A remake of Seek & Dread Online in Unity. It has several advantages over its predecessor including: enhanced graphics, more efficient net code, IPv6 support, widescreen support and bots.
A re-imagining those Doom II levels that take place in Hell (21-30). As such, these maps will probably be a lot more entertaining if you have a reasonable working knowledge of the original IWAD levels...
Counterattack is a 7-map mini episode for Doom II. Each map was designed to be played from pistol-start; continuous play is fine but will make the play through much easier. This map set originally started out as a single map contribution to the Vinesauce map contest held in 2016 by Joel "Vargskelethor". The map in question (MAP02) was started on in early September, and finished on September 9th. Afterwards, I officially started the project on October 10th (shortly after finishing MAP04).
My goal with this project was to exercise with the Doom II texture assets, and to create some maps for practice. All maps use stock Doom II textures (aside from skies and minor extras). The maps are medium-to-large in size and have many different paths that you can take. Replayability was a design goal I tried to aim for. Difficulty is somewhat middling, but should ramp up a bit towards the end.
Also note that you shouldn't use jumping or crouching in these maps. It has been disabled in ZDoom, but some ports will still allow it.
After a technological disaster, most of the world's population is turned into zombies. The cities are in ruins, but a small percentage of people survived, and are now hiding in shelters. You one of the survivors. Your task is to protect your shelter from the crowds of zombies and bloodthirsty mutants. You have a wide arsenal of weapons and upgrades at your disposal. You can also improve barricades at the shelter entrance, or create machine-gun towers that are very efficient against crowds of enemies.
Men of Freedom is an award-winning first-person shooter game featuring fights between the English forces and the patriots in the south of Iran near the Persian Gulf during WWI (1910-1915). These patriots fought under the leadership of a man called Raiis-Ali Delvari. The Game story is based on real historical events happening during that time.
The game includes 10 big levels with different gameplays (Action, Stealth, Support, Run) in various environments.
Water Spirit is three maps I have made for a year, with lots of enemies and detailed architecture. The feel is intended to be slightly moody, but with lots of action and danger that will test the player.
Welcome to the Battlefield 1 Collector’s Edition. This is your chance to own a piece of Battlefield history. Enhance your setup with the 14” statue, which any true fan will be proud to own.
Go behind the scenes to discover more about the game's creation through the concept art playing cards, uncover exclusive** DLC content with the messenger pigeon tube and join the fight wearing your very own Battlefield patch. Heck, you can even start recruiting allies with the cloth poster.
The Battlefield 1 Amazon Exclusive Collector's Edition includes:
Battlefield 1 Deluxe Edition Base Game.
Collector’s Edition Statue (14" Tall).
Exclusive Steel book.
Exclusive cloth poster.
Deck of playing cards.
Exclusive patch.
Premium packaging.
Brigandine is a single-level PWAD for Doom II requiring a strongly limit-removing source port. It was designed by Alun Bestor (Viggles) and uses a music track by Conelrad.
The level was initially released on February 4, 2017, and received one of the 24th Annual Cacowards.
The only remaining crew member of the ship, captain, has met the eye of the storm all alone, in search of what J. Paddock wrote down in his journal, completely shipwrecked having lost all the supplies, using his puny pistol he has ventured onto the island, he may find what Paddock tried to find, the Evershrine
"CODE: Madman" refers to the fan-made tech demo, a project aiming to recreate a playable duplicate of the 2002/2003 trailer versions of beta Resident Evil 4.
Doom is fast. DOOM(4) is fast-ish.
By mixing the movement speed of the old Doom, with the jumping tricks of the new DOOM, this mod is aimed to be a very fast paced experience, therefore it can be quite challenging. Even though there are no hitscan-attacking monsters, their projectiles are "not too fast" at best, "holy crap, where did that come from" at worst. The projectile attacks are there to be dodge-able most of the time, so long as you are keeping an eye (and ear) on your surroundings. However, since this was created with the idea of also being playable on a mobile device via D-Touch, where movement and aiming are somewhat diminished, additional skills were added to fit whatever playing style you prefer. Whether you want a very easy experience with a ton of monsters, or a very difficult one with fewer enemies, it's all covered!
This mod is also completely designed with multiplayer in mind via Zandronum, and extensive care was taken to ensure it works as intended in said port.
Coop with your squad and