Duke has been captured yet again! This time things are looking real bad: aliens took Duke to their base and put him in a prison cell. Our hero must survive a venture through the "Naked Dash": a surreal office complex built by aliens for entertainment purposes and filled with deadly traps and puzzles. Will Duke be able to make it through this doomed office fortress which took lives of many men before him? More importantly, will you help him escape?
Large Egyptian level with an archeological research base built into a tomb below a pyramid. The map features several popcultural references and the map source is included.
Team Fortress 2 Vintage is a Source 2013 modification based off of Team Fortress 2 Classic as a re-imagining of retail TF2, focusing on being a museum to the game.
The Ultimate Torment and Torture is a megawad for DOOM II released in 2007 and combines every Torment and Torture maps from Daniel Gimmer.
This is a complete compilation of all the Torment & Torture maps ever made including the all-new Episode 4 "Havoc". Get the full "Torment & Torture" experience with The Ultimate Torment and Torture.
A megawad compilation of maps made by /vr/ users. Participants were asked to make a map in 300 minutes, with an initial two-week deadline period for submission. There was no particular theme beyond vanilla compatibility / no custom textures.
In this 2d action / shooter you will play for the main hero-terrorist who tries to stop the creatures who are trying to destroy his hideout, in which he hides.
You do not have allies, only you, your weapons and a huge number of enemies.
Fight for your house, upgrade your skills, upgrade weapons and do not let your enemies destroy your house.
You are soldier, enemy are ISIS. Soldier is good, ISIS is bad. ISIS are terrorist, soldier kill terrorist. Soldier goal is find and kill all ISIS terrorist then escape. There are many ISIS for soldier to kill and a lot of fun for player to play ISIS Simulator. Good luck!
5 maps designed for PrBoom+ complevel 9. Play on HNTR or HMP. I spent the vast majority of time working on HNTR and HMP for maps 01-03. UV is an extra special difficulty that most likely only I will find fun.
Maps31 and 32: These two maps are special bonus maps. Only UV is implemented for Map31. Map32 has HNTR, HMP, and UV implemented but I recommend almost everyone play HNTR on Map32.
Difficulty descriptions: HNTR: I dont really play slaughter/I rarely play slaughter
HMP: I like slaughter maps but it definitely isnt my primary focus.
UV: I love going up against overwhelming odds, fighting tens (sometimes hundreds) of cybs/viles at a time, pain elemental swarms, Reality category of speedrunning.
Due to the nature of these maps I recommend playing with infinite height off in ZDoom based ports due to the flying monster behavior mixed with high ceilings. These maps were designed for PrBoom+ cl9 which has vanilla flying monster behavior.
Because of my mapping preferences play in software mode for best visual resu
Oceanside is a three-map Doom II WAD for limit removing source ports created by Michael Jan Krizik (valkiriforce), which he has stated is one of his most personal projects. It is inspired by nostalgic memories of his hometown of Oceanside, California and features several recreations of real-life locations, including his childhood home.
Half-Life 2: Aftermath is a singleplayer first-person shooter Half-Life 2 modification (mod), running on Source engine. This mod brings together content from the cancelled Half-Life 2: Episode Three, and Half-Life 2: Episode One, with more updates to come.
The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.
The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to
Created for Doom 2, any limit removing port will do. No additional resources required, as this map (Map 20) intends to make the most of Doom 2's stock resources to create its aesthetic.
The Heretic Upstart Mapping project was made to get people into mapping for heretic. It includes many maps by people who had never mapped for heretic before, and some older maps that authors had never published.
Launching August 18, 2017 in North America and Europe Offensive Combat: Redux! is a fast-paced, irreverent online FPS game based in the Offensive Combat universe. OC:R! lets you show your skill, play, and pwn your enemies, as a number of different characters including Commandos, Aliens, Geckos, Chickens, Orcs, Pirates and meme-inspired skins (Drumpf and Killary), as you match-up against up to 15 other players on each map. With 6 maps at launch and multiple modes including Deathmatch, Team Deathmatch, Capture the Flag, Exploration, and Bot Mode, and with more content in the works, Offensive Combat: Redux! is a unique FPS game that you won't want to miss.