Zombie Carnage 2 is a 32 player first person shooter where you will play both as a human and zombie. By killing zombies and infecting humans you will permanently level up, unlock weapons, attachments, zombie classes and more.
In 2013’s Half Life 2 mod Deep Down, Jim Partridge took several key aspects from Episode Two, Alyx and the car, and expanded on these in an attempt to re-create that amazing Half-Life 2 feeling that everyone is looking for. Now, with seven additional years worth of level and environment design experience, Jim has taken another swing at the concept. With thirteen almost entirely new maps, new environments, new gameplay concepts, new puzzles, custom models (care of Ed Vincent), and original music (from Anicator), Deeper Down asks you to hit the road one last time and take down the one enemy who’s always been watching.
Firmly sticking to the Half Life 2 formula, Deep Down is a new entry in the story of Alyx and Gordon as they continue the hunt for Combine Advisors in the area surrounding White Forest.
Combine Forces, Zombies and Antlions lay between them and the brooding menace deep below the earth that will test both their skills further than ever before.
If you miss the Half Life 2 formula and are tired of waiting patiently for Episode 3 then this mod is for you. Featuring new gameplay elements, fiendish puzzles and blistering action, Deep Down will provide your Half Life 2 fix (well some of it at least).
Precursor is a mod for Half-Life 2: Episode Two, created by Precursor Team.
It is set in City 17 prior to the events of Half Life 2. You assume the role of a resistance fighter during a Combine crackdown. Your goal is to evade your pursuers and flee the city. At the same time, a mysterious force is working towards ends unknown.
Mission Improbable is a singleplayer mod for Half-Life 2: Episode 2. In it, Gordon Freeman is tasked with re-activating a Resistance listening post. From there, things quickly escalate.
Taking inspiration from PS1 classics like Resident Evil and Silent Hill, Shadow over Normoth sets out to bring you back to the original survival horror experience. With fixed cameras, tank controls and visuals that are reminiscent of the good old days, you will truly feel like it's 1996 again.
Unravel the mystery behind the town of Normoth, gather resources and survive the horrors of this forsaken place. You will once again enter the world of survival horror... Good luck!
Death Strike is an old school horizontal shoot em up with four levels packed with action, made to look like a potential arcade release in the late eighties.
Deathroned is a hectic first-person shooter in which the player takes on the role of a powerful sorceress making her way within an enchanted palace inspired by One Thousand and One Nights. The random generation of its levels every time the game is played and the freedom to modify the combat style in real time make every playthrough a unique experience.
Korsakovia is a single-player mod for Valve's video game Half-Life 2. It was developed by The Chinese Room. Korsakovia was released as freeware download on 20 September 2009.
Devour is an unforgiving roguelite about deformed clones, tongue demons and ripping apart and choking down anything vaguely edible. It's a dog eat dog world out there but someone just ate the last dog.
An attempt for an artists project using the wellknown doom engine and
wellhacked internal formats. No blood-feast!
About 20 artists have been invited to exhibit in the virtual museum located
in the Brucknerhaus in Linz, where every year an exhibition for the worlds
greatest computer art contest, the prix ars electronica is celebrated.
So people around the world who cannot come to Linz this time participate at
the exhibition in the virtual Brucknerhaus. All the artists are there
virtually (at least there heads and projects). Some personally, some
computer generated. Max. 4 of them on the net, the other 20
as monsters. And have fun interacting with the different projects, be an
artist like Arnulf Rainer, Hermann Nitsch, Baselitz or Nam June Paik.
Everything I Do is Art, But Nothing I Do Makes Any Difference, Part II Or: How I Learned to Stop Worrying and Love the Gallery is the second in a series of playable levels for the popular first-person shooter video game, Half Life 2. This version was made for the 2006 Undergraduate Exhibition at the School of the Art Institute of Chicago. The entire 50,000+ square foot gallery has been meticulously modeled, along with some of the artwork from the show.
D-Day: Normandy is a first-person shooter set across all theatres of war in World War II, originally developed as a Quake II mod in 1999 and later released as a free standalone game.
George is a first person, survival horror game set in the Cascade Mountains of the United States. Using first person combat and exploration, the player must face the horrors that hide in these woods and find a way to survive the nightmare.