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Most Popular Shooter Games for PC - Page 207

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  • Ashes: 2063

    2018

    Ashes: 2063

    2018

    Shooter
    PC (Microsoft Windows)
    Ashes is a Post-apocalypse themed Doom II Total conversion, designed to be run in the Gzdoom or Qzdoom ports, and includes support for either software or hardware options. Set decades after a worldwide catastrophe has reduced most of the country to toxic wasteland, the player takes on the role of a scavenger searching the ruins of "The City", a once thriving metropolis, for valuable items. Add bands of mutant cannibals, limited ammunition, and a mysterious group of gas-mask wearing para-military types prowling the rubble. Heavily inspired by 90's FPS games, 80's post-apocalyptic movies, and a shit-ton of other references, Ashes will be designed to either run as a weapons mod, a map-pack, or as a full conversion, depending on the modules downloaded and run.
  • Crumpets

    2015

    Crumpets

    2015

    Shooter
    PC (Microsoft Windows)
    Crumpets is a set of ten short, Boom-compatible maps released by Zachary Stephens (Ribbiks) in 2015. The WAD was named as a runner-up at the 2015 Cacowards.
  • Doom II: Community Chest 4

    2012

    Doom II: Community Chest 4

    2012

    Shooter
    PC (Microsoft Windows)
    Community Chest 4 (cchest4.wad) is a 2012 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a Boom-compatible source port with increased SEGS limits to play. It is the third sequel to Community Chest, preceded by Community Chest 3. It was released on August 17, 2012. It received both a normal award and the Mordeth Award during the 2012 Cacowards.
  • Doom II: Community Chest 3

    2007

    Doom II: Community Chest 3

    2007

    Shooter
    PC (Microsoft Windows)
    Community Chest 3 (cchest3.wad) is a 2007 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a Boom-compatible source port to play. It is the second sequel to Community Chest, preceded by Community Chest 2 and followed by Community Chest 4. It was one of the winners of Doomworld's Cacowards for 2007.
  • Doom II: Community Chest 2

    2004

    Doom II: Community Chest 2

    2004

    Shooter
    PC (Microsoft Windows)
    Community Chest 2 (cchest2.wad) is a 2004 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a Boom-compatible source port to play, although MAP32: Sodding Death will not run in Boom itself due to passing the 32,768 seg limit, and MAP24: The Mucus Flow cannot be completed in Boom as the result of a design flaw. It is the first sequel to Community Chest. It was also first released prematurely, before it was re-released in complete form. It was one of the winners of Doomworld's Cacowards in 2004, and was followed by another sequel, Community Chest 3, in 2007. The third sequel, Community Chest 4, was released in 2012.
  • Doom II: Community Chest

    2003

    Doom II: Community Chest

    2003

    Shooter
    PC (Microsoft Windows)
    Community Chest (cchest.wad) is a 2003 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a limit-removing source port to play. A sequel, Community Chest 2, was created a year later, followed by another sequel, Community Chest 3, in 2007. A third sequel, Community Chest 4, followed in 2012.
  • 6 Seasons and a Game

    2021

    6 Seasons and a Game

    2021

    Shooter
    PC (Microsoft Windows)
    A completely free, volunteer made, multiplayer, satirical parody of common thematic elements found in American broadcast television serieses (yes that's actually a word)
  • Galahad 3093

    2023

    Galahad 3093

    2023

    Shooter
    PC (Microsoft Windows)
    Galahad 3093 is a mech-based hero shooter set in a bleak sci-fi future imbued with Arthurian legend.
  • Jade Earth

    2010

    Jade Earth

    2010

    Shooter
    PC (Microsoft Windows)
    Jade Earth is a single-level PWAD for Doom II. A massive UAC base hidden deep underground. Save, soldier, because you're going to need it (par time 1:20:00).
  • Stronghold: On the Edge of Chaos

    2010

    Stronghold: On the Edge of Chaos

    2010

    Shooter
    PC (Microsoft Windows)
    Stronghold: On the Edge of Chaos is a Doom megawad created by a team of designers at DRD Team and Realm 667, lead by Daniel Gimmer (Tormentor667). It requires GZDoom or Skulltag to run and supports both singleplayer and multiplayer. The project was released in November of 2010.
  • The City of the Damned: Apocalypse

    2011

    The City of the Damned: Apocalypse

    2011

    Shooter
    PC (Microsoft Windows)
    The City of the Damned: Apocalypse is a single-level PWAD for Doom II using the GZDoom source port. It was designed by Daniel Gimmer (Tormentor667). It is the sequel to The City of the Damned. The City of the Damned: Apocalypse was featured in Doomworld's Top 100 Most Memorable Maps, placing 58th, and is also included in the Top 25 Missed Cacowards.
  • The City of the Damned

    2004

    The City of the Damned

    2004

    Shooter
    PC (Microsoft Windows)
    The City of the Damned is a single-level PWAD for Doom II that requires the ZDoom source port. It was designed by Daniel Gimmer (Tormentor667) in 2004, last updated in 2005, and uses an unnamed music track by Lexus Alyus. The par time defined in MAPINFO is 23:15. In 2020 it received a v2.0 update for GZDoom, and a sequel called The City of the Damned: Apocalypse was released in 2007.
  • Lunatic

    2011

    Lunatic

    2011

    Shooter
    PC (Microsoft Windows)
    Lunatic is a five-level WAD for Doom II, created by Paul DeBruyne (skillsaw) and designed for source ports with Boom compatibility. It won one of the 2011 Cacowards.
  • Hell Forged

    2019

    Hell Forged

    2019

    Shooter
    PC (Microsoft Windows)
    Hell-Forged is a Doom spin-off for Doom 2 and the reboot, and sort of a sequel, to Demon Eclipse's second episode.
  • Demon Eclipse

    2008

    Demon Eclipse

    2008

    Shooter
    PC (Microsoft Windows)
    Demon Eclipse was a Doom II mod for GZDoom by Amuscaria (formerly Eriance). Originally intended to be told through the eyes of another marine escaping the invasion on Earth in during Doom II, Demon Eclipse went through multiple iterations but was ultimately dropped due to real-life and the loss of motivation for the project by the author. The project had succumbed to multiple rounds of scope-bloat and become too much to manage. The first episode of first dropped from the mod, but was later made standalone by Blue Shadow. The intent was to focus and refine the second episodes 'hell-tech' theme in the "Hell-Forged Edition", but that also fell thru in 2014. In 2017, Amuscaria had revive the project in a complete reboot of the second episode by the name of Hell-Forged, with a much narrower focus around the Gothic hell-tech theme.
  • Jenesis

    2011

    Jenesis

    2011

    Shooter
    PC (Microsoft Windows)
    Jenesis is a 2011 megawad for Doom II by James Paddock. It was one of the winners of Doomworld's Cacowards for 2011. Jenesis' goal was to retain the classic feel of not just the original Doom and Final Doom games, but that of popular megawads like the Memento Mori duology, Hell Revealed, Alien Vendetta, Requiem and Scythe, and often to mesh these themes together to create nostalgic yet modern-looking maps.
  • Requiem

    1997

    Requiem

    1997

    Shooter
    PC (Microsoft Windows)
    Requiem (REQUIEM.WAD) is a 1997 megawad that contains 32 new levels, uploaded to the idgames archive on July 4, 1997. Several of its designers previously worked on Memento Mori and Memento Mori II. It is famous for popularizing architectural tricks that are used even today, including the faked 3D bridges originally introduced by Dystopia 3. It is also one of the few PWADs that are allowed to be used in Compet-n speedruns.
  • 50 Shades of Graytall

    2015

    50 Shades of Graytall

    2015

    Shooter
    PC (Microsoft Windows)
    50 Shades of Graytall is a megawad of 18 levels built around the design constraint of using only three textures for walls (namely DOORTRAK, FIREBLU1, and GRAYTALL). Despite this limitation, the challenge was to create levels that were aesthetically pleasing and offered interesting gameplay. The project was led by Michael Fraize (Marcaek). Each map was allowed to use one flat of the author's choice as well as F_SKY1. In addition, further textures could be used on non-visible parts (such as the upper and lower textures of a one-sided line) so as to achieve special effects, such as switch sounds (a line only provides audible feedback when activated if it has a switch texture) and sky transfers.
  • Doom 2 the Way id Did

    2013

    Doom 2 the Way id Did

    2013

    Shooter
    PC (Microsoft Windows)
    Doom 2 the Way id Did is a 2013 megawad for Doom II containing 32 new levels designed to mimic the mapping style of Sandy Petersen, John Romero and American McGee
  • Doom the Way id Did: The Lost Episodes

    2016

    Doom the Way id Did: The Lost Episodes

    2016

    Shooter
    PC (Microsoft Windows)
    Doom the Way id Did: The Lost Episodes is a 2012 megawad for Ultimate Doom containing six new episodes totalling 53 levels created with maps submitted to Doom the Way id Did which did not make the final cut. In 2016 it received the Mordeth Award of the 23rd Annual Cacowards and was uploaded to idgames archive.
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