A community-created mod for Doom II. It is a heavily Alien Vendetta Map10 (by Kim Malde, titled "Toxic Touch") inspired sewer map, initially created in roughly 110 minutes.
Ultimate Simplicity is a megawad comprised of 3 episodes, including 30 maps. It is essentially an overhauled version of the original Simplicity, with vast improvements made overall. See the NOTES section for more detailed information.
Large-scale Quake mission with 15 SP levels (including a start map and two secret maps), custom textures, new monsters, items, and additional deathmatch maps.
It Only Gets Worse is a jokewad for Doom II and the ZDoom source port by Wills. It was uploaded to the /idgames archive on July 6, 2007, and received the Mockaward at that year's Cacowards.
In the decade since the Global Political Crisis, mankind has entered its second golden age planning to expand the man’s presence further in the Galaxy. But all the plans for the prosperous future crashed with the abrupt appearance of the hostile alien fleet destroying everything on its way. Humans found themselves on the verge of extinction and endeavored to resist the enemy. But all the attempts would have been vain had it never occurred to them to find and assemble the secret weapon which might reverse the flow of war to their favor. Astro Avenger 2 is a stunning comeback of the classic space scroller that lifts up the level of action, dynamics and drive in modern arcades. The detailed setting along with spectacular graphics abundant with modern visual effects and atmospheric futuristic soundtrack in the Hollywood style will not leave you indifferent and challenge your reaction and stamina by rash action operations in five immense worlds.
There are 50 levels in 5 different worlds, 35 kinds of units and 15 type
The Ghoul's Forest 3 is the final single player WAD in the series of The Ghoul's Forest. Ghoul 3 has four ghouls which you have to kill (rather than one) before they kill you. Standing around and shooting at it or running around the outside won't work any more as they all have different attack patterns.
Ghoul 3 plays like Ghoul 2. You start in the center of the forest with a camp fire. The fire goes out and one of three Ghoul's appear and start to hunt. Sjas, the ghostly face from Ghoul 2, Jitterskull, a huge skull with a strange movement pattern and a charge attack, or The Creeper, a shadowy figure which pops up in your face up close.
Knee-Deep in ZDoom (also known by the abbreviation KDiZD) is a ten-level PK3 for The Ultimate Doom, designed for use with the ZDoom source port. The project was led by Daniel Gimmer (Tormentor667). It was first released on June 2, 2007, and at the 2007 ceremony it picked up a regular Cacoward as well as the Mordeth award. The final version of the mod was uploaded on June 16, 2012.
The PWAD is a reinterpretation of the original id Software's Knee-Deep in the Dead. A core concept of the mod was to expand the original levels by making full use of the power of Marisa Heit (Randi)'s ZDoom port, which adds features that are not possible under the original Doom engine. The levels have an atmosphere and design similar to Quake 2, with large tech bases and similar ambient sounds.
You are an elite Sniper/Spotter team deployed to infiltrate, investigate and eliminate the dark plots that exist in Iran's terrorist underground. Use stealth, precision strikes and deadly accuracy to cut out key targets in the ongoing fight against terrorism and international security.
EQ gunkatasv3.0 is the last version from the talented animator Lazer. This time with the help of Wiktorus Pro they built something which is known as a TC. The EQG team is proud to present finally their work. The modification is based and inspired by the movie Equilibrium. The coolest thing in this TC are the gunkatas. You can kill multiple enemies with gunkatas being more effective than by normal shooting. The mod contains swordfighting aswell meele beretta where you use your guns as a weapons without shooting. (everything is made from scratch)
Probably the evilest and most hostile atmosphere a Quake release ever had. This episode is built upon Quoth code and monsters. It comes with "dark ambient" music which adds to the feeling. The levels are huge, and the number of monsters in each one is extreme. An essential release, but clearly not for everyone.
This episode is three-hour-long for experienced players to clear.
The seventh CBP was initiated by Supertanker back in January 2006. We decided to work under the old limits and focus on one theme - hitech (the level turned out to be very consistent with its theme)