Kama Sutra is a 32-level megawad released in March of 2005, created by Adolf "Gusta" Vojta and Jakub "method man" Razak, a pair of Czech speedrunners. They are together known as the "KSteam" after this project.
Mortyr II is set during World War II and follows British intelligence officer Sven Mortyr, who is sent to his Nordic homeland to investigate rumours of a Nazi super-weapon. Sven is horrified to find his own father has been forced to work on the unit, and must thus use all his covert skills to infiltrate the Nazi stronghold and prevent the completion of the weapon and rescue his father.
The Ghoul's Forest is a old WAD created by Cutmanmike. It features a large open area with a few weapons, extremely limited ammo , and one very fast monster. The idea is to kill the monster to unlock the exit to escape. However the monster is extremely hard to hit and moves at lightning fast speed. If you do nothing "Choke" will bite you to death in seconds. Killing the monster allows the exit switch to raise from the ground, but due to a bug the level can be exited at any time. Originally the WAD used DEHACKED to create the monster but was updated with DECORATE support.
The Ghoul's Forest was intended as a small joke to scare a handful of players. However it gained enough attention, when it was uploaded to idgames, to gain a sequel.
Heavy Weapon is a cartoonish side-scrolling action game where you control a single tank fighting waves of opponents. Driving to the right over flat terrain at a constant speed, the tank can move left or right while the sky is filled with aircraft such as jets, helicopters, zeppelins, bombers, and missiles. Projectiles need to be avoided or taken out. Some friendly planes will pass and drop power-ups to improve speed, gun power or shield, or provide nukes, rockets, a laser, rapid-fire, or spread fire. During each level, enemies will drop parts of a mega laser weapon. If the four parts are found, an extremely powerful laser beam is added to your arsenal for a short time.
Sarge Baldy's first released Heretic map, to be used as E2M1 of the FreeHeretic project. The overall theme is therefore vaguely similar to the original.
Country Justice is a first person shooter for the PC that was published by Valusoft and is by developed Silverfish Studios in 2005. It is generally regarded to be the worst first person shooter ever made. In the game you play as Earl who sets out to find his missing goat, after it has disappeared and his wife (and sister) hypothesizes that it has been kidnapped.
This map is different from most other maps in that the player progresses differently through the map depending on the skill level. Each skill level "starts" the map at a different location, and some of the traps are skill-level specific. Additionally, the keys and weapons are at different locations for the different skill levels, and there are some areas that are only accessible to specific skill levels.
GoldenEye: Source is a total conversion mod developed using Valve's Source engine. GoldenEye: Source is a multiplayer remake of the 1997 Nintendo 64 video game GoldenEye 007, itself based on the James Bond film GoldenEye. The mod's development began in 2005, and remains in active development as of 2019.
3 city maps from a contest with the goal to use a small street area with mirroring windows and continue building a map based on that area. Only three entries made it into the final poll, with MRCK's and Taivo's maps both winning and Devastator's one getting the second place.
A 7 level "episode" for Doom 2 utilizing new textures and music. For fans of Deus Vult and Alien Vendetta. There are only two difficulty settings: Normal (easy and medium) and hard.The most noticable areas of difficulty change is in key areas, such as replacing an archville with a baron of hell (for example). Normal difficulty is a toned down version while Ultra Violence is what makes VV fun. My advice is to play it on UV, and if it proves too much, play it on normal. However, Map06 in particular is quite hard on UV.
Hordes of Chaos X is a 25 map compilation of previous Hordes of Chaos 1-4 with an additional episode 5. HoC1 has also been changed into HoC Death Edition featuring double the monsters and less health items.
While quite dated in 2005, was also quite early for singleplayer Quake 1 mapping.
Marcher Fortress impressed many with its Q3stone/metal-styled fortress of epic scale, with a few new monsters in lots of hardcore horde combat (almost 400 monsters in total) as well as its many other custom gameplay additions.
Marcher Fortress impressed many with its use of curved surfaces, as well as its vast landscape similar to the Halo games.
"Quake-style mixed with Doom gameplay"
Early in 2005, possibly one of CZG's most famous map packs, an Episode with six medium-sized bases, Wizard-themed levels, and a start map.