The Back to Base(Q2)ics Jam 1 Mission Pack contains 16 brand new maps, each with their own story intermission and offering hours of gameplay. There is also an expansive hub map containing a secret level and a boss map, bringing the grand total to 18.
Large, abstract and extremely beige single map set in an abstract beige facility built into abstract beige caves. The map is meant to be pretty nonlinear/explorable and large chunks of it are hidden in secrets and/or optional to the non-completionist. Texture theme/visuals and combat setups take a lot from Stardate 20X6 and The 10X10 Project (though it's not quite as hard as those wads.)
Own the best-looking weapons in the theatre of war with the Skins Pack, featuring a complete set of 14 weapon skins for Sniper Ghost Warrior Contracts. Make your mark and skin any weapon in your arsenal with these unique looks.
Take out enemies with this extensive collection of weapons, featuring a full set of rifles, pistols, a shotgun, and even a crossbow. Whether your strategy is to stealthily bring down a mark or end their days in a bloody fountain of viscera, the Arsenal Pack has you covered.
Strike hard and fast with the Merciless Marksman DLC Weapon Pack, featuring four lethal firearms for the ultimate in high-precision warfare. No self-respecting assassin should be without it... assuming they want to last more than five minutes.
Based both on Congestion 1024 and Claustrophobia 1024, all the maps have a playable area of 1024x1024 Doom map units or less using OTEX. You can't escape the boundaries of the maps, but your enemies can.
A community map jam for Quake 1, where participants had a month to create a level focusing on meat. This pack contains 12 maps, including the start map. Runs on the Quoth mod, which is included, and adds new enemies, weapons, and powerups.
Biblios: Tome of Darkness is a fast paced first person shooter inspired by the biggest hits of the 1990s and Boomer Shooter revival. Fight a host of unique and challenging enemies, wield a powerful arsenal of weapons, and search high and low for secrets and lore notes to reveal the mysterious motives of the evil Acolytes of Seth.
The Nullspace. Somewhere below reality, a dark and dangerous place that seeks to escape its chains.
You had to fight to get here. Your supplies are low and your own blood covers your armor, each breath hurts.
But you know you must keep going on.
You pick yourself up, turn on an elevator and reach the deepest layer you know of.
60 Minute Marathon 2 is a 74-map MBF21-compatible gigawad made (mostly) in a single hour, just like last time, but with more than twice the friends, including me, @Synami, and new friends @Phoenyx and @OverflowingMocha, twice the "production quality" as last time, and even a completely bespoke soundtrack made by Phoenyx! Much like the first 60 Minute Marathon, this was mostly a fairly simple yet somewhat extreme mapping exercise, this time with four mappers all making 16 maps over an hour and deciding to jam them all together at the end alternating between each mapper, with maps only being edited after the designated hour to actually make them possible.
Welcome to "Into Sandy's Cities". This MegaWAD shows what Doom 2 from an alternate universe might look like, with all 32 maps being made in the style of Sandy Petersen's original levels. And not just visually! Layouts, gimmicks, enemy placements, even all bugs, glitches, limitations and other quirks have been faithfully recreated.
This WAD doesn't distinguish between "good" or "bad", it just aims to recreate the original experience as accurately as possible, warts and all. It's a celebration of Doom 2, and a love letter to Petersen's design philosophy in particular.
Blast through 32 chaotic levels to rockin' MIDIs from 'round the net! These short but weird levels, inspired by powerful mappers like Sandy Petersen, Stanley Stasiak (Castle of Evil), and Greytale (DARKHELL.WAD), include a wide variety of challenges and themes.
Misaligned is a set of 11 vanilla maps for Doom 2 by @myolden and @Ludi, made specifically to feature the MIDIs created by @MtPain27. These maps are short and have low monster counts. The whole set takes about 30 minutes to play.