The least popular Func Jam - a community project at Func_Msgboard. This pack features two large low gravity runic maps. The theme is "low gravity". The map sources are included.
My Soul Trapped in a WIN98 PC (ST98.WAD) is a January 2015 techbase map designed for Boom-compatible source ports by Lucas Hernandez (Lukasxd). Most of the level's textures are graphics from Windows 98 and 1990s Internet programs, and it uses the music track "Earthlight" from the game Einhänder.
There is a tower at the heart of Hell... At the top: the promise of salvation. But you'll first have to climb from its forgotten depths to the throne that overlooks all of Hell -- and defeat the demon prince who rules there.
32in24-14: How the Hamburglar Stole Christmas is the fourteenth edition of the 32in24 series of PWADs, where a 24-hour mapping session is held with the aim of creating a full megawad of usually multiplayer maps - however this time, the maps were designed for single player, making it the first single player 32in24 since Diet, and the first attempt at a full single player megawad since the failed second session. Wary of the increased challenges of creating a single player map over a deathmatch one, mappers were allowed to reuse architecture from previous 32in24 maps to assist them in creating theirs.
Continuing the food and holiday themes introduced by the thirteenth edition, this session was held on 21 December, 2014, and so the maps generally carried a Christmas theme, complete with map titles that mostly referenced either Christmas or food. The subtitle of the session itself refers to a Christmas story by Dr. Seuss As with the previous few sessions, a week was allowed after the session for minor polishing of the
Breach is a map for Doom II requiring a limit-removing source port to play. It was designed by Alun Bestor (Viggles). It originally used the music track "Waiting For Romero To Play"; the /idgames version instead uses "Breach", an original music track by Conelrad. The par time defined in MAPINFO is 10:00.
Call of Duty Online is a Call of Duty game released exclusively in China as a free-to-play micro transaction game. The game features a new gaming model which gives the player the ability to personalize weapons, characters and equipment with localized, unique content tailored to the needs and interest of gamers in China. The game also reuses dozens of maps, character models and weapons from both the Modern Warfare and Black Ops series, which can be seen in its trailers. Ghosts and Advanced Warfare contents have also been added.
The game "Turkmenchay" is a historical first-person shooter that tells the story of the historical events of the Qajar period and the battles of Prince Abbas Mirza and his companions with the Tsarist Russian forces. The game has various mechanics such as sailing and controlling heavy weapons such as cannons and machine guns. The game is designed based on real historical events and characters.
Black Ops is a standalone fan-made mod that ties all Rainbow Six titles that kinda use the same engine together. Instead of running Rogue Spear using RogueSpear.exe, you can use the latest Black Ops engine to run the game so it works on modern-day systems. All seven Rainbow Six parts merged into one game: Tom Clancy's Rainbow Six (1998), Rainbow Six: Eagle Watch Expansion pack (1999), Rogue Spear (1999), Rogue Spear: Urban Operations (2000), Rainbow Six: Covert Ops Essentials (2000), Rogue Spear: Black Thorn (2001), Rainbow Six: TakeDown - Missions in Korea. Play Rogue Spear and other Rainbow Six parts with the latest 2.61 engine. It contains: all levels unlocked (Custom mission: Terrorist Hunt/Hostage Rescue/etc), unlocked/modded access to all Lone Wolf Missions, modded/fixed Rainbow Six / Eagle Watch levels - very few glitches remain, Vista/7 audio fix, X64 Registry, Win7 Registry fix, remapped a load of the game files to be able to work with Black Thorn, modded campaign - play 57 missions from Rainbow Six to Bla
F.E.A.R.: MMod is about enhancing original game with more gore, new sounds, new effects and gameplay tweaks.
It follows MMod series approach; new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements, updated gore.
The End of the Line Update was a major community-created update. It brought one new multi-class weapon, 23 new cosmetics, a new Pyro taunt, as well as a collection of items for leaderboard tracking.
Speedy map jam following the theme "Fantasy brick cities in the skies": three floating maps by Skacky, Sock and RickyT23. It comes with optional medieval-style item models.
3 heures d'agonie 2 (3 hours of agony 2) is a 32-level vanilla-compatible megawad created by members of the French Doom community. It is the second WAD in the 3 heures d'agonie series, and like its predecessor, the concept was that each map was designed within a three hour time period, though differing from most speedmapping events in that there was no singular mapping period, allowing authors to make multiple maps. The project was released on 30 November, 2014.
Small medieval map, set in a courtyard and surrounding buildings.
An expanded version of Sock's map from Retro Jam 1, featuring bug fixes, a skill selection section, additional areas and gameplay, and more secrets than the original version of the map.
A rebalanced version of mfx's map from Retro Jam 1: a medieval building nestled in a rocky cavern and fronted by a lake of slime. Features traps and tough comba