The Hidden is a multiplayer total conversion for the popular Half-Life 2 computer game. The gameplay revolves around the retrieval of an escaped research subject where the subject is highly agile, incredibly strong, and nearly invisible. The first beta version was released on June 13, 2005 and its latest release was September 8, 2007.
The Hell in Vietnam is a Vietnam war-oriented first-person shooter video game developed and published by Polish studio City Interactive for Microsoft Windows on June 1, 2007. The Hell in Vietnam is a first-person shooter that tasks the player with completing various objectives to progress further in the game.
It's a classic, megawad is partially citing the original Doom2, like if it was that same Doom2, but ..would be not the really the same and sometimes totally not the same...
This is just a simple 10 map episode for zdoom. the levels are inspired by the level design of doom2, so the maps are simple and linear to very linear levels.
Indie STG also called Nanoha Taiken 2nd Chu and the sequel of Lyrical Nanoha, developed by the doujin circle Musume. This game was released at Comiket 72.
EDF base has been overrun by aliens who are now looting the base, searching for information that could jeopardize the existence of mankind. Duke has been sent to investigate the base, or what's left of it, and make sure that no alien survives.
This is a map that was created in 2003 as "E4M1: First Gate" for the project "The Ninth Gate". However, as that project remained incomplete, this map was never released. Now that the maps from the project are being released individually, you can now play what would have opened that episode, retitled as "The Hazard Variation"!
A bundle with Spear of Destiny and its Mission Packs was released on GOG.com and Steam under the name of "Spear of Destiny" by id Software. Due to Bethesda merging Wolfenstein 3D and Spear of Destiny into a single bundle, this bundle with the mission packs got delisted, which means that the packs are unavailable for new buyers.
This map is heavily inspired by Episode 4 of The Ultimate Doom, especially E4M1 and E4M6. It was originally made for a project called The Ninth Gate that never saw the light of day.
Five Rivers is a campaign in DOOM 3 hell-style, made by JPL for Quake in 2007. This episode has three small to medium-sized, dark, and scary maps, featuring new enemies, ambient sounds, and Doom 3 textures.
"Numbness and rage. Fright and anger. I open my eyes. Oh, well. My cell is pitch dark anyhow. "Block E1". I heard their inhuman voices. Lying on this cold metal bed, I stretch my arms along my sides. This must be the right posture to fit in a pod. I do not tolerate the idea of not being ready.
Yes, but ready for what? No, I won't give way to grief.
A squeaky sound... No, no way. It can't be true. The door opens, light replaces darkness. I will ask for a reason later. Now I have a choice to take. An easy one. I will run the hell out of here, whatever it takes. It's time to get a little revenge.
It's time to start my own riot act. "
This is a remake of one of Chris Hansen's really early levels. He always considered it as his first really good level and felt that it needed a revival.
A short trip through hell, set on by a classic Doom story. Originally intended as just a Boom compatible level, I got a little carried away with it, especially the ending credits\scenes.