Afternoon is a boom-compatible speedmap project by Ludi and their friends. There are 15 maps in total, and one should expect a strong variety of gameplay styles and visuals going in. The difficulty generally scales from IWAD difficulty to Scythe 2, but great care has been given to pacing and making sure each map flows in a cohesive manner.
Equinox is a limit removing 13-level mapset for Doom II created by B.P.R.D in 2001. It is listed as one of the Top 100 WADs of All Time by Doomworld. Equinox is known for its large scale architecture, which had a tendency to crash some source ports at the time of its release.
A short solo shooter game where you shoot fixed sensors and sensor patrols without anything shooting back. Use tactical skills to destroy sensors without exceeding the detection limit.
This level oozes atmosphere and plays quite well. It was originaly VERY easy so a lot of vials and other powerups and ammo were removed making it more enjoyable.
Because of three different authors the theme and style differed greatly, but with a little refining the whole thing clicked. A hellish level with a few traps, tricks and unwanted welcomes...
PhobosDeimos Anomaly is a 2012 mod for Doom containing two six-level episodes, totaling twelve levels, created with maps submitted to Doom the Way id Did by the late Callum Guy Oliver (phobosdeimos1) and released posthumously.
A Large single map for DOOM2, taking place in an ancient temple complex swarming with hellspawn. Occasional switchhunt might occur as the map isn't very linear. Be warned and pay attention to the surroundings of the map.
A very large single map for Doom2. You are para- dropped on an abandoned industrial sand planet to investigate why the base was deserted. Sensors indicate the presence of hellspawn. Find the cause why facilities have ceased production and destroy any hellspawn you face.
Some classic, oldschool cramped Ult. Doom gameplay with 2 maps. Originally was supposed to have been released for Doom's 25th birthday as a set consisting of 4 maps.
This one large map is Chris Hansen's interpretation of an action filled and slightly different episode 2 level. It tried to stay true to the style of eps. 2, but cranked it up a bit.
High/Low 2 is a Doom Episode 2 themed level. Like High/Low 1, which was an episode 1 kinda level it is only meant to resemble the style, not to copy it.