A little personal love letter to the FPSs of the early-mid 90s, featuring a variety of enemies and weapons to shoot them with. Levels can be completed in any order, and a robust list of cheats gives the player a lot of room to experiment and play around.
The story takes place in Nova Esperança, fictional city of São Paulo (Brazil).
You are in control of a regular adult man called Marcos Leme, a simple helper in mail delivery, he is divorced and have a son to take care.
One night at 11PM (already passed his service hours), Marcos is still wandering the city with his arrogant working "partner", with only a mysterious letter addressed to a building that you've never heard about, arriving there, your partner leaves you all alone to make the delivery.
The plot takes place there, in that big building that you had no idea it existed, what is this place? It's really morbid, I don't feel good here, a great discomfort takes over my soul... I want to go home...
Small medieval puzzle map based on the work of M.C. Escher. Gameplay focuses on finding keys and following hints to discover secret areas, which may prove frustrating for some players. The map source is included.
Big Buck Hunter Pro Adventure features Adventure Mode where players embark on their own custom hunting vacation across 18 different locations across North America.
The Digital Deluxe Edition includes:
- Crysis 3 Hunter Edition
- Instantly unlock the Predator Bow, a bow skin, attachment and the hunter Nanosuit mod.
Polish FPS game. Play as a Special Forces operator undertaking numerous assigned missions to eliminate foes, rescue hostages and attack military installations.
3 heures d'agonie (English: 3 Hours of Agony) is a 32-level megawad for limit-removing source ports, created by members of the French Doom community. Each map in the WAD was made within a three hour time limit, though the concept differs from traditional speedmapping events in that there was no singular mapping period, allowing participants to create multiple levels. Additionally, several maps exceeded the time limit, with one map taking as long as nine hours to build.
Interception is a vanilla-compatible megawad for DOOM II.
In the far distant future, you are part of a team of marines who are sent a distress signal from an archaeology site. Once you arrive, the rest of your team is killed by some nasty hell spawns. Now it's your job to stop the invasion, or die trying. Along the way, you explore ancient military bases, an underground necropolis, and Hell itself.
Triage is set in the beginning of the City 17 uprising, during Gordon Freeman’s disappearance in Nova Prospekt.
You are Matthew, a citizen who lost his family and home during the invasion.
After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17.
Italo-Doom is a 20-map megawad for Doom II created by Zach Stephens (Ribbiks) and Daniel Jakobsson (dannebubinga) and released in January 2016. It has a reputation for being extremely difficult, with slaughter maps and other challenges. One difficulty guide states that "each map is brutally crushing and will take a lot of grinding to beat." It's also notable for all maps being named after italo disco songs.
6 levels intended to be played on UV from pistol start without saves. I didn't consider continuous playing while making this wad. The general theme is green/brown bricks and nature with some city and tech elements.
The Eye is a single-level PWAD for Doom II using a Boom-compatible source port. Its author is Cyriak Harris (mouldy) and it uses the music track Octo from Hexen. The Eye was awarded a Cacoward in 2012.