Crumpets is a set of ten short, Boom-compatible maps released by Zachary Stephens (Ribbiks) in 2015.
The WAD was named as a runner-up at the 2015 Cacowards.
Valiant is a 32-level megawad for MBF-compatible source ports, created by Paul DeBruyne (skillsaw). It features extensive DeHackEd work in order to provide an enhanced roster of enemies, most of them adapted from the Realm 667 "Beastiary".
Run and Fire is post-apocalyptic fast and ruthless MMOFPS. The world of near future definitely needs a whole team of super soldiers to sort the mess out.
Batla is the awesome shooter game about robots, which came to conquer the Earth, but turned to be were too small for that. They had no choice but to capture the kid's room and start fighting there.
Death Drive is a 5-level action packed episode taking a lot of inspiration from classic L.A. Meltdown levels and a more recent release Metropolitan Mayhem yet with a twist of my own style and challenging fights of my own map "Slaughterfest".
Basically it's a huge battle from the very beginning till the very end if played on the intended difficulty setting. What makes it a bit different from the rest is the fact that every single map of this episode was made less then in 20 hours each.
It is a vanilla DOOM 2 styled map with a bit of atmosphere, some custom atmospheric BGM and a lot of secrets, including a hidden exit - though that exit doesn't lead anywhere special for now, this is just a single map. Id say its between Doom 2 and Plutonia in general difficulty, and takes between 30 minutes and 1 hour to complete.
Mouldy Old Void is a single-level PK3 for Doom II using the GZDoom source port. It was designed by zrrion the insect and uses the music track. In 2015 it won the Doomjà-Vu contest.
The streets are never quiet between the cops and criminals. Keep the fantasy going through four expansion packs - and get a two week headstart for each one. Gear up with super features and battlepacks. Personalize yourself and get access to exclusive events.
Own more, be more and upgrade to a Battlefield Hardline Premium membership. You'll be styling and profiling.
The Perks:
- Two weeks early access to all four expansion packs
- Four super features including Masks and Gun Bench
- 12 Gold Battlepacks
- Access to Community Test Environment, double XP periods and other Premium-exclusive events
- New personalization options including gun camos, ammo skins, and more
- Priority position in server queues
This casual action horror shooter takes players through eerie farmlands and creepy cemeteries in two tense campaigns. A lone survivor of the apocalypse needs to overcome endless waves of walking zombies, skeletons and other creatures of the night. Players are armed with a wide and devastating array of upgradeable weapons.
A return to form for Func Jam, this pack features a start map and 8 maps of various themes made for WarrenM's Qonquer mod (included), which lets the player fight waves of monsters in arena-style maps, with the occasional assistance of minions. The theme for this jam was originally "Prisons of the underworld".
The map sources are included.
Plutonia 1024: The Plutinya Experiment is a megawad for The Plutonia Experiment and Boom compatible source ports that was released on March 8, 2015. In the vein of Congestion 1024 and similar projects, the playable area in the maps is restricted to 1024×1024 map units. The project was led by Jon Vail (40oz).
A reimagining of the fourth level of Halo: Combat Evolved with a visual overhaul, a complete redesign of the layout & weapon sets, and expanded set pieces.
Takedown: Project Lawson is a single player map based off the an extended version of the Danger Canyon bsp, as well as some custom BSP. It features complete cinematics as well as a variety of gameplay situations.