Episode consisting of seven classic deathmatch maps converted for single player (with speedrunning in mind):
dmc1m1 : basewalk (basewalk) by Preacher
dmc1m2 : Acrophobia (dm7) by (maybe) American McGee
dmc1m3 : Bloodrun (ztndm3) by ZTN
dmc1m4 : DeutschMaschine (cmt3) by Gandhi
dmc1m5 : Domination (p3a) by Pingu
dmc1m6 : #endif (endif) by Yataze
dmc1m7 : Lost Entrance to the Dismal Oubliette (e2m10) by John Romero
Large mixed theme map set in a partly technological, party runic and partly medieval complex. Features plenty of new custom content, including a large variety of new monsters.
Large base themed map surrounded by cliffs and caves, an adaptation / conversion of the level "Mountain Gorge" from the game SiN (1998). Originally presented at the 20th anniversary QEXPO 2016
AlienXcape is a 3D first-person shooter set in a science fiction world where you were captured during your last raid on the Wymacet horde. Now you must find a way out of your cell and fight your way through three levels.
Huge map featuring a cave system with a crypt beneath, a dungeon and some ruins; very high enemy count. It is based on the Progs_dump mod (included) and comes with a custom skybox as well as a few new sounds.
Huge hellish fortress using a combination of Apocrypha/Ogro/Zerstörer textures. Features a high monster count, a couple of technical additions, and a custom music track.
Aftercare Sessions is a short episode dedicated to provide very easy maps. It features light combat, very easy exploration and snack-sized pace, with each map taking no more than 2 minutes. Just jump in and unwind a little.
This mod started from a chat session about learning to map and ways of improving.
The idea is to allow maps that are not normally released to be part of something bigger and that keeps growing.
It was original conceived for Half-Life 2 / Orange Box but could easily be extended to other single player games.
In retrospect it is clear that HoloReality was influenced by a Half-Life mod called Project Quantum Leap and Portal, although at the time of concept it didn’t seem that way.