Firearms is a first-person shooter mod for Half-Life which originated from a Quake modification. Initially developed in 1998, Firearms was created as a quasi-realistic team-based FPS. The mod's main feature is the large amount of usable weapons in the game.
This is a continuation of Bruise Mining Company. After Duke destroyed Bruise M C. facility,he continues to the secret alien launch area. This must be destroyed!
Last Man Standing is a Doom 3 Coop Mod that aims to bring back the feel of the classic Dooms. Our LMS Mod gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. We also fully support Doom 3 coop in the Single Player levels through the SP Coop gametype and the Doom 3 expansion pack ROE through the gametype ROE Coop. Also the Classic Doom for Doom 3 Mod has been integrated into LMS 4.0 to provide cooperative support! The monsters keep coming, and the bullets keep flying. Let the terror begin...
In this MOD you will not play with Gordon Freeman, Adrian Shephard or Barney Calhoun, but for David Johnson - one of black ops which all have been sent for destruction of alive essences taking place in military base "Black Mesa".
Five map episode set in a medieval fantasy world, with many custom textures, a few new monsters and some other QC: starting in a dark swamp, the player has to travel through caverns and temples to a ship bringing him to the town of Ontranto, where he is to battle the Duke.
The sequel to Ablaze, Bruise Mining Company is another fast paced romp through alien infested installation. This time they've taken over a uranium mining operation and as usual it's your job to flush 'em out.
A collection of larger maps than normal Doom2. Should provide about four hours of play on Ultra-Violence. Three of these maps were released in earlier versions as "Perdido", 1,2 & 3.
Castle Nevermore is a single-level PWAD for Doom II, designed by Björn Ostmann (Vader) and released in June 2004. The map is themed on a gothic castle, with a detailed design that emphasizes layout and atmosphere. It combines small exterior areas, such as courtyards and gardens, with the deep and complex architecture of the castle.
The sequel to Jungle Tour 2, this level follows very much the same 'fight for survival' pattern as its predecessor. There's no puzzles, just a huge, icy landscape with plateaus, rocky outcroppings and caves.
Deus Vult is a four-level PWAD for limit removing source ports created by Huy "Doom Marine" Pham and released on May 28, 2004. A bonus fifth level contains all previous four combined as a single map. The WAD has a reputation of being extremely hard, in the slaughter style of Hell Revealed, but with more detailed levels. It was a named a runner-up in the first Cacowards.
A sequel, Deus Vult II, was released in 2008.
Vile Flesh is a solo megaWAD in a fine classical tradition, following the journey of a lone soldier over the course of 32 maps as he fights through a beleaguered Earth, the netherworld, and back again in a bid to foil Hell's latest genocidal machinations and, once again, save our world. Lovingly and carefully realized, nicely polished, and decked out with a cool, laid-back custom soundtrack of the author's own making
Q3stone/metal styled fortress of epic scale, with a few new monsters in lots of horde combat (about 300 monsters in total) and othe custom gameplay additions.