The Lost Episode is a unofficial add-on for Blood that adapts eight level files found in the Blood Alpha release and makes them into a coherent whole; speculated to be drafts by James Wilson III. Put together by Maz/kingmaz and released on November 27, 2014.
A fixed version of Skacky's map from Retro Jam 1 (fixes an issue that made it impossible to load saved games): A small map set in a medieval courtyard and the surrounding buildings. Features somewhat non-linear gameplay.
Impromptu map jam following a "retro" medieval/castle theme: five small maps by ericw, mfx, Scampie, Skacky and sock. It comes with optional medieval-style item models, and the map sources are included.
he Green Machine is a 12-level PK3 for Doom II that requires the GZDoom source port to play. It was the second mapset created by speedrunner Andrea Rovenski (Cyberdemon531), and features such additions as decorate monsters, 3D floors and scripted events. Released in November 2014 as part of her continuing SecretDoom series, The Green Machine features medium to hard maps, with improved atmosphere and level design over her initial offering, Disrepair.
A bundle that includes games in the Call of Duty series from Call of Duty (2003) to Call of Duty: Ghosts for PC only. All available DLC and addons are also included.
MAYhem 2048, also known as MAYhem 2014, is a Doom II megawad for Boom compatible source ports, created by members of the Doomworld forums, and led by TheMionicDonut. It is the third installment in the MAYhem series. As with previous editions, the project aim was to create as many maps as possible within the month of May. In this edition, in the spirit of Claustrophobia 1024 and similar such projects, the maps were confined to a 2048x2048 playing space, in reference to the then largely popular video game 2048.
"A long long time ago... An ancient mansion full of beautiful paintings was discovered..."
Explore magical new lands in Doom: The Golden Souls! The first game of the retro-inspired Doom mod saga!
Find the Golden Souls hidden in magical paintings to unlock new areas in the hub and continue your adventure! Every painting is a different level with unique aesthetics and gimmicks! Stop the demons from obtaining the souls and save the world!
We've all done it. Seen a player hanging next to a precarious precipice. One single shot of your gun...and down he goes to his death.
There's just something so primal, so simple, so fun about that.
Push is a Last Man Standing gameplay modification replicating exactly that. In Push, your goal is simple: Knock enemies off onto instant-death floors, and stay on the arena as long as possible. Gameplay emphasizes skill and quick reflexes above all else. Get accurate and knock enemies off into pits. Figure out how to survive being thrown into the abyss. Think fast and act faster, and you just might be the last one standing.
You're given absolute minimal equipment so you can focus on strategy. Laser guns that do no damage but have extremely high knockback, Primary fire shoots a laser that doesn't do a lot of push, but is very accurate and very, very fast. Secondary fire lobs an energy grenade that has short range and arcs downward, but has massive amounts of knockback and can rocketjump like nothing else. Gauntlets that
Five maps, loosely Mayan in setting, with an assortment of DeHacked changes to alter monster behavior and a few other things. Notably, some monsters and projectiles are faster than their vanilla counterparts. If you typically play maps on UV, I would definitely recommend HMP for your first playthrough to avoid any potential frustration. Similarly, if you usually play on HMP by default, dropping the difficulty down to HNTR would probably be a good idea. UV is certainly doable on a first playthrough though, if you fancy yourself a challenge.
MBF-compatible port is needed for play. (G)ZDoom recommended, but also designed to work in PrBoom+ at complevel 11.
First Person Shooter! Dynamic cubic world where you can build and destroy things and ones. Modern, real prototype of weapons and other liquidating your different-colored enemies will vary your in-game possibilities. A lots of cool game-modes, where you can shoot, destroy, build your own map, be the last-man-standing against zombies in Zombie-Mode, or to arrange a massive tank battle in Tanks Mode. Every one can find stuff he addicted to in this game.
Thy Flesh turned into a draft-excluder is a limit-removing episode 4 replacement for Ultimate Doom by Matt Powell (cannonball). The title is a reference to "Thy Flesh Consumed," the original fourth episode which the WAD replaces. The WAD is sometimes considered an extension of ConC.E.R.N.ed, Powell's earlier Ultimate Doom three-episode megawad, though this has never been properly confirmed. The episode is intended to be difficult, in keeping with the original episode 4.
Going Down is a 32-level megawad for Doom II released by Cyriak Harris (mouldy), featuring its own original soundtrack by the same author and a custom DeHackEd boss monster (replacing the Wolfenstein SS). It requires a Boom-compatible source port to play. It is known for its small, fairly hard maps with high body counts, and gameplay the author has described as "chaotic-evil". The WAD was named as a winner of the 21st Annual Cacowards.
A community project at Func_Msgboard. The pack features 6 small to large Zerstörer-themed maps. The complete Zer mod is included in this release, and so are the map sources. This map pack was very early in Quake single-player modding and included impressive map designs.