Scylla's Revenge (international title) is a PC-only video game originally developed by Krogh Mortensen Animation and published by ITE Media in 1999. It is the third of Hugo Christmas special games ("Wintergames"), the other ones being Winter Games and Hugo Saves Christmas.
This is the fourth and final chapter in Brilliant Digital Entertainment's Gravity Angels series of Multipath Movies. Each one of these interactive movies uses a proprietary video engine that renders animated scenes in real-time. In the course of the movie, players can make a number of 'decisions' that will lead the story down different plot branches.
After the events of the first, second and third chapters, the enigmatic alien ship breaches the surface of Ganymede. Our heroes decide to pay another visit and stumble upon the ship's control room, where they will make a startling discovery.
Time is running out for the team as they find out that Miller Western, the most powerful company in human history, knew all along what was going on on Ganymede. Company reinforcements arrive in strength and they have no intention of taking prisoners. The only thing left to do for Ty, Felice, Jazz, Reece, Bennett and the others, is to start making preparations for their last stand against this Death Force...
Gravity Angels Part 3: Payback is the third part in the epic Gravity Angels saga of Multipath Movies. These are not 'games' in the strict sense of the word, but digitally animated stories, rendered in real-time by the graphic engine, which can be influenced by the viewer at certain points in the story line.
After the events in the previous episode, the alien ship has started moving slowly towards the surface, gradually destroying the Ganymede colony in the process. The team has no choice but to go into the alien vessel and find a way to stop this.
To add to the predicament, Green, the base sheriff, who is now alone but still at large, is moving to make sure that if he doesn't make it out alive no- one else will either.
Our heroes split up into small teams to foil Green's sabotage plan and save the base. Many dangers await along the way and not everyone might live to see another day, but if they do, they'll make sure to get some... payback!
Gravity Angels Part 2: The Betrayal is the second installment in Brilliant Digital Entertainment's Gravity Angels saga. Just like the first part, this Multipath Movie uses the in-game engine to render a real-time, three-dimensional, digitally animated story. At certain predetermined points in the storyline the player gets to choose one of multiple plot alternatives or paths that, while influencing the story, never change the actual outcome. Each Multipath Movie episode - they were originally available as Webisodes as well - runs approximately 30 minutes.
We rejoin the team of rogue employees, introduced in the first episode, on Jupiter's moon Ganymede just as the Miller Western Corporate Conglomerate is moving to turn the mining base into a death trap. It soon becomes clear that the company will stop at nothing to secure its interests in the alien artefact discovered deep below the surface. Green, the facility sheriff and company henchman, receives orders to terminate any witnesses. All transmissions are jammed, c