The follow-up to "Code of Honor: Foreign Legion," the new Code of Honor 2: Conspiracy Island immerses players in extreme action as they try to save the region of Guiana after a terrorist group apprehends an experimental nuclear reactor. On the coast of South America, in the quiet region of Guiana, lurks a deadly terrorist group. The Global Revolutionary Front rebels are heading to the Isle of Ile Royale to gain control of an experimental nuclear reactor. A series of events including the stealing of the nuclear reactor thrusts the whole territory in extreme danger. It is up to the Foreign Legion to capture the terrorist group and save the day. The player becomes a member of the Foreign Legion and heads into battle to conquer the enemy and save Guiana. Using military skills in order to overcome the terrorist group, the player has to think fast in order to stay one step ahead. The player is forced to perform under intense pressure with no time to spare in regaining control of the reactor. The clock is ticking, can the
Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.
Two-map SP unit: a large medieval dungeon in an underground lava cave (using rtGnosis textures), and a medium sized IKbase-themed stargate facility. It comes with a couple of new sounds and a custom skybox.
These are my two maps "Thunderpeak powerplant" and "Termination" from the recently released Zpack community project!
Since there seem to be quite some interest in it, I decided to release those two maps as a standalone project.
Doom 64 EX is a reimplementation of Doom 64 by Samuel "Kaiser" Villarreal. It is based on Doom3D, though rewritten for OpenGL rather than DirectX, and including some bug fixes from Boom and MBF. It aims to recreate the look and feel of Doom 64 as closely as possible, based on specifications obtained through reverse engineering, similarly to how Kaiser also created SvStrife.
The first public version of Doom64 EX was released on July 10, 2008.
Compared to the Doom 64: Absolution TC, the principal difference is that Doom64 EX uses the original data. A tool provided with the port can create a DOOM64.WAD IWAD from the ROM.
Doom 64 plays almost identically to earlier games in the Doom series; the player must advance through numerous levels fighting demons, collecting weapons and keys and hitting switches in order to reach the level's exit while surviving deadly traps and ambushes. Changes were made to the Doom engine for use in Doom 64, and gameplay elements were altered.
Weapons
All the weapons from the original gam
A bullet-hell shooter from Aqloopand the sequel to Twilight Insanity. It is notable for non-linear branching routes, where character choices, character behaviour, dialogue choices and player skills impact the levels played, boss battles, plot progression, and endings obtained.
Choke on my Groundhog, You Bastard Robots is twin-stick shoot 'em up. Each time you die, your previous playthrough returns as a copy to assist you. The number of ghost allies increases with each new life making the player stronger with each death.
"A large tower-like Quoth single player map with an unusual texture theme and independent puzzles/traps routes," originally started for the Vertical Competition (=768*768 base with unlimited vertical height, no player teleportation).
MegaWad is consisting of 6 levels, which were built in "grid 32". This map editor grid was used while making all of these levels. All vertexes lay on knots of a grid 32, and this rule does not extend on things.There is no general style, each map expresses individual style of it`s author.
Counter-Strike Online is a first-person shooter video game, targeted towards Asia's gaming market released in 2008. It is based on Counter-Strike and was developed by Nexon with oversight from license-holder Valve. It uses a micropayment model that is managed by a custom version of Steam.
The aim was to create a level with a classic approach to custom pwad making. In other words, he just wanted to make an old school Doom 2 map with lots of fun action, a hard pumped midi track, no custom textures besides the sky and a short no-bullshit title!
The official competition mod for CoD4, notably removing perks and Create-a-Class level restrictions, adding several QoL features and bridging the game closer to its contemporaries and past games in the series.
A map built with no more than 256 brushes. Your mission is to download some data, but there are a couple of enemies who try to prevent that. Fast and frantic non-stop action.