Revolution! is a megawad made by Thomas van der Velden in 2001. It runs under Doom II, and features 32 new levels along with some sprite replacements. A 10-map sequel, Harmony, was released in 2009.
In 2016, Doomworld musicians led by James Paddock (Jimmy) released the Revolution! MIDI Pack, providing the WAD with an optional soundtrack and a bonus level created by van der Velden.
Ovum is a Doom map addon designed for hardcore players. As such most players are advised to start with lower difficulties before playing through on UltraViolence.
Standoff is a fan-made add-on to Origin's Wing Commander Secret Ops, the latest PC Game in the Wing Commander franchise. Standoff will work with either the freely-downloadable Secret Ops Starter Package or with the full version of Secret Ops that is included in the Wing Commander Prophecy Gold edition.
Standoff was originally released in five separate episodes, from December 2004 to August 2009, matching the subdivisions of the game's storyline. As of now, the full game can be installed and played from start to finish by downloading a single file.
While driving in the middle of the night, a mysterious figure in the dark wanders into the path of your car, making you turn and crash into a wall, having no way back you begin searching for help, but only for you to find a psychotic infestation...
Welcome to The Temple Of The Portals, and prepare to fight hordes upon hordes of giant monstrosities from Hell for the control of the Multiverse. Hunter's Moon is the mod for Zandronum and GZDoom to create the single-player campaign Quake 3 Arena never had. The story continues eons after the Vadrigars' extinction, with the Arena Warriors fighting to protect the Temple Of The Portals, the place where every universe connects, a source of unlimited and unimaginable power not just one Hell, but a coalition from many of them from various universes is trying to conquer. Featuring advanced graphics for a Doom mod, an entirely original gameplay style, and a roster comprised of the most beloved Quake 3 characters.
The Ghoul's Forest 3 is the final single player WAD in the series of The Ghoul's Forest. Ghoul 3 has four ghouls which you have to kill (rather than one) before they kill you. Standing around and shooting at it or running around the outside won't work any more as they all have different attack patterns.
Ghoul 3 plays like Ghoul 2. You start in the center of the forest with a camp fire. The fire goes out and one of three Ghoul's appear and start to hunt. Sjas, the ghostly face from Ghoul 2, Jitterskull, a huge skull with a strange movement pattern and a charge attack, or The Creeper, a shadowy figure which pops up in your face up close.
Like the first, you are stranded in the middle of a dark forest with a monster somewhere. A monster you must kill. This time it is a little different however, and a lot harder. You only have a super shotgun to kill the Ghoul and ammo for the shotgun is scattered around the forest. You start in the middle this time and the Ghoul comes from the outside area. The new Ghoul "Sjas" is faster, hardly visible and will kill you in a single melee attack. He also teleports away when hit. You must rely on sound to defeat him as the only way of knowing if he is near is by his signature screaming sound.
The Ghoul's Forest 2 gained much more attention than the first wad of the series. It inspired many people to make spin-offs, maps and even their own "non-ghoul" horror wads.
The Ghoul's Forest is a old WAD created by Cutmanmike. It features a large open area with a few weapons, extremely limited ammo , and one very fast monster. The idea is to kill the monster to unlock the exit to escape. However the monster is extremely hard to hit and moves at lightning fast speed. If you do nothing "Choke" will bite you to death in seconds. Killing the monster allows the exit switch to raise from the ground, but due to a bug the level can be exited at any time. Originally the WAD used DEHACKED to create the monster but was updated with DECORATE support.
The Ghoul's Forest was intended as a small joke to scare a handful of players. However it gained enough attention, when it was uploaded to idgames, to gain a sequel.
Lost Civilization is a 22-level megawad for Doom II using Boom compatible source ports, created by Jaakko Impola (Jaska). It was originally released on October 14, 2019, with several patches swiftly following, and uploaded on the /idgames archive on December 30 that year. The megawad is famous for its realistic, exceptionally detailed and large maps set in Earthly locales, as well as the non-linear gameplay found in many of its maps.
Lost Civilization received one of the 2019 Cacowards.
Remnant is a single-level PWAD for Doom II with a limit removing source port that was released in November 2019. It was created by Aurelius and uses the music track "Corrupt, doomed" by Teemu "Forchion" Mastovaara. Remnant was awarded one of the Cacowards in 2019.
Nightmare House is a single player HL2 map pack and the first episode in the series, created by Hen Mazolski in September 2005. This edition of Nightmare House has considerably less custom content than its sequel.
It has since been supplanted by Nightmare House: Remake, and integrated into Nightmare House 2 as a prologue.
MetaDoom is a randomizer gameplay mod for GZDoom-based source ports that attempts to unite all Doom games from the Doom alpha builds to Doom 2016. It is developed by Kinsie.
Paradise is a 7-map (5 main + 2 secret maps) GZDoom episode, packaged together with a custom gameplay mod crafted specifically for these maps. You do not need to read the mountain of text below to play the mod, but if you’re interested in getting a primer on all the gameplay changes before playing, go right ahead!
Chibi Rebellion is a SD (Super Deformed) take on the Star Wars universe. Players will go through a hub of randomly selected maps, blasting enemies, solving simple puzzles, and otherwise having fun. Chibi Rebellion falls somewhere between Lego Star Wars and Yoda Stories, so if you didn't like either one of those, you probably won't enjoy this. There is no gore in Chibi Rebellion, enemies typically leave behind a bouncing helmet to signify their passing.
Twilight Warrior is a tactical military Doom II total conversion created by Black Shadow Software that requires source port Doom Legacy. The initial November 15, 1998 release hosted on Doomworld was followed by a v1.01 upgrade on December 20, 1998.
Demonfear is a 32-map megawad for Doom II created by Adam Windsor. Though it is listed as one of Doomworld's Top 100 WADs of All Time in the year 1999, its release on the idgames archive dates it at 17 March of 2000. It is known primarily for being composed of short, fairly straightforward levels, a possible progenitor of Erik Alm's Scythe.
Demonfear is a compilation of small episodes released by Windsor between 1995 and 1999, known otherwise as Demonfear 1-6. An early, alternate version of Demonfear 6 was partially complete in 1997, but Windsor donated the maps to Requiem when the project had stagnated due to a handful of authors failing to provide maps for slots they had claimed. The compiler dropped Windsor's levels into the previously vacant slots so that his old Demonfear 6 MAP26, 27, and 28 appear as Requiem's MAP20, 26, and 25, respectively. Windsor would go on to create a new Demonfear 6 and then compile his own megawad.
Demonfear comes with a text file that describes in detail the story of the megawad on
Legacy of Suffering (a.k.a LOS), is a Doom 3 themed mod for GZDoom and Skulltag created by Logan MTM, released on 28 November 2009, and was updated on December 1 the same year. It received one of the 2009 Cacowards. The mod also contains artworks by Licinio Ribeiro de Souza and was playtested by Nigel "Enjay" Rowand.