Red Sky is an FPS game with the same kind of old-school gameplay from the mid-90's, with 16 tough levels and lots of varied gameplay. The game takes at least two hours to beat, but many more if you aren't an experienced player, and is running on its own custom 3-D engine.
Second "explore" map jam - featuring five smallish levels in different themes and with experimental gameplay. No combat; instead, the focus is on exploration and solving puzzles or discovering secrets. The pack comes with two skyboxes, custom medieval-style item visuals, and the map sources are included.
Running Late is a five-level Boom-compatible PWAD created by A2Rob and released in January 2017. The PWAD is the author's go at building a small, continuous level set, that is built upon mostly vanilla Doom textures with some new graphics. The levels were designed around pistol start balance.
Welcome to Shovelware Adventure! This is a 100% vanilla compatible wad & dehacked file for DOOM II. This map is full of bloody battle arenas and slimy passageways! There are many secrets to discover and several paths to reach the exit. This map was designed with a high quality but oldschool 90's style in mind, the little gems with quirky graphic edits that you find on those old discs among 1000 random wadfiles - hence the name Shovelware Adventure. It's meant to feel like a mini-episode despite being just one lone map. The objective is to pump rockets into the core and blow the place up!
50 Monsters is a project I started back in 2014 when I was just really getting into mapping. It got a bit out of hand in the second half of development, and as such the final product is fairly inconsistent in terms of overall quality. Still, though, it was a good learning experience and I enjoyed creating it.
Retro Jam - Egyptian is the sixth Retro Jam organized at Func_Msgboard - featuring 17 small to medium-sized Egyptian-themed levels by various authors. It comes with custom visuals for the items and several skyboxes. Retro Jams are map packs designed for vanilla Quake and can be played with an unmodified engine.
This map pack is one of the biggest ever made, at 52615 Kilobytes, lasting up to six hours of playtime.
Gunnel Vision was made in 3 days for the Blockjam on Humble Bundle and was developed by Ludosity. It is now available for free on itch.io and is featured in Scrap Pack 4 on Daniel Remar's website.
Gunnel Vision is all about guns. The more guns the better.
Pick up a gun - shoot a gun. Pick up two guns, shot with two guns. Pick up 100 guns - MAYHEM! In Gunnel Vision you don't need an inventory - use your entire arsenal at once until your vision is blocked by it - with nothing left to see but the enemy dead center.
Shadow of the Wool Ball is a 2016 total conversion for the ZDoom engine. Made by MSPaintR0cks, this is a unique shooter in which the player is a hedgehog fighting an army of cats. It is spread across three episodes, each having six levels. The mapping style is more akin to Wolfenstein 3D than classic Doom.
The playful art style, creative gameplay mechanics, and humorous plot were well-received, including a runner-up at the Cacowards 2016. A sequel, Rise of the Wool Ball, was released by MSPaintR0cks the following year.
Halodoom is a project about the past and the present colliding. It is a new story set in the Halo universe told using the Doom engine.
Halodoom uses the Zandronum multiplayer port for Doom by id Software to bring a new yet familiar experience. Halodoom comes complete with campaign, multiplayer and firefight. Halodoom is over seven years in the making, and fuses all of the things that made both Doom and Halo great.
OpenSpades is a clone of Ace of Spades 0.75, which is a free online first-person shooter created by Ben Aksoy, featuring fully destructible terrain and plenty of game modes (including the well-known Capture the Flag) created by the community.
Zula is a free-to-play online first person shooter. In Zula you will discover real unique locations as Istanbul, Northern Iraq and other places of the Middle East, as well as indoor maps. You will totally immerse yourself in the world of Zula thanks to very realistic graphics.
After the "resonance cascade", the H.E.C.U spread to almost all the sector of Black Mesa. The sector A was the most closest to the surface, that's why our protagonist manage to escape so easily.
John White escaped in a car, but he stopped in a storage facility of Black mesa. He destroy a vent to find supplies, but he find himself trapped in that supply room. The only way to escape is crossing all the F,G,H sectors of Black Mesa to the principal entrance.
dead.air is a single-level PK3 for Doom II that requires GZDoom source port to play. It was designed by Xaser Acheron. It was released in December 2016 and is the spiritual sequel to his map dead.wire. It received one of the 2017 Cacowards and reached second place in the Vine Mapping Contest 2016.
The release of the "Poke646: Anniversary Edition" on Dec 21st 2016 marks the 15th anniversary of the original "Poke646" release and the 10th anniversary of the "Poke646: Vendetta" sequel release.
A single level for Heretic, which requires ZDoom 2.8.1 or later. This map is meant to follow the events of Dark Deity's Bastion, and serve as an ending to the storyline which began with that level.