The game follows the epic story of Din, last daughter of the dying Goddess Tribe. Her tribe alone knows the truth of Hyrule's past, that Ganon, Zelda and Link are locked into an endless cycle of reincarnation, dooming Hyrule to continual recurring war. Din can break the cycle by finding and rejoining the three pieces of the broken triforce. Unfortunately, they are contained within the living bodies of Ganon, Zelda and Link, and the only way to get them out is to kill all three of them. Din must also find her two sisters, Nayru and Farore, who have gone out into Hyrule and never returned, for they hold the key to defeating the mysterious force that has kept the Goddesses from saving their world.
The game follows Ian, a clockwork robot whose job is to repair the great clock tower in which humanity resides after a great tragedy forced them to seek shelter within its walls. After finishing up his repairs for the day, Ian heads home and meets with a mysterious robed figure.
Mangetsu no Yume is an English fangame made by Sekiranun in RPG Maker 2003. You play as a girl named Aotsuki, who is unable to leave her room because her house is flooded.
Augustus: Im Auftrag des Kaisers is a licensed game based on the TV movie Imperium: Augustus. The player takes the role of gladiator Titus Gladius who has to rescue Rome from insurgents. Since he is outnumbered, he mainly uses stealth to avoid his enemies or kill them unnoticed. Similar to Thief: The Dark Project, the player uses shadows and a light meter to his advantage. Light sources can't be extinguished.
When there is no way around the guards, the player also has the possibility to distract them with a coin or to kill them with one of his five weapons (e.g. throwing spear or sword). The fights are action oriented, the player can only stab or block. There are also switch puzzles to solve. The game features eleven missions with cutscenes taken from the movie.
Your ship is shot down while engaged in a space battle. You land on an unknown planet. With your battleship damaged and no way of contacting your mother ship, you must survive on the planet until you find a way back home.
A forgotten oldie returns with a full makeover. Control some lost idiot by typing commands. Unmake puzzles to progress. Bump into several lovely weirdos along the way. Discover a wonderland of disturbing nonsense and industrial amounts of sarcasm.
You woke up on a desolate island up north, and your only company is a talking seal that insists on having you build cairns.
Everything you didn't get to do is a first-person cairn-building game about commitment and validation.
Expand 'Charles the Bee' with this DLC! Dive into new marsh and mountain areas, adding 6 extra dance battles and story content. Test your skills in the arcade's triple-threat mode with back-to-back battles. It's a buzzing adventure!
You play as an astronaut sent to the planet Carthanc on a top secret mission, hidden from the public. Is there life on Carthanc? If so, is it friendly? Can Carthanc sustain human life? Is it a viable candidate to terraform? Time for you to find out! You are tasked with collecting samples, filming footage, deploying tech, and determining if any life exists.
Discover what happens in an ultra secure facility, as you get ready for work and wander the dark halls of your office. Using old school fixed-camera perspective, they're watching your every moves.
The game focuses on Quinn, a young teen wandering and sleeping in their room. But nothing is as it seems.
The plot is kept vague as It's up to the player to make their own conclusion and find the "truth" about these whole instances. A dream? Reality? Delusion? You decide.
Risa, a typical middle schooler, pays her friend, Mio, a visit. She rings the doorbell to her house but gets no response. Just as Risa was about to head home, she hears her friend's voice calling out "Help me..."
One person's memories and manuscripts, themed around the importance of friendship.
Short indie game with a few hidden memes!
Human civilization is in danger! Aliens visit the earth, and you must to please them... You must try hard to please them.
A surreal, truly arthouse and at least very unusual (and at most, one of a kind) three-dimensional quest, created as a thinly veiled satire on “local totalitarianism”.