Its time to return to the late 90's! A time where low polygons and big pixels ruled.
Super Galaxy Guardian Luna is a third-person-shooter/adventure game, taking place across several worlds. You play as Luna a new Guardian recruit just out of the Academy. You travel across the galaxy in her personal ship liberating worlds from the massive Xhomic Empire. Meeting new species and friends along the way.
Celeste Witch is an artistic shoot-em-up game with an emphasis on beautiful visuals, and challenging level design. Pick one of several witches or their companions and shoot your way through dozens of levels; each with their own theme and capped off with a unique boss fight.
This game is a love letter to the kinds of games we played growing up. Games with charming visuals, quirky music, and addicting gameplay that will keep you coming back time and time again.
Have a spooky map anyways. This was originally mapped for Pigeon Speedmapping Session hosted by Bonnie, but I wanted to flesh the concept out into a more substantial map. This should take you about 10 to 20 minutes. Par time for the original was 2:00, for reference.
UnNecessary is a Doom II megawad created by scwiba, and a sequel of his Doom 1 three-episode WAD UnAligned. Much like its predecessor, UnNecessary features short, compact but experimental maps with sometimes unorthodox gameplay, and was built over the course of 30 days.
As once listening to Annihilator and playing one old game, I thought: what if I make mountains hovering in space that will shimmer with the colors of the rainbow? As a result, having threatened for one year and one month to some extent, I realized what I had planned. It was difficult for me alone to do everything, and so I called for help TheSkyBug, who made weapons, some monsters, and a bunch of different trifles, and also ZZYZX, who made a new lighting system. Big thanks to them. Also thanks to ChaingunnerX, DOOMGABR, Dagamon, VladGuardian and other people for help of various kinds - without you this wad would come out much later.
QUMP is a project designed to get newcomers into mapping for Quake. Most of the mappers involved had never made a Quake map before, or had only made a few. Some of the maps are more seasoned mapper's first attempts from long ago. Ten small to large levels in varying themes/styles and a start hub map to access each of them.
Having survived the events of part 1: Apocollapse, Duke tries to find his way towards the epicentre of the disaster, located right underneath a local venue called "The Kompleks". The situation is dire. The alien weapon is recharching for an even bigger blast and time is running out. Duke is the only one close enough to get there before it's too late. But deep chasms, collapsed buildings and unstable surfaces transformed the city into a very dangerous and hostile environment.
And that's without mentioning the constant assault of ruthless aliens, sent by their mysterious leader Froyd Eenakee..
In 2017, an expansion pack to Skulldash, entitled Skulldash: Expanded Edition was released, allowing the mod to be played in GZDoom, and featuring an additional eighteen levels created by O'Sullivan and various mappers from across the Doom community. The mod is intended to be played using the OpenGL renderer, with the effects of the software renderer ranging from sub-optimal visuals to major graphical glitches on some maps.
The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve-made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class items are currently unreleased), and many rebalances for existing weapons as well as the Pyro class. It also introduced an overhaul to the contract system with the ConTracker, and introduced War Paint in place of weapon skins.
A classic Doom 2 city-style map originally made for the cancelled community project "Plain Ol' Doom 2". Originally designed as a Map 20 replacement. Level layout is a based on "Central Yharnam" level from From Software's Bloodborne, and the visual theme is a homage to Viggles' Brigandine.
2017 Collection is a six-level PWAD for Doom II designed for Boom-compatible source ports, created by James Collins (an_mutt). MAP05 was made in collaboration with Brayden Hart (AD_79). Four of the five levels in the WAD were previously released by an_mutt as part of the Scrapper collection