Ranger has gotten a hold of a new melee weapon: the Bonk Hammer!
The Hammer allows the player to jump higher, move faster, and fight harder!
This mod (built on Copper) also includes two additional monsters: our good friend the gaunt from Quoth (with reworked code), and Dwell's brute! Across the set of maps, you will encounter Bonk runes, which can be used to purchase awesome skins for the new hammer in the start map.
Small idbase level set in a miliary base/hangar. It features three distinct route choices: normal combat, permanent quad damage, and slime maze, and is supposed to be the first map of an episode focusing on these route mechanics.
Small to medium-sized runic-style temple with a graveyard in rocky surroundings. The level can be finished fairly quickly, but in order to visit all areas and get better equipment it requires exploration and secret-hunting.
A map built with no more than 256 brushes. Your mission is to download some data, but there are a couple of enemies who try to prevent that. Fast and frantic non-stop action.
TWHL Tower: Source is the follow-up to the collaborative mods TWHL Tower and TWHL Tower 2. Each level is made by a different creator with the only limit being the size of the map. Other than that, every floor has unique and varied gameplay ranging from puzzles and platforming to intense combat sections.
TWHL Tower: Source expands on the previous mods by using Half-Life 2's Source engine together with the community made Mapbase mod to allow for even more unique gameplay possibilities. The mod features 18 floors by 15 different authors, 5 unlockable bonus maps, and over 20 in-game achievements for those seeking extra challenge.