Compared to previous 1/2-hour CBPs, which had several people working on a single map, this 1.5-hour CBP had several people each working on their own mini maps.
Medium-sized brick/cistern-themed level for single player and deathmatch, based on Quake's stock levels DM5 and DM6, with an underwater DM4 below. The GPL map source is included.
A 3 episode vanilla megawad for Doom 1 containing a total of 27 maps. Set on one of Jupiter's moons called Ganymede, this wad should provide a challenge for a wide variety of skill levels ranging from the humble newbie to veteran speedrunner. Each episode has it's own progression rather than the usual base -> hellbase -> hell.
MISERY is a mod for S.T.A.L.K.E.R.: Call of Pripyat that aims to enhance the game in various aspects, most importantly texture quality, difficulty, new items, and in-game mechanics. Inspired by movies like The Road and I Am Legend, as well as the game Metro 2033, MISERY concept-wise, was meant to provide a highly challenging experience with a unique setting and atmosphere. Our goal is to throw the player into a miserable environment and give them only one objective: to survive. This survival-driven aspect is particularly explicit in MISERY: you only have limited resources at your disposal and have to deal with various threats when you’re at your weakest and most vulnerable. The implication of this is clear: the player is forced to re-think their habits and get used to new and demanding conditions of the Zone as envisaged by MISERY developers.
Classic doom megawad with 34 maps. The levels take the names of the buenos aires subway stations and most of them have a color predominancy of the respective station.
Are you ready to be thrown into an immersive high quality game full of hundreds of enemies who are just dying to munch upon your delectable brain? Take the fight to your enemy and employ dozens of weapons to fend off hordes of the undead.
A squad-based tactical shooter designed primarily for nonvisual play.
This version includes:
- Classic versions Serious Sam: First and Second Encounter
- Exclusive Making-Of Serious Sam 3: BFE Video
- Exclusive Gold Fork Parker and Gold Serious Sam Multiplayer Character
- Timed Exclusive Brett Sanderson Headless Kamikaze Multiplayer Character
- Timed Exclusive DLC: Sniper Scope for AS-24 "Devastator" Weapon
- Complete Collection of High-Res Serious Sam 3: BFE Trailers and Game Videos
- Official Sound Track Composed by Damjan Mravunac and Undercode
- Digital Artbook, High-Res Posters and Box Art
Reelism is a tongue-in-cheek variation on the "invasion" gameplay. It offers large, wide-open maps in which random monsters and weapons will constantly spawn during themed rounds. The "reel" mechanism also provide other game-changing effects which can help or, usually, hinder the players. Everything is filled with homages to classic gaming, in-jokes, and all-around silliness.
The extreme randomness of the mod makes the gameplay rather unpredictable, since it is possible to obtain extremely unfair combinations as well as ridiculously easy ones.
Strike down the supporters of the false emperor with new downloadable content that lets you play as Chaos Space Marines in the 4 player Co-op mode against Imperial Guard and Space Marines. Strike down the forces of the Imperium or defend the Emperor with three new multiplayer maps and unlock new achievements.
Lead 3 completely different protagonists through the craziest scenes and settings in computer history. With each additional battle against the most horrific demons you will ever face, the boundaries between good and evil fade to blood red. A ton of insane weapons to kill terrifying enemies, all on the sickest levels... That‘s Painkiller!
The game begins with a historical exposition of French rule over Indochina from 1858 until the outbreak of the Franco-Vietnamese War in 1946. The story follows Hoàng Đăng Bình, a Viet Minh soldier who gets caught up in the war. He is joined by heavy weapons specialist Nguyễn Thế Vinh, marksman Lưu Trọng Hà, and anti-aircraft specialist Hoàng Đăng An. During the game, you switch perspectives between four main protagonists. The story continues through the first Indochina war till its end in 7-5-1954, which explains the title of the game: 7554.
The Australian Christmas 2011 update was a major content update for Team Fortress 2, released on December 15, 2011 Patch.
Part 1 of the major update consisted of two item sets for the Pyro and Engineer, as well as a 'double drop week' lasting from December 15 until December 21, where the rate of drops through the item drop system was increased. It also included a new map, Foundry, as well as an achievement cosmetic, the Full Head of Steam.
Part 2 added community-contributed items from the Steam Workshop, to only be obtained by unlocking a Nice Winter Crate with a Nice Winter Crate Key purchased from the Mann Co. Store. The Naughty Winter Crate contained a number of stock weapons with lights wrapped around them, including "Festive" as an added title, and required the separate Naughty Winter Crate Key to unlock.
On the night of the 21st, all players were awarded a Spirit of Giving and all premium players received one free Secret Saxton.
Doom the Way id Did is a 2011 megawad for Doom containing 27 new levels designed to mimic the mapping style of Sandy Petersen, John Romero and Tom Hall. The project was founded by Hellbent as a community project and later led by a core group consisting of Ellmo, Esselfortium, Xaser, Marnetmar, and Alfonzo who oversaw the map selection and finalization process. The project also features artwork by Kracov and an optional soundtrack by Mr. Freeze.
Combat Shock (C-SHOCK.WAD) is a four level mapset for The Plutonia Experiment and a limit removing source port, uploaded to the idgames archive in December 2011, by Daniel Jakobsson (dannebubinga).
You are Gordon Freeman...
It was a normal working day. Scattered Xen aliens were hiding even in the rear corners of the Black Mesa research facility.
It slowly return normality in everyday work. The old not been destroyed buildings have been modernized slowly.
You return from a normal disposal order, as in parts of the institution the power goes out. Power generators to keep running on the main equipment and and your mission is to restore the energy supply. On the half way you notice more and more Xen returnes to Black Mesa and the military is back ...
Uncover a new, exciting plot in the Half-Life universe!
Hellfire: Reborn is a seven-level PWAD for Doom II and limit removing source ports, created by Shadowman and released on December 4, 2011. This mapset is a partial remake of the first set of maps from Shadowman's 2006 Hellfire, with layouts done from scratch but still closely following the originals, albeit without any of the Hell levels. It has cosmetic graphic replacements for the zombieman and for the Wolfenstein SS which is turned into a female marine zombie.