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Most Popular Shooter Games for PC - Page 150

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  • 3 Heures D'Agonie 3

    2017

    3 Heures D'Agonie 3

    2017

    Shooter
    PC (Microsoft Windows)
    3 Heures d'Agonie 3 is a 32-level vanilla-compatible megawad created by members of the French Doom community. It is the final megawad in the 3 heures d'agonie series, and as with its two predecessors, most maps were made within a three hour time period, differing from most speedmapping events in that there was no singular mapping session, allowing authors to make multiple maps. The project started on 20 January, 2015, not long after the release of the second WAD, but was not released until 6 April, 2017. Although it was considered to be the end of the 3 heures d'agonie series, a single level, L'agonie Finale, was released in 2018.
  • 3 Heures D'Agonie 2

    2014

    3 Heures D'Agonie 2

    2014

    Shooter
    PC (Microsoft Windows)
    3 heures d'agonie 2 (3 hours of agony 2) is a 32-level vanilla-compatible megawad created by members of the French Doom community. It is the second WAD in the 3 heures d'agonie series, and like its predecessor, the concept was that each map was designed within a three hour time period, though differing from most speedmapping events in that there was no singular mapping period, allowing authors to make multiple maps. The project was released on 30 November, 2014.
  • Crimson Canyon

    2005

    Crimson Canyon

    2005

    Shooter
    PC (Microsoft Windows)
    Crimson Canyon is a WAD, created by Jeffrey Graham in 2005. It contains 12 maps. The WAD received one of the 12th Annual Cacowards.
  • Songs of the Damned

    2006

    Songs of the Damned

    2006

    Shooter
    PC (Microsoft Windows)
    Songs of the Damned is a single-level PWAD for Doom II released in 2006. It was designed by Trevor Primmett (iori) for Boom-compatible source ports.
  • Purple Rain

    2021

    Purple Rain

    2021

    Shooter
    PC (Microsoft Windows)
    Purple Rain is a short 5-10 minute single map that has been designed to work with Dehacked Vanilla Doom. The map has been throughly tested to make sure that none of the Vanilla Doom errors like VPOs and Savegame Buffer occur. The intended difficulty is Ultra-Violence but all skills are implemented (not sure if Nightmare/Fast is possible).
  • 100 Line Christmas

    2022

    100 Line Christmas

    2022

    Shooter
    PC (Microsoft Windows)
    100 Line Christmas is a mini community project targeting Vanilla Doom 2 (complevel 2). The project is inspired by Arsinikk and NinjaDelphox's 100 Line Massacre. As the 100 in the title suggests, each map was limited to 100 lines at most. Mappers were only given one week to make maps for the project. The megawad comes with 30 maps (28 normal + 2 secret) from the Doomworld Community! All maps were designed with pistol start in mind, though continuous play is perfectly fine. Each map should take around 2-5 minutes to finish.
  • 128 Linedefs, 64 Things

    2022

    128 Linedefs, 64 Things

    2022

    Shooter
    PC (Microsoft Windows)
    A Vanilla Community Project with one rule: Each map could at most only have 128 Linedefs and 64 Things. The megawad comes with 32 maps (+ 3 bonus) from the Doomworld Community, both old and new! All maps were designed with pistol start in mind, though continuous play is perfectly fine.
  • 100 Line Massacre

    2022

    100 Line Massacre

    2022

    Shooter
    PC (Microsoft Windows)
    100 Line Massacre is a small Megawad project (Full 32 maps + 3 Bonus) by NinjaDelphox and Arsinikk with the goal of making Vanilla- Compatible maps with the limit of 100 lines. All maps were designed with pistol start in mind, though continuous play is perfectly fine. Each map should take only around 2-5 minutes to finish. In addition to the 100 line limit, the other goal was to add variety to the megawad by alternating authorship with each map, combining Ninja's heavy emphasis on challenge and combat mixing with Arsinikk's more experimental maps of Vanilla tricks and exploits.
  • Grime

    2023

    Grime

    2023

    Shooter
    PC (Microsoft Windows)
    A set of 5 maps using the Duke 3D texture pack.
  • Relic

    2023

    Relic

    2023

    Shooter
    PC (Microsoft Windows)
    Relic, a set of 4 adventurous maps with devious traps in a jungle setting. There's also a fifth thank you map at the end. Difficulties are implemented; UV is pretty nasty so unless you want that kind of heat, give HMP a go!
  • Schism

    2021

    Schism

    2021

    Shooter
    PC (Microsoft Windows)
    Continuing the tradition of modernizing Doom, Schism brings its own unique and innovative twists. Through six years of development, it has seen massive upgrades which have, in their own right, bolstered the game to something much more than most of other Brutal Doom based projects. New classes have been added, such as the Paladin — bestowed with improved renditions of a few of Hexen's iconic relics, as well as other new and absolutely savage melee weapons — and the Sorcerer — a master elementalist with an all-obliterating, wide array of magics that make the BFG9000 look utterly flaccid. The classic UAC Marine recieved multiple new firearms designed to round out his arsenal. All classes can use firearms, though only the UAC Marine can use all of them. Despite these massively powerful additions, Schism is not a power fantasy. New, much more dangerous foes await the heroes, while the pre-existing roster was rebalanced.
  • End Point

    2016

    End Point

    2016

    Shooter
    PC (Microsoft Windows)
    End Point is a seven-level PWAD for Doom II. It is a collection of compact, fairly short but action packed maps set in a variety of Earthy themes.
  • TNT: Renascence

    2010

    TNT: Renascence

    2010

    Shooter
    PC (Microsoft Windows)
    TNT: Renascence (episode 1) is a remake of the first episode (11 levels) of TeamTNT's original TNT: Evolution.
  • Baker's Dozen

    2009

    Baker's Dozen

    2009

    Shooter
    PC (Microsoft Windows)
    13 levels for any limit removing port Map01 was made for First Demo Contest on iddqd.ru Maps 2, 3, 11 and 13 are from Speed Map Contest on iddqd.ru. Each of them is made within 4 hours. Yeah, map13 too. Do you believe it? Maps 7, 9 and 12 were made for Plutonia2 and were rejected. Map07 is retextured.
  • Nightomb

    2008

    Nightomb

    2008

    Shooter
    PC (Microsoft Windows)
    One level for any limit removing port. The idea for this PWAD came from iddqd.ru. The main concept is: you should create a level using only two IWAD textures and two IWAD flats.
  • Eclipse

    2008

    Eclipse

    2008

    Shooter
    PC (Microsoft Windows)
    Two levels for any limit removing port. The idea for this PWAD came from iddqd.ru. The main concept is: you should create a level using only two IWAD textures and two IWAD flats.
  • Remain 3

    2008

    Remain 3

    2008

    Shooter
    PC (Microsoft Windows)
    This GZDoom megawad is a retrospective show of the classical Doom from the height of today's abilities of "zdoom in doom" format. Basically it is in "zdoom in doom" format, but with some gzdoom features and Decorate. There are no scripts, detail is medium and jumps and crouches are not allowed for forcing you to feel Doom.
  • Remain 1

    2007

    Remain 1

    2007

    Shooter
    PC (Microsoft Windows)
    It's a classic, megawad is partially citing the original Doom2, like if it was that same Doom2, but ..would be not the really the same and sometimes totally not the same...
  • Strain

    1997

    Strain

    1997

    Shooter
    PC (Microsoft Windows)
    Strain is a 32-level partial conversion for Doom II released in 1997 by the Alpha Dog Alliance. It features nine new or modified monsters through the use of DeHackEd, modified weapons, and a soundtrack written by David "Tolwyn" Shaw, Mark Klem, and Jon Landis. The project had a sporadic development history, exceeding a year due to cyclical interest and disinterest[1].
  • Doom: Barracks Zone

    2010

    Doom: Barracks Zone

    2010

    Shooter
    PC (Microsoft Windows)
    Doom: Barracks Zone (more commonly called DBZone) is a episode replacement by Tails, Mario and Howie, members of the DOOM Barracks clan and mapping team, primarily comprised of players from Taiwan and Hong Kong. It is meant for ZDoom-based source ports, and contains nine maps primarily aimed towards cooperative multiplayer, but fully playable in single player as well. Development of DBZone started in 2006, with the release of home.wad by Tails, which later evolved into the first map of the episode, DOOM City. The PWAD furthermore has several changes via DeHackEd and DECORATE: many of the vanilla enemies are made to attack or move faster, and a new weapon and monsters are also included.
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