Swift Death is a 32-level megawad for Boom-compatible ports, created by Franck Livolant (franckFRAG). The levels are very small, but also exhibit a very high level of difficulty that can kill unprepared players quickly, giving the WAD its name. It was uploaded to the /idgames archive on 12 November, 2015, and later named as one of the winners of the 22nd Annual Cacowards.
Plutonia: Revisited Community Project is a 2011 megawad that contains 32 new levels, made by members of the Doomworld community. It is inspired by The Plutonia Experiment, and requires it to play. It was one of the winners of Doomworld's Cacowards for 2011.
World War II: Sniper - Call to Victory is the third title from Jarhead to place the player in the role of an American military sniper (the first two being their Marine Sharpshooter games). This time, the player takes on the role of an Airborne soldier in 1944 as the Allies are beginning the liberation of Europe. The ten mission campaign takes place around three major engagements: Operation Market Garden, the battle of the Bulge, and the battle for the bridge at Remagen.
The game uses the LithTech Jupiter engine and the same basic mechanics of the Marine Sniper games, although the emphasis is more on action and less on stealth. There are a few rail style vehicle missions and the player usually operates without an A.I. sidekick (although some missions include protecting and providing cover fire for friendly soldiers). Most of the time, the weapon of choice for eliminating enemies is the Springfield M1903 Sniper Rifle, but there are a few additional choices available for when things get hairy including Thompson subma
Loot, Kill, Surrive.
Welcome to Free Royale. A brand new Free To Play Battle Royale Experiance where the community is in control of the action! Is there something that you always wanted to use? A fish as a melee weapon? Jetpack's that shoot glitter? No clip for a few seconds as a powerup?
Well none of these are (currently) in the game but they could be! This is the game where the community decides what should be in! With custom lobbies, public games and more exciting features to come such as making your own battle royale map that could end up becoming an official map!
Take part in an ever expanding world with new modes, maps, features and even whole graphical redesgins!
Forever Free 2 Play with no monetry actions that would provide a competive advantage ever.
This is only the beginning...
Ascentroid is a free-flight, six-degree-of-freedom sci-fi first person shooter game built on Unreal Engine 4 with peer-to-peer (P2P) multiplayer support.
Scythe X is the final volume in the Scythe series. Like its predecessor Scythe 2, it is divided in episodes of five level each, and is developed by Erik Alm alone. It is intended to be re-released every time a new episode is completed. The first two episodes were released together on the fifth of September, 2009. Further episodes have yet to be released.
In 2018, Scythe X was included in the Top 25 Missed Cacowards.
Assault Fire is a free-to-play, first-person shooter MMO that features a combination of traditional MMOFPS games with a few sci-fi elements. Set in a futuristic war-torn world, players will assume the role of an elite soldier of the GSDU (Global Security Defense Unit). The game offers an exciting gaming experience with its solid character customization, lobby-based format, and loadout. It also has diversified game modes and maps, and the futuristic integration from cyborg to mech.
Halo: Reach Evolved is a sandbox overhaul of Halo: Reach that brings in certain aspects from the original trilogy of Halo games, re-balances the Legendary Campaign difficulty, edits some of the Campaign encounters, introduces brand new content, and alters the weapons and vehicles to give each tool of destruction their own distinct niche in the game.
Season 3 comes with tons of new updates: Prospect Station, a whole new contract, 2 new Prospector types, new gameplay mechanics, and of course, loads of new gear and cosmetics. Also includes fixes, balancing and gameplay improvements.
HDoom is a pornographic modification, being developed by Mike12 (aka HDoomGuy), for Doom. The modification replaces the game's weapon and enemy animations with hentai, turning most demons into nude female counterparts and adding adult animations for the Doomguy. It also features a work-in-progress visual novel system. Currently, the latest version available is tech demo 9 build.
Valiant is a 32-level megawad for MBF-compatible source ports, created by Paul DeBruyne (skillsaw). It features extensive DeHackEd work in order to provide an enhanced roster of enemies, most of them adapted from the Realm 667 "Beastiary".
Ancient Aliens is a 32-level megawad for Boom compatible source ports, created by Paul DeBruyne (skillsaw). It is a parody of alien conspiracy theories, particularly those from the TV show of the same name. The WAD features a large range of custom textures and a new palette allowing for radically different visual styles to what is usually seen in PWADs. Also featured are several maps by guest level designers, mostly found in the third and final episode. The entirety of the soundtrack was composed by Stuart Rynn (stewboy), though several tracks were re-used from previous WADs.
Plutonia 2 is a 32-level megawad for The Plutonia Experiment as an unofficial sequel. After being in development since 2000, it was released on December 31, 2008. At the 2009 Cacowards it was declared one of the winners and understandably also received the Mordeth award.
Unreal (1998) is a highly enjoyable classic FPS with some rough edges. Unreal Evolution seeks to address these and bring a high quality golden age game to the next level. Expect tighter overall design through polished and enhanced weaponry/gunplay, smarter artificial intelligence and refined enemy placement, Enhanced Artistic Direction (new textures, effects, level details), tightened balance and resource distribution, new player mechanics, an engaging challenge (of course based on the difficulty mode you pick), enhanced replayability, audio design upgrades, a handful of bugfixes, better bossfights, level design with more to offer without being obviously different, and more...If you've played my critically-acclaimed 'GMDX' mod for Deus Ex, you know what to expect. Unreal Evolution is intended to enhance the overall experience yet retain the original spirit and concepts: Unreal but better
The release of the "Poke646: Anniversary Edition" on Dec 21st 2016 marks the 15th anniversary of the original "Poke646" release and the 10th anniversary of the "Poke646: Vendetta" sequel release.
Eviternity is a 32-level megawad for MBF-compatible source ports, created by Joshua O'Sullivan (Dragonfly). It was released on 10 December, 2018, the 25th anniversary of Doom's release, alongside the OTEX texture pack by Ola Björling (ukiro), which the WAD uses exclusively.
Axis is a multiplayer first-person shooter with mechs. However, these are not the big and clunky robots usually featured in mech games, but fast machines which have the ability to float for a short amount of time. This means the game speed is more akin to mid-nineties shooters like Quake. The backdrop story is set in the 22th century when multinational companies fight over resources.
The game features overall eight multiplayer modes (e.g. Deathmatch, Rocket Arena or Gladiator) with differences regarding rules and winning conditions, but generally they all involve the player fighting alone against the opposition by running (and floating) around, shooting weapons at other players and picking up power-ups (e.g. armor, shields or damage multiplier) which spawn on the 28 maps. The basic stats of the player's mech, e.g. armor or the boost speed, are determined by the chosen pilot character and the used mech components which can be changed for arms, legs, chassis, head, booster and weapon load-out. All those components