Twilight Town is a small but dense map heavily inspired by Thief, Deus Ex, and Dishonored. Oldspider wanted to experiment with adding player agency and nonlinear level design.
2 Hours to Kill is a Doom II community speedmapping session in MBF21 format with a focus on refined combat. This set is split into 2 episodes depending on the kind of action: traditional Doom gameplay or slaughter.
Mousegun is a retro FPS in which you take control of the titular character in an action filled adventure.
The renegade robots are lose after the attack by Doctor Deabeat on the Drumstar system. Mousegun have been tasked to retreive their stolen documents and bring peace once more to the system. Can you stop the rebel robots ?
Doomguy is off to fight in the biggest event in galactic history, Super Doom TV! Every eyeball on every creature on every planet will be tuned to broadcast-compliant screens everywhere to see him plow through 25 sectors of high definition carnage. Super Doom TV is a 25 map megawad where each map was given an arena title from the SNES classic Super Smash T.V. as a prompt for mappers to work from.
Take a trip to a place thought long lost...
Lost and Foundry is made out of my strong desire to make an Arcane Dimensions map and features. It features around 90 enemies and should only take 5-15 minutes to beat. I really wanted to understand the privatives that make up a typical map and be able to re-create them and make use of them multiple times properly in a way that didn't feel 'rehashy'. While Lost and Foundry isn't my first Quake map thanks to the Reload Jam, it was my first idea that I reworked and scrapped until around 2 months ago. I'm glad I persisted if not for the learning experience it gave me as I felt I learned a lot of Arcane Dimensions quirks and have a better appreciation for some of the iconic maps made in it. Feel free to message me any agregious errors that may softlock the player or break events. Not made or tested for any multiplayer but does have spawns.
Taking place after the events of the first Freudian Slipgate, our tale follows the eponymous Guy of Doom as he struggles to reconcile with what transpired over the course of those twenty-two maps of Oedipally-charged madness.
Freudian Slipgate 2 is a 'classic' 32 map megawad meant to be a sendoff to the good ol` Boom, as we approach the new age of MBF21 and the fancy gzdoom indie games.
A hybrid of ideas and gameplay mixed together in a brand-new campaign for Quake 2. Be warned though, it's a little biased towards the old school way of playing.
Welcome to Skibidi Invasion, a heart-pounding FPS zombie shooter where you must obliterate cyborg toilets and restore order to a world in chaos! Armed with an array of weapons, unleash your fury against the rebellious toilets across seven distinct locations, each offering its own challenges and opportunities for strategic mayhem.
Welcome to the complex! Inspired by the [adjective] map of the [adjective] WAD!
Habitat was always a fascinating map with some [adjective] ideas that never reached their full potential. This project started as a joke, but has nowballed into something more.
The Esoteric Formula its a boom compatible mapset that focus on esoteric concepts/vignettes and hardcore gameplay. All of these maps were designed to be a challenge to veteran players who seek hard content in doom.
Choose your champion and enter the Labyrinth, survive if you can. Hades has taken over the Labyrinth, forcing souls through an arduous trial to reach the afterlife. Do you have what it takes to succeed, or will you be doomed to guard the Labyrinth for eternity?