FoxCode is a casual, accessible shooter perfect for unwinding. With intuitive gameplay, it welcomes all skill levels to dynamic battles. Stands out for diverse maps, from urban to natural, ideal for light, thrilling entertainment.
The first ever Single Player Map Jam for the Quake 2 Re-Release, hosted by the Map-Center community. Featuring nine new maps in the N64 theme, a hub level, and a final boss, as well as custom pre-rendered cutscenes.
A hybrid of ideas and gameplay mixed together in a brand-new campaign for Quake 2. Be warned though, it's a little biased towards the old school way of playing.
Mappers were given 48 hours to make a combat focused level. No fancy textures. No lighting. No detailing. Just pure gameplay. It features multiple unique combat scenarios, a hub map and a boss fight.
Monuments of Mars 2 is an eleven-level episode WAD for Doom II designed for limit removing source ports created by various members of the Doomer Boards community, led by Jon Vail (40oz). It is the forty-sixth entry in the ongoing Doomer Boards Projects. The project is an add-on sequel to the first DBP in celebration of the series' fourth anniversary. It is intended to be loaded with and continue from its predecessor and starts at MAP08.
Wizard Wars is a Half-Life mod that pits teams of spell flinging wizards head to head in a magical maelstrom! Wizard Wars lets you choose from nine different sorcerers, each with varying strengths and special abilities, to battle other mages in a variety of settings and objectives.
100 Minutes of /vr/ is a fourteen-map communal episode replacement for Doom II designed for Boom-compatible source ports by various members of 4chan's retro videogames board. All maps were speedmapped within a 100 minute time-frame. The project was released on December 26th, 2018. It is the third installment of the Minutes of /vr/ speedmapping series and the first installment to be made for Boom-compatible source ports, with previous installments being vanilla compatible.
Running Late is a five-level Boom-compatible PWAD created by A2Rob and released in January 2017. The PWAD is the author's go at building a small, continuous level set, that is built upon mostly vanilla Doom textures with some new graphics. The levels were designed around pistol start balance.
Supercharge is a mapping resource and gameplay mod for GZDoom/Zandronum, with new and altered monsters and weapons, based on the creator's own wad Paradise. It upgrades weapons and monsters, normalizes damage ratings across the board, and has instant weapon switching that allows players to combo attacks together.
Twilight Town is a small but dense map heavily inspired by Thief, Deus Ex, and Dishonored. Oldspider wanted to experiment with adding player agency and nonlinear level design.
Spacebike's first quake map is a large but linear id1 tech base featuring a decent balance of both regular encounters and horde encounters. It has a high monster count and may be quite tough.
You, your world, your vassals, and your domain are all the dream of gods from beyond the heavens. In the midst of these interlopers' visits you have woken up, and been cursed with the knowledge of the true nature of your reality.
This small debut Quake map offers an intense and immersive experience within a dark and ominous environment. Players will journey through a perilous dungeon teeming with lava, metal, and stone structures, along with eerie torch-lit corridors. The ominous glow of lava running along the border of the level and the subtle smoke enhance the atmosphere, casting haunting shadows across the desolate hallways.