Large, abstract and extremely beige single map set in an abstract beige facility built into abstract beige caves. The map is meant to be pretty nonlinear/explorable and large chunks of it are hidden in secrets and/or optional to the non-completionist. Texture theme/visuals and combat setups take a lot from Stardate 20X6 and The 10X10 Project (though it's not quite as hard as those wads.)
5 Minutes to Kill is a speed mapping project where every consecutive map in the set gets 5 more minutes of mapping time. Starting at 5 minutes with MAP1, 10 minutes with MAP02, 15 minutes with MAP03, etc. The levels are organized by mapping time, NOT by difficulty, and the mapset is also a bit of a variety pack, with gameplay ranging from classic techbases, to combat challenges, to slaughter.
A moon themed episode for MBF21 compatible ports. Difficulty should be around that of Speed of Doom E2, Ancient Aliens E3, Valiant E5 and Nova 3 E3 with the exception of the secret map.
MBOS.wad is a 13 map wad created during NaNoWADMo, with main inspirations from NoReason's NoSp (Map31) JAM by Vortale, Judgment by Rayziik and 1 bad wad by Spendoragon
Based both on Congestion 1024 and Claustrophobia 1024, all the maps have a playable area of 1024x1024 Doom map units or less using OTEX. You can't escape the boundaries of the maps, but your enemies can.