Investigate a mysterious distress signal and find out what happened.
Mercury Rising is a custom campaign mission based on a multiplayer map Mercury Falling.
Ashes: Epoch is a fan campaign being made by a fellow named Roobly. Vos gave him archive access so expect to see a lot of polished up cut content, including some stuff you oldhead Zdoom forums guys might recognize.
You are Zulu 1, the leader of fireteam Zulu, a Spartan III commando team. Take part in the Siege of Paris IV with pre-2000s art-style and classic-esque gameplay.
You are Saffi a hyperspace dragon, and also a lesbian. Your partner, Eleza, had been taken by the venture.
If you want her back, you'll need to fly to the far side of space and burn anything that gets in your way.
Are you up to the challenge?
A campaign mod for Halo 3 ODST, Halo: New Covenant takes you on a journey after the events of Halo 3 in a new direction. The campaign includes custom missions designed from scratch, Custom cinematics, Custom voice acting and up to 4 player coop support.
Everyone will be given ACTUAL CHEATS in this multiplayer shooter. Use wallhacks and aimbots to your advantage and dominate the other cheetahs. The winner will get to BAN all losers!
Doomer Boards Project #70 is a set of 12 brand new Doom 2 levels for limit removing source ports. The host of the project was @JadingTsunami. The theme was 'the groovy vibes of 70s: brutalism, trippy art, wood paneling, shag carpets, and soft glowing computer lights'.
Architekt is a compilation of 8 limit-removing maps for Doom II made by the French Doom Community during a special speedmapping event led by Astelan and Gromat! This event, which took place on the Discord of a Doomer called “Panzy”, brought together 8 mappers of vastly different skills with the main goals being castle themed and a cyberdemon must be your best friend.
Sacrilege evokes the feels of Quake: Mission Packs 1 and 2 and is a new fork of the Re:Mobilize and Progs Dump 3 mods. It comes with additional monsters, weapons and powerups. This is a set of 3 episodes of 5 maps each - plus one secret map per episode - as well as a start map and an end map. This makes use of Re:Mobilize mechanics such as wiremeshes and lighthooks/lightpanels.
A set of 6 maps, plus a start map, created for a map jam event held from January 1, 2025 to February 8, 2025, using the Re:Mobilize mod. The objective of this jam was to re:imagine multiplayer maps from different games as single player experiences, all while making use of the three Re:Mobilize mechanics (trampolines, wiremeshes, and lighthooks/lightpanels).
Shanghai Dragon is a 3D rail shooter, similar to The House of the Dead or Virtua Cop. The action takes place in 1937 and the player takes the role of Jackie Hua. He is a member of the Chinese resistance, fighting against the Japanese occupation. The hero walks through the city without player input and the player only has to shoot enemies. Sometimes he has to save some civilians. They give him first aid kits, weapons and ammunition. He has seven types of weapons. The main weapon is a pistol with unlimited ammo.
You play as a scientist that got himself lost in Xen during the resonance cascade and you have to find your way back to Earth and escape. The mod is a short, old-school inspired project that has been in development for the past year and will feature 5 maps that spans across Xen and Black Mesa
A little personal love letter to the FPSs of the early-mid 90s, featuring a variety of enemies and weapons to shoot them with. Levels can be completed in any order, and a robust list of cheats gives the player a lot of room to experiment and play around.
Years into a brutal lockdown, a once-thriving city lies in ruins, abandoned by its government and overrun by vicious, mindless infected. Grab your hammer, collect your nerves and enter the mayhem.
Prolonged Winter is an MBF21 mapset of 6 maps (5 beatable maps + 1 stopper map) which are wintery and surreal, using @OverflowingMocha's lovely DreamPal palette. The maps have a heavy focus on creating a sort of dream-like atmosphere, often containing experimental gameplay and visuals, while some maps have no enemies at all. Most of them are relatively short, with the exception of MAP05.
This project started as a way for Doom mappers and modders to find each other on the new social media site and to show off their skills. The result was 44 maps from mappers of all disciplines with all kinds of aesthetics and gameplay styles.