10 Day Vacation is a Doom 2 limit-removing episode from various members of Doomer Boards. In this installment, project lead Joe-Ilya has finally found the perfect solution for summertime fun during a raging pandemic: playing Doom at home, of course!
Zombies Must Die is a gloomy retro FPS featuring dozen handcrafted levels, a lot of zombies, and deadly weapons (crossbow included!). Do you aim good enough to headshot them all?
Return to Hadron is a work in progress remake of ConC.E.R.N.ed, a Doom megawad created by Matt Powell (cannonball) for limit removing source ports. The first episode was released in 2015 and was later named as a winner of the 22nd Annual Cacowards. Powell released a second episode in late 2016, which was a runner-up for the 2017 Cacowards. On September 1, 2020, episode 3 was released which, again, reached runner-up status at the 2020 Cacowards. Episode 4 was released on October 22, 2023.
NeoCore is an enemy and weapon replacement mod with its feet deep in the sci-fi theme. Instead of (just) zombies and demons, you'll be fighting cybernetic troops with purple blood and Mutants that spew green and yellow gore, Realm 667 monsters that have been edited to paint the walls with various saturated blood colors, all the while wielding powerful- "alternatively" colored guns with absurd names a la 90s game fashion like UT99
Destroy demons in 31 action-packed levels; Interception II is here.
This is a Doom II community megawad spanning three episodes with a secret level included.
This project contains 32 maps in the main wad, plus an additional 6 that didn't make the cut contained in the extra wad. Inspired by projects like MAYhem 2048 and Congestion 1024, we sought to make a project with similar restrictions: make a boom-compatible map where the playable areas are within a 2048x2048 unit space and optionally use textures from gothictx.
HeXen: Descent into the Abyss is the recent entry in my Heretic/HeXen mappack series. Descent Into the Abyss serves as a prequel to explain some events in Tower of Chaos: Special Edition that would otherwise remain unanswered until the next sequel to the story that picks up where my third mappack, A New World ended. This may sound like you need to play my previous works before tackling this, but don't worry because the story told here is still self contained enough that you will understand it.
This continues right where the last part left off. You finally know why Froyd Eenakee is after you and the human race, and you know there's a very big ticking clock looming above your head.
Luckily, in his arrogance he was stupid enough to let you go. You made your way out of the alien hive back on the streets, so there's no time to loose.
Try to reach 'The Kompleks', descent into the epicenter of the quake and find the doomsday device before it strikes again!
Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been. Using Valve's early concepts, we're creating new maps, models, textures, and custom dialogue. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger story.
This is a set of 7 levels for Doom 2 inspired by the gameplay style of Scythe - short, straightforward, and fast paced, with plenty of action and challenge. While the first Glaive was techbase themed, this set is hell themed and aims to be much harder.
180 Minutes Pour Vivre is a collection of 32 new Doom II maps put together by the French Doom Community & friends.
Loosely following the recipe of the 3 Heures d'Agonie speedmapping series, this mapset makes use of a few extra assets to introduce a fresh, unusual, and definitely eerie setting.
MAYhem 2020: Something Something Hindsight is a 48-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums. It is the ninth installment in the MAYhem series, and was led by James Caldwell (Obsidian). This time the levels are limited to a maximum of 20 sectors.