Eternal Doom is a 32-level megawad first released in 1996. Originally developed by a group known as Team Eternal, it was later acquired and worked on by TeamTNT. It features arguably some of the largest levels ever designed for vanilla Doom.
Dead Raid is a tactical team-based action shooter. A team of hunters must try to collect biological samples from the restricted zone while facing attacks from a team of zombies, who are trying to defend their territory.
Icarus: Alien Vanguard (ICARUS.WAD) is a 32-level megawad released in 1996 by TeamTNT. It was developed as the collective's first freeware release, after TNT: Evilution was picked up for publishing by id Software for what would become Final Doom. The first level sees the player commandeering a shuttle and flying it to the infested exploration cruiser, the Icarus. From there, the player must fight through the ship, regions of the neighboring planet, and unsafe simulations to cleanse the demonic threat. A sequel, Daedalus: Alien Defense, was released in 2003.
Doom: The Golden Souls 2 is the sequel of the groundbreaking mario styled hub-based mod, this time you'll travel through levels with a world map, unlocking new paths by reaching secret exits or by collecting big coins. You must retrieve 7 Golden Souls stolen by the Cyberdemon's minions in order to save the world... once again!
Featuring improved platforming mechanics, weapons, levels, Golden Souls 2 is an experience any Doom fan should try!
"A long long time ago... An ancient mansion full of beautiful paintings was discovered..."
Explore magical new lands in Doom: The Golden Souls! The first game of the retro-inspired Doom mod saga!
Find the Golden Souls hidden in magical paintings to unlock new areas in the hub and continue your adventure! Every painting is a different level with unique aesthetics and gimmicks! Stop the demons from obtaining the souls and save the world!
UAC Ultra is a WAD originally released on March 28, 2010 by Jamie Bainbridge (Super Jamie) and Jon Vail (40oz) which requires a Boom-compatible source port. It makes exclusive use of a set of custom textures created by Vail, and features two new monsters. It consists of 11 levels, and an inescapable "credits" level which prevents the player from progressing into the standard Doom II level set.
Treasure Tech is a Doom Gameplay Mod inspired by the Wario Land franchise, featuring a slew of other elements from arcade games and retro classics.
Play as Chesterfield, more known as Treasure Guy, as he shakes down the forces of hell for their pocket change! Tackle your foes, and throw them into each other!
Collect tons of coins, jewels, strange artifacts, and spend your earnings to power yourself up! Use an array of exotic weapons as you hunt down every last penny on the map!
Combat Shock 2 (C-SHOCK2.WAD) is a seven level episode for Doom II and a Boom-compatible source port, uploaded to the idgames archive in October 2012, by Daniel Jakobsson (dannebubinga). It received one of the Cacowards that same year. Its maps feature frequent slaughter map-style combats.
Combat Shock (C-SHOCK.WAD) is a four level mapset for The Plutonia Experiment and a limit removing source port, uploaded to the idgames archive in December 2011, by Daniel Jakobsson (dannebubinga).
Thy Flesh turned into a draft-excluder is a limit-removing episode 4 replacement for Ultimate Doom by Matt Powell (cannonball). The title is a reference to "Thy Flesh Consumed," the original fourth episode which the WAD replaces. The WAD is sometimes considered an extension of ConC.E.R.N.ed, Powell's earlier Ultimate Doom three-episode megawad, though this has never been properly confirmed. The episode is intended to be difficult, in keeping with the original episode 4.
Thirteen months after the Black Mesa incident, the research facility has been shut down. The nation never got to know anything about the experiments there, and the governement created a organisation specificly to handle "Alien Related Topics". The name of that organisation is Poke646.
Unfortunately aliens are invading Nation City with portals, and Damien Reeves is the only Poke646 member who didn´t evacuate, due to an accident. Guided by a man named Dr. Sebastian Fuller through Poke646's radio transmitter, he must turn on 4 generators in the city to stop the portals from coming.
Project Brutality is an expansion of the Brutal Doom gore-themed WAD for Zandronum and GZDoom (only engines with known support so far). It is a standalone mod based on Brutal Doom version v20b, and further continues its gameplay expansion and references to the Doom comic.
This mod is compatible with Doom / The Ultimate Doom, Doom II, and Final Doom.
No End In Sight is a megawad for The Ultimate Doom created by three Doom the Way id Did contributors: Emil Brundage (NaturalTvventy), Xaser Acheron, and Christopher Lutz. The megawad includes both new levels and levels modified from Doom the Way id Did. The first three episodes are vanilla-compatible, whilst the fourth episode requires a limit-removing source port. It was named as one of the winners of the 2017 Cacowards, and the final version 1.4 was released in July 2019. On March 31, 2020, it was added to the list of official add-ons for the Doom Classic Unity port.
Doom the Way id Did is a 2011 megawad for Doom containing 27 new levels designed to mimic the mapping style of Sandy Petersen, John Romero and Tom Hall. The project was founded by Hellbent as a community project and later led by a core group consisting of Ellmo, Esselfortium, Xaser, Marnetmar, and Alfonzo who oversaw the map selection and finalization process. The project also features artwork by Kracov and an optional soundtrack by Mr. Freeze.
Japanese Community Project is a 32-level megawad requiring a limit-removing source port that was released in 2016. The megawad was created through collaboration of more than a dozen users in the Japanese community, with the leader of the project, Tatsurd-Cacocaco, contributing several maps.
A Fistful of Doom is a spaghetti western themed partial conversion for Doom II, Its name being based on the movie "A Fistful of Dollars" It features new sounds and graphics. As part of their 10 Years of Doom feature, Doomworld named it amongst the top 100 WADs of all time by including it as one of the ten best WADs of 1995.
Cyberdreams is a 1998 megawad by Gonzalo Pérez de la Ossa and Albert Valls. It is well known for featuring puzzles involving cyberdemons in each level, which the player is forced to solve without the use of weapons.
Hellbound is a limit-removing 32-level megawad created by Zoltán Sófalvi (Z86). Most maps are connected, in that the sense that the end of one map resembles the start area of the next. A second WAD, with the file name "HBFM29.wad," is included, which contains the full version of MAP29. This is because MAP29's extreme level of detail causes heavy drops in frame rate on lower-end computers, particularly in ZDoom-based ports, and the cut-down version in the main WAD attempts to rectify this, though in reality, the difference is negligible.
Hellbound was uploaded to the idgames archive on 29 June, 2013. It was praised for its aesthetic quality, but criticised for its gameplay, which many found to be mostly uninteresting. Due to this, it missed out on a win at the 20th Annual Cacowards, being named as a runner-up instead.
Hell Revealed II (HR2) is a 32-level megawad for Doom II and the sequel to the legendary Hell Revealed. The WAD was authored by a team of 14 members led by Jonas Feragen. It was released in December of 2003. Many have admired this megawad for being quite possibly one of the most difficult wads to date.