Claustrophobia 1024 2: The Mystery of Too Many Maps is a 2010 megawad for Boom-compatible source ports. It consists of levels that were left out of the original Claustrophobia 1024, as well as some original levels. It is the result of a project begun by Joonas Äijälä (Jodwin) to improve levels from the alpha stage of Claustrophobia 1024's development that were removed for quality reasons; consequently, most of the levels originate from the alpha stage. Others were developed for the beta stage of development, but were removed as the result of there being too many levels to fit into a full megawad, hence the subtitle. The WAD was released on January 7, 2010.
Three independent levels connected by a start map.
Voidscape: Very small rocky island floating in space.
Brownie: Small medieval fortress with an atrium and tower areas.
For The Love Of Evil: Large Metal/runic map with majestic halls and various traps. (On hard difficulty, the map exceeds the max_edicts limit, so it requires a source port with increased limits).
Captain Forever was inspired by the 2007 freeware game Battleships Forever, which itself drew inspiration from the 2003 game Warning Forever. The player pilots a ship with the ability to be expanded by attaching 'modules' (such as lasers or boosters) gained from defeated enemies to a command module, represented by a box containing a broken heart. The goal in the game is to keep your ship alive for as long as possible.
Hellfire 2 is a seven-level PWAD for Doom II, created by Shadowman. It is the sequel to 2006's Hellfire, and contains a similar premise with maps being split between city and Hell level
A singleplayer mod for Half-Life based on a new version of Half-Life FX Graphics Add-on. It consists of three gameplay levels.
You will visit a laboratory complex and a part of Black Mesa monorail transit system. Similar to the HLFX: Single demo version, you will face doors with keypads and have an opportunity to manually delve into electric wiring, restoring the power for some systems.
Do not forget that Black Mesa complex is way too large, so there are some secret places in the game that are not accessed easily. Upon revealing a secret the game will show how many places like that are on the level, and they are on each level. So keep your eyes open!
An episode consisting of three large levels and a start map by Tronyn and PM. The maps follow an evil metal-Egyptian-flesh texture theme and include many modified and new monsters, new items, and weapons as well as other custom codes (arwop.txt). The episode also features background music inspired by The Doors (can be turned off with "impulse 17") and a hidden fifth difficulty mode. The gameplay is fast and very hard, blending in with the strong 'Doom vibe' it conveys - especially the boss battle is extremely tough.
Land of Legends: Heroes of Loria takes place in the fantasy world of Loria, a Human kingdom besieged by conflict with the Orcs. A group of heroes, which includes you, is being cast down by the All-Seeing-Eye to save humanity once again. Travel alone or with your friends in co-operative mode through the rich and colourful world of Loria and end the Orcs' evil reign.
The WAR! Update was a class update for the Demoman and the Soldier. It was the second multi-class patch, and was the sixth major content pack released.
The WAR! Update differed from previous updates by including two competitions, operating inside and outside the game. The first was announced at the start of the update; a kill tracker appeared in the HUD of anybody playing as a Demoman or Soldier, with the counter increasing each time they (as a Soldier) killed an enemy Demoman or they (as a Demoman) killed an enemy Soldier. The personal totals of each player were added to a mass tally, and with each day of the update a running total score for each side was displayed on the update page. The Soldier won with 6,406,065 total kills to the Demoman's 6,372,979, granting the Soldier the prize of an extra unlockable weapon, the Gunboats.
The second competition was the Propaganda Contest. Users were encouraged to design propaganda posters for the side of their choice, supporting either the BLU Soldier or RED Demoman. The
Originally Espi produced this map back in 2003 to Sarge Baldy's speedmapping session. Sarge Baldy then spent a few hours revising it and it became a tribute map to Espi.
Harmony is a 11-level stand-alone total conversion, created by Thomas van der Velden (t.v.) and released after five years of development. In its updated 1.1 version, it is recognized as an IWAD by ZDoom 2.4.0 and newer.
The soundtrack consists of three songs from Kyū's album "The Edge" (2009), specifically track #6 ("Untitled", used on MAP02, MAP03, MAP10 and MAP11), #7 ("Mercury Stripes, Blue Mess", used on MAP01, MAP04, MAP05, MAP08 and MAP09) and #10 ("The Edge", used on MAP06, MAP07, and the intermission, endgame and title screens). James Paddock (Jimmy) later created an optional MIDI pack providing a new, original soundtrack composed specifically for Harmony.
Phmlspd is a mod for doom II consisting of 13 new, fast paced maps know as Scythe style death arenas. These slaughter-maps are best for people that like lightening fast excitement.
13 levels for any limit removing port
Map01 was made for First Demo Contest on iddqd.ru
Maps 2, 3, 11 and 13 are from Speed Map Contest on iddqd.ru. Each of them is made within 4 hours. Yeah, map13 too. Do you believe it?
Maps 7, 9 and 12 were made for Plutonia2 and were rejected. Map07 is retextured.
Legacy of Suffering (a.k.a LOS), is a Doom 3 themed mod for GZDoom and Skulltag created by Logan MTM, released on 28 November 2009, and was updated on December 1 the same year. It received one of the 2009 Cacowards. The mod also contains artworks by Licinio Ribeiro de Souza and was playtested by Nigel "Enjay" Rowand.