Episode with five medium to large maps in varying themes plus a start map. It is based on the Copper mod (included) and comes with two custom skyboxes, a few sounds and music tracks. The map sources are included.
Winter's Fury is a partial conversion of twelve levels for Doom II and GZDoom by Pyroscourge. It was released on December 7, 2012, days before it was named a winner at the 19th Annual Cacowards. The levels are based around a frozen theme, and the WAD's story is highly significant to the overall experience.
Winter's Fury takes place in Siberia, in the year 2033, some time after the events of Doom II.
The Classic Episode is a nine-level Doom PWAD that replaces episode 2. It was made by Jan Van der Veken, Anthony Soto, Nick Baker, and Travers Dunne who also worked on The Darkening series. The Classic Episode is one of the few PWADs that Compet-n allows recording on. Two versions of WAD exist: the original version from 2000, which must be used for Compet-n demos, and version 2.0 released in 2002. Only the latter is uploaded on the idgames archive.
Congestion 1024 is a 2005 megawad for Doom II. All maps are designed so that the playing area fits entirely within a 1024×1024-sized area. Authors were allowed to define sectors outside of this area for the purposes of gameplay, detail, and scenery, as long as they are not reachable. MAP01 and MAP19, however, include accessible areas outside of the 1024×1024 boundary.
This project was influenced by the Exquisite Corpse community WAD.
Hearts of Demon is a compilation of wads allowing you to play as various demons: Baron of Hell, or Revenant. Hearts of Demon features new weapons and player models, as well as many demonic abilities to use.
The Ultimate Torment and Torture is a megawad for DOOM II released in 2007 and combines every Torment and Torture maps from Daniel Gimmer.
This is a complete compilation of all the Torment & Torture maps ever made including the all-new Episode 4 "Havoc". Get the full "Torment & Torture" experience with The Ultimate Torment and Torture.
Goldeneye Doom2 is a popular total conversion for Doom II reimagining the classic GoldenEye 007 Nintendo 64 game.
Goldeneye Doom2 includes the following: Single-player maps (based on locations from the GoldenEye movie and other James Bond movies), new weapons, new mechanics, and Multiplayer maps. Multiple versions: including one with Doom levels only.
PsychoPhobia is a new Doom2 campaign for GZDoom and Skulltag.
This total conversion features new weapons, new monsters, new textures, new music, new sounds, new decorates, new HUD, new maps, new episodes, and much more.
The modification is separated in 18 maps, with two secret levels and two episodes.
- Episode 1: "Rise of a Psycho" (8 maps) (location: Earth future)
- Episode 2: "The Dark Age" (8 maps) (location: Earth in medieval times)
- ZBloodpack
- The Pit
Space Cats Saga: Chapter I is the first Chapter of a series of megawads by DerTimmy
Comes with its own Campaign "Spaceship". 10 regular Maps and two secret ones. Its first Secret level gives you a New Game+ option to start the game with most weapons. Its second one (Encore! Slaughterfest! Secret 2) starts directly after you beat the campaign on Ultra-Violence. Chapter I is a unique episode with its own new arsenal of weapons, compatible with most megawads and add-ons.
The Ultimate Simpsons Doom is a graphics and sound mod made by Myk Friedman & Walter Stabosz and released in 1998. In the modification, you play as Homer Simpson killing evil clones of his friends, family, neighbors, and co-workers (they replace the normal monsters). As it only replaces graphics and sounds it can be used with either Doom or Doom II.
RoboCop Doom is a total conversion for Doom II, recapitulating the events of the first RoboCop movie, with many bosses' battles taken from the action scenes of the movie.
Doom3D is a modification for DOOM and DOOM II released in 2020.
This .wad file replaces every sprite (enemies, player, objects) in each DOOM game into 3D models and changes some enemy behavior to resemble Quake.
17 maps by an all-star team of mappers, cutscenes, new monsters, great features. Comes with a custom engine. Neharha is considered by many as one of the innovative mods that shifted the Quake modding dynamics toward single-player map development. The Episodic spiritual fan sequel to Quake contained a four-hour fully voice acted machinima movie and was well over 53817 kilobytes, an incredible map pack at the time, still considered by many as the best Quake mod.
Quake Dwell is a modification for Quake that features Four Episodes of varied and unique themes. and Four Custom Bosses, one for each Episode. Brand new monsters, including many returning from other Quake worlds. New weapons to hunt down and utilize. A Complete Soundtrack by Alekswithak. Support for up to 4 player co-op.
A 1997 medieval and base-themed classic episode with four medium-sized maps as well as a start-map and a small secret level. Quite hard and challenging at times. Made by the Casali brothers, of Final DOOM fame.