In Sig, players are thrust into a dystopian future where humanity is on the brink of extinction. As a top-down shooter dungeon crawler, the game combines fast-paced combat with exploration and discovery. Players must navigate through a series of challenging levels and uncover the source of the existential threat facing humanity.
Along the way, they will discover secrets about their own identity and the world they inhabit.
Can you save humanity and unravel the mysteries of Sig?
In a star system far from Earth, there is intelligent life. Driven by conquest, a race more advanced than Humans - and far more brutal - has waged a war against all sentient beings. They will destroy anything in their path, as they have done for thousands of years. The OVERLORDS, a bloodthirsty race bent on power and destruction, have annihilated every inhabited planet in their wake. Sidrial, one of the last planets standing, is the last outpost between Earth and the Overlords. With most of Sidrial destroyed, a new breed has risen to fight back against the tyrants. As the Sidrilian Rebel Forces fight back and struggle to join with others against the OVERLORDS, new alliances will be forged and the future of entire galaxies will depend on their success.
In Sidrial, you make your escape from some sort of prison that seems to be devoid of life.
Capybara is a 22-level Boom-compatible (cl9)"speed slaughtermap" community project, consisting bizzare visual designs, unconventional combat designs and some challenging slaughtery gameplay. In this project everybody needs to finish making the maps within 24 hours and only have 4 days to work on them, note that this is not a strict rule.
Majority of the maps are playtested with DSDA-Doom or Gzdoom, however note that you might suffer from unexpected lags in some grandiose slaughter situations. (a.k.a lots, lots of monsters)
Map design philosophies in the main maps include: kind to blind players, balance for players who don't find secrets, balance between routes, mappers are competent at beating their own maps. Lots and lots of playtesting...
Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software. Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.
Firearms is a first-person shooter mod for Half-Life which originated from a Quake modification. Initially developed in 1998, Firearms was created as a quasi-realistic team-based FPS. The mod's main feature is the large amount of usable weapons in the game.
Mafurako: Jiyou Jikan is a space shooter with Yume Nikki elements. You play as Mafurako who is being attacked by Jellyfish, Toriningen, and other antagonistic NPCs from Yume Nikki. The goal is to avoid enemies and their projectiles.
Witch Effects is a horizontal side-scrolling shooter. Your main objective is to defeat all the enemies as well as the boss at the end of the stage. You play as Madotsuki, with her Witch effect equipped.
Dungeons of Moscow is a throwback classic first person shooter game.
Your main quest is to kill the necromancer Ivan the Terrible who revives evil spirits.
Beware of traps and harmful items what can kill you more quickly than enemies. Explore the different locations of dungeons and find all weapons to use them in final boss fight. This is your way to become a hero who defeated evil and save the civilians.
Yume Nikki Nijisousaku STG is a vertical-scrolling shooter/bullet-hell style Yume Nikki fangame. You control Madotsuki from the original game as she fights her way through the White Desert.