Word Killer: Zorgilonian Chronicles is an unusual mixture of a keyboard simulator and an arcade game, in which a user is motivated to learn to print faster and make fewer mistakes in the form of a game.
Project Ozone 3: A New Way Forward is a pack filled to the brim of mods ranging from tech to magic to even exploration. A Better Questing pack filled with "currently 1197" quests (if you include the reward system). Project Ozone 3 also supports pack modes as they become available (Normal, Titan and Kappa). Normal mode in PO3 will be "slightly" more difficult than Project Ozone 2's due to mod progression. There are still "simple" achievements after the main quests we just use Better Questing entirely.
Nineteen-year-old artist Kouro Tomomi is bored and restless. She's tired of life in her small, slow-moving Hokkaido hometown. But her plans to study at a prestigious art college and break into the architectural and landscape design field were sidelined by a rude shock that impacted her on both a mental and physical level. Treading the worn path of routine at her parents' house and her part-time job at a local home and gardening store, she feels frozen in place, trapped—that it's still too early for anyone to buy her services landscaping is not helping.
Retro Jam - Egyptian is the sixth Retro Jam organized at Func_Msgboard - featuring 17 small to medium-sized Egyptian-themed levels by various authors. It comes with custom visuals for the items and several skyboxes. Retro Jams are map packs designed for vanilla Quake and can be played with an unmodified engine.
This map pack is one of the biggest ever made, at 52615 Kilobytes, lasting up to six hours of playtime.
From best-selling developer Eipix comes the exciting continuation of a classic Phantasmat brand!
In this chilling story, you're on your way to take your daughter to her high school prom when tragedy strikes. But your hometown isn't at all what it seems... Due to your expert sleuthing, the gruesome truth emerges. You can solve the mystery of what really happened here 50 years ago. But can you do it in time to save your daughter – and yourself? Find out in this time-bending Hidden Object Puzzle Adventure Game!
This is a special Collector's Edition release full of exclusive extras you won't find in the standard version. The Collector's Edition includes:
Experience a different perspective in the bonus game
Replay hidden object puzzles and mini-games
Consult the included Strategy Guide
Test your limits by earning achievements
Enjoy collectibles, music, movies and more
Dragon Buster and The Tower Of Druaga collide into this new adventure across a total of 80 levels. Collect loot, face giant monsters and save the world from the evil Druaga!
Colonial Combat is the new, exciting, retro-styled, 1–vs–1, 2D, indie Unity3D fighting game for Windows 7 (and newer) PCs! The game is a fictional, comedic, non-violent fighting game with tongue-in-cheek satire and in-jokes about college life and surviving at a certain university, and based (loosely) on real campus settings as levels, and archetypal student types and figureheads as characters. The university’s mascot is Robert Morris (the financier of the American Revolution), and the football team is the “Colonial Crazies”, hence the title of the game.
It's the third entry in the KWRPG series, and your evil doppelgänger is up to no good! He's built a whole army of doppelgängers out of all your friends, and schemes against you in a faraway land where wishes are granted.
The Princess has been kidnapped by the evil Necromancer Merlock and taken to Dungeon Keep! Now King Medias has tasked you, the most skilled warrior of the land,to rescue the Princess and defeat Merlock the Necromancer!
A game made very quickly for Flatgame Annual 2016. I had surgery with a general anaesthetic for the first time in my life just before Christmas. This game is my response.
I tried to follow the rules for a flatgame as closely as possible – to make me work differently. The most striking thing for me is how directly personal it turned out. I had a vague idea of what the game might be about. The graphics were abstract scribbles done in half an hour. The game was put together in about three hours. I'm aware I haven't done anything interesting with space in the game but the focus was very much on the story.