Small idbase level set in a miliary base/hangar. It features three distinct route choices: normal combat, permanent quad damage, and slime maze, and is supposed to be the first map of an episode focusing on these route mechanics.
Like my last mapset, Shadows of The Nightmare Realm, the premise is inspired by H.P. Lovecraft. The story takes place many years before Doom 1, and revolves around a man (NOT the Doomguy) who is on vacation and is out enjoying a day of hunting while his wife and infant son are at home. After a long and boring day, he starts walking back to his car, only to discover a ravine that wasn't there before. Feeling an unusually strong urge to find out what lurks beyond the ravine, he jumps down into it and heads out into the dark, foggy forest night. The rest of the story is told in the level itself through additional (skippable) text.
Umbra of Fate an experimental map, where I tried to push the type of gameplay that I personally enjoy to the limit rather than trying to include something for everyone. So expect an emphasis on dark, spooky areas; intense colored lighting; an emphasis on fights with a smaller number of tough enemies; a mix of Quake, Doom 64, and Doom 3 inspired map design; and interesting boss fights. It's
Originally a map for Jimmy's Joy Of Mapping 5, I ended up pulling it as it had gotten too large and ambitious, and its size & length would have really bogged down what was already a hefty community project. This allowed me the chance to polish the map up to a higher standard.
Chakravyuh is Terradarc's debut indie game release developed by one person. It is a Furiously Fast- Action Shoot 'em up with some nice visuals and epic soundtracks.
Fight back against waves of enemies across the planet as the face of earth's resistance against invading aliens. Equipped with an arsenal of vehicles, weapons and support equipment, survive as long as possible to set your most insane score in Survival Mode.
A modded client for Call of Duty: Black Ops II's multiplayer mode that adds dedicated server support, anti-cheat, expanded controller features, custom map support, and other quality of life additions.
Soundless Mound is a single-level PK7 for Doom II using the GZDoom source port. It was designed by Marisa Lago in 2018 and is inspired by the Silent Hill series of survival horror games. In the Doom Mapping Contest II: Hellectric Boogaloo, it was awarded first place, and it received further updates via the author's GitHub repository.
You play the character of "The Killer" : an autistic hitman disguised as Death.
Your boat sank and the ocean current carried you to the nearby shores. These are, unfortunately, those of a country where you are wanted by police for past misdeeds. You will have to show skill and courage to get you out of this bad situation. Will you successfully lead The Killer to the neighbouring border, to a place where he would escape his pursuers?
HDoom is a pornographic modification, being developed by Mike12 (aka HDoomGuy), for Doom. The modification replaces the game's weapon and enemy animations with hentai, turning most demons into nude female counterparts and adding adult animations for the Doomguy. It also features a work-in-progress visual novel system. Currently, the latest version available is tech demo 9 build.
Ezekiel is a nine-map Doom II episode WAD for limit-removing source ports created by various mappers, led by Jon Vail (40oz). The first episode is based around fast-paced combat and 1999-style levels with a similar aesthetic to Hell Revealed 2 and Thy Flesh Consumed. Episode 2 features a swampy dark green and grey Heretic and Hexen styled aesthetic, with large layouts and large monster quantities. The unfinished third episode was meant to feature suspenseful exploratory levels with jump scares and high contrast lighting, in a theme featuring lots of cement, charred rock and vine textures.
You are sent in on top secret missions across the world to erase any existence of the governments tests.
But things don't seem to go to plan as you are forced to fight for your life in a hope that you will make it out alive!
Use weapons, traps and throwable's to defeat the infected or use the skills menu to make the ultimate solider.
Enemies range from walking/running to explosive, ranged and even invisible.